Special effects game programming with DirectX:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Indianapolis, IN?]
Premier Press
c2002
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | xliv, 913 p. |
ISBN: | 1931841063 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
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001 | BV044832351 | ||
003 | DE-604 | ||
005 | 20180305 | ||
007 | cr|uuu---uuuuu | ||
008 | 180305s2002 |||| o||u| ||||||eng d | ||
020 | |a 1931841063 |c pbk. |9 1-931841-06-3 | ||
035 | |a (ZDB-38-ESG)ebr10066761 | ||
035 | |a (OCoLC)614615114 | ||
035 | |a (DE-599)BVBBV044832351 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8/167768 |2 21 | |
100 | 1 | |a McCuskey, Mason |e Verfasser |4 aut | |
245 | 1 | 0 | |a Special effects game programming with DirectX |c Mason McCuskey |
264 | 1 | |a [Indianapolis, IN?] |b Premier Press |c c2002 | |
300 | |a xliv, 913 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Premier Press game development series | |
500 | |a Includes index | ||
630 | 0 | 4 | |a DirectX. |
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030227214 |
Datensatz im Suchindex
_version_ | 1804178334100226049 |
---|---|
any_adam_object | |
author | McCuskey, Mason |
author_facet | McCuskey, Mason |
author_role | aut |
author_sort | McCuskey, Mason |
author_variant | m m mm |
building | Verbundindex |
bvnumber | BV044832351 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10066761 (OCoLC)614615114 (DE-599)BVBBV044832351 |
dewey-full | 794.8/167768 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/167768 |
dewey-search | 794.8/167768 |
dewey-sort | 3794.8 6167768 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044832351 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:19Z |
institution | BVB |
isbn | 1931841063 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030227214 |
oclc_num | 614615114 |
open_access_boolean | |
physical | xliv, 913 p. |
psigel | ZDB-38-ESG |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | Premier Press game development series |
spelling | McCuskey, Mason Verfasser aut Special effects game programming with DirectX Mason McCuskey [Indianapolis, IN?] Premier Press c2002 xliv, 913 p. txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index DirectX. Computer games Programming |
spellingShingle | McCuskey, Mason Special effects game programming with DirectX DirectX. Computer games Programming |
title | Special effects game programming with DirectX |
title_auth | Special effects game programming with DirectX |
title_exact_search | Special effects game programming with DirectX |
title_full | Special effects game programming with DirectX Mason McCuskey |
title_fullStr | Special effects game programming with DirectX Mason McCuskey |
title_full_unstemmed | Special effects game programming with DirectX Mason McCuskey |
title_short | Special effects game programming with DirectX |
title_sort | special effects game programming with directx |
topic | DirectX. Computer games Programming |
topic_facet | DirectX. Computer games Programming |
work_keys_str_mv | AT mccuskeymason specialeffectsgameprogrammingwithdirectx |