3D game engine programming:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Premier Press
c2004
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Beschreibung: | "Thomson Course Technology PTR"--T.p. verso. - Includes index |
Beschreibung: | xxxii, 860 p. |
ISBN: | 1592003516 |
Internformat
MARC
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035 | |a (ZDB-38-ESG)ebr10063412 | ||
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082 | 0 | |a 794.8/1536 |2 22 | |
100 | 1 | |a Zerbst, Stefan |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game engine programming |c Stefan Zerbst with Oliver D?uvel |
246 | 1 | 3 | |a Three-D game engine programming |
246 | 1 | 3 | |a Game engine programming |
264 | 1 | |a Boston, MA |b Premier Press |c c2004 | |
300 | |a xxxii, 860 p. | ||
336 | |b txt |2 rdacontent | ||
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338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Premier Press game development series | |
500 | |a "Thomson Course Technology PTR"--T.p. verso. - Includes index | ||
630 | 0 | 4 | |a DirectX. |
650 | 4 | |a Computer games |x Programming | |
700 | 1 | |a D?uvel, Oliver |e Sonstige |4 oth | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030227059 |
Datensatz im Suchindex
_version_ | 1804178333831790592 |
---|---|
any_adam_object | |
author | Zerbst, Stefan |
author_facet | Zerbst, Stefan |
author_role | aut |
author_sort | Zerbst, Stefan |
author_variant | s z sz |
building | Verbundindex |
bvnumber | BV044832198 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10063412 (OCoLC)70722962 (DE-599)BVBBV044832198 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044832198 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:19Z |
institution | BVB |
isbn | 1592003516 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030227059 |
oclc_num | 70722962 |
open_access_boolean | |
physical | xxxii, 860 p. |
psigel | ZDB-38-ESG |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Premier Press |
record_format | marc |
series2 | Premier Press game development series |
spelling | Zerbst, Stefan Verfasser aut 3D game engine programming Stefan Zerbst with Oliver D?uvel Three-D game engine programming Game engine programming Boston, MA Premier Press c2004 xxxii, 860 p. txt rdacontent c rdamedia cr rdacarrier Premier Press game development series "Thomson Course Technology PTR"--T.p. verso. - Includes index DirectX. Computer games Programming D?uvel, Oliver Sonstige oth |
spellingShingle | Zerbst, Stefan 3D game engine programming DirectX. Computer games Programming |
title | 3D game engine programming |
title_alt | Three-D game engine programming Game engine programming |
title_auth | 3D game engine programming |
title_exact_search | 3D game engine programming |
title_full | 3D game engine programming Stefan Zerbst with Oliver D?uvel |
title_fullStr | 3D game engine programming Stefan Zerbst with Oliver D?uvel |
title_full_unstemmed | 3D game engine programming Stefan Zerbst with Oliver D?uvel |
title_short | 3D game engine programming |
title_sort | 3d game engine programming |
topic | DirectX. Computer games Programming |
topic_facet | DirectX. Computer games Programming |
work_keys_str_mv | AT zerbststefan 3dgameengineprogramming AT duveloliver 3dgameengineprogramming AT zerbststefan threedgameengineprogramming AT duveloliver threedgameengineprogramming AT zerbststefan gameengineprogramming AT duveloliver gameengineprogramming |