Game engine toolset development:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Thomson Course Technology
2006
|
Schlagworte: | |
Beschreibung: | Includes "Bonus Web sites chapters on web site"--P. xvi. - Includes index |
Beschreibung: | xviii, 621 p. |
ISBN: | 1592009638 |
Internformat
MARC
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020 | |a 1592009638 |9 1-59200-963-8 | ||
035 | |a (ZDB-38-ESG)ebr10146625 | ||
035 | |a (OCoLC)228168593 | ||
035 | |a (DE-599)BVBBV044835704 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8/1526 |2 22 | |
100 | 1 | |a Wihlidal, Graham |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game engine toolset development |c Graham Wihlidal |
264 | 1 | |a Boston, MA |b Thomson Course Technology |c 2006 | |
300 | |a xviii, 621 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes "Bonus Web sites chapters on web site"--P. xvi. - Includes index | ||
505 | 8 | |a "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." | |
630 | 0 | 4 | |a Direct3D. |
630 | 0 | 4 | |a DirectX. |
650 | 4 | |a C# (Computer program language) | |
650 | 4 | |a Computer games |x Design and construction | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Microsoft .NET. | |
650 | 4 | |a Three-dimensional display systems |x Programming | |
650 | 4 | |a Visual programming (Computer science) | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030230567 |
Datensatz im Suchindex
_version_ | 1804178339980640256 |
---|---|
any_adam_object | |
author | Wihlidal, Graham |
author_facet | Wihlidal, Graham |
author_role | aut |
author_sort | Wihlidal, Graham |
author_variant | g w gw |
building | Verbundindex |
bvnumber | BV044835704 |
collection | ZDB-38-ESG |
contents | "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." |
ctrlnum | (ZDB-38-ESG)ebr10146625 (OCoLC)228168593 (DE-599)BVBBV044835704 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044835704 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:25Z |
institution | BVB |
isbn | 1592009638 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030230567 |
oclc_num | 228168593 |
open_access_boolean | |
physical | xviii, 621 p. |
psigel | ZDB-38-ESG |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Thomson Course Technology |
record_format | marc |
spelling | Wihlidal, Graham Verfasser aut Game engine toolset development Graham Wihlidal Boston, MA Thomson Course Technology 2006 xviii, 621 p. txt rdacontent c rdamedia cr rdacarrier Includes "Bonus Web sites chapters on web site"--P. xvi. - Includes index "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." Direct3D. DirectX. C# (Computer program language) Computer games Design and construction Computer games Programming Microsoft .NET. Three-dimensional display systems Programming Visual programming (Computer science) |
spellingShingle | Wihlidal, Graham Game engine toolset development "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." Direct3D. DirectX. C# (Computer program language) Computer games Design and construction Computer games Programming Microsoft .NET. Three-dimensional display systems Programming Visual programming (Computer science) |
title | Game engine toolset development |
title_auth | Game engine toolset development |
title_exact_search | Game engine toolset development |
title_full | Game engine toolset development Graham Wihlidal |
title_fullStr | Game engine toolset development Graham Wihlidal |
title_full_unstemmed | Game engine toolset development Graham Wihlidal |
title_short | Game engine toolset development |
title_sort | game engine toolset development |
topic | Direct3D. DirectX. C# (Computer program language) Computer games Design and construction Computer games Programming Microsoft .NET. Three-dimensional display systems Programming Visual programming (Computer science) |
topic_facet | Direct3D. DirectX. C# (Computer program language) Computer games Design and construction Computer games Programming Microsoft .NET. Three-dimensional display systems Programming Visual programming (Computer science) |
work_keys_str_mv | AT wihlidalgraham gameenginetoolsetdevelopment |