Game character design complete: using 3ds Max 8 and Adobe Photoshop CS2
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Thomson Course Technology
2007
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | xv, 195 p. |
ISBN: | 1598632701 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV044835705 | ||
003 | DE-604 | ||
005 | 20180305 | ||
007 | cr|uuu---uuuuu | ||
008 | 180305s2007 |||| o||u| ||||||eng d | ||
020 | |a 1598632701 |9 1-59863-270-1 | ||
035 | |a (ZDB-38-ESG)ebr10146626 | ||
035 | |a (OCoLC)567916089 | ||
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040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8/1536 |2 22 | |
100 | 1 | |a Franson, David |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game character design complete |b using 3ds Max 8 and Adobe Photoshop CS2 |c David Franson |
264 | 1 | |a Boston, MA |b Thomson Course Technology |c 2007 | |
300 | |a xv, 195 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer graphics | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030230568 |
Datensatz im Suchindex
_version_ | 1804178340003708928 |
---|---|
any_adam_object | |
author | Franson, David |
author_facet | Franson, David |
author_role | aut |
author_sort | Franson, David |
author_variant | d f df |
building | Verbundindex |
bvnumber | BV044835705 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10146626 (OCoLC)567916089 (DE-599)BVBBV044835705 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044835705 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:25Z |
institution | BVB |
isbn | 1598632701 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030230568 |
oclc_num | 567916089 |
open_access_boolean | |
physical | xv, 195 p. |
psigel | ZDB-38-ESG |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Thomson Course Technology |
record_format | marc |
spelling | Franson, David Verfasser aut Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 David Franson Boston, MA Thomson Course Technology 2007 xv, 195 p. txt rdacontent c rdamedia cr rdacarrier Includes index Computer games Design Computer graphics |
spellingShingle | Franson, David Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 Computer games Design Computer graphics |
title | Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 |
title_auth | Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 |
title_exact_search | Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 |
title_full | Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 David Franson |
title_fullStr | Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 David Franson |
title_full_unstemmed | Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 David Franson |
title_short | Game character design complete |
title_sort | game character design complete using 3ds max 8 and adobe photoshop cs2 |
title_sub | using 3ds Max 8 and Adobe Photoshop CS2 |
topic | Computer games Design Computer graphics |
topic_facet | Computer games Design Computer graphics |
work_keys_str_mv | AT fransondavid gamecharacterdesigncompleteusing3dsmax8andadobephotoshopcs2 |