Real-time 3D terrain engines using C++ and and DirectX 9:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hingham, Mass.
Charles River Media
c2003
|
Ausgabe: | 1st ed |
Schriftenreihe: | Prima Tech's game development
|
Schlagworte: | |
Beschreibung: | xxi, 374 p. |
ISBN: | 1584502045 |
Internformat
MARC
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040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8/16693 |2 21 | |
100 | 1 | |a Snook, Greg |e Verfasser |4 aut | |
245 | 1 | 0 | |a Real-time 3D terrain engines using C++ and and DirectX 9 |c Gregory Snook |
246 | 1 | 3 | |a Real-time three D terrain engines using C++ and and DirectX 9 |
250 | |a 1st ed | ||
264 | 1 | |a Hingham, Mass. |b Charles River Media |c c2003 | |
300 | |a xxi, 374 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Prima Tech's game development | |
505 | 8 | |a Includes bibliographical references and index | |
630 | 0 | 4 | |a Direct3D. |
650 | 4 | |a C++ (Computer program language) | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a 3D-Grafik-Software |0 (DE-588)4605743-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a C++ |0 (DE-588)4193909-8 |2 gnd |9 rswk-swf |
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689 | 0 | 3 | |a DirectX |0 (DE-588)4516280-3 |D s |
689 | 0 | 4 | |a C++ |0 (DE-588)4193909-8 |D s |
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Datensatz im Suchindex
_version_ | 1804178333590618112 |
---|---|
any_adam_object | |
author | Snook, Greg |
author_facet | Snook, Greg |
author_role | aut |
author_sort | Snook, Greg |
author_variant | g s gs |
building | Verbundindex |
bvnumber | BV044832051 |
collection | ZDB-38-ESG |
contents | Includes bibliographical references and index |
ctrlnum | (ZDB-38-ESG)ebr10061206 (OCoLC)704506052 (DE-599)BVBBV044832051 |
dewey-full | 794.8/16693 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/16693 |
dewey-search | 794.8/16693 |
dewey-sort | 3794.8 516693 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 1st ed |
format | Electronic eBook |
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id | DE-604.BV044832051 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:18Z |
institution | BVB |
isbn | 1584502045 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030226913 |
oclc_num | 704506052 |
open_access_boolean | |
physical | xxi, 374 p. |
psigel | ZDB-38-ESG |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Charles River Media |
record_format | marc |
series2 | Prima Tech's game development |
spelling | Snook, Greg Verfasser aut Real-time 3D terrain engines using C++ and and DirectX 9 Gregory Snook Real-time three D terrain engines using C++ and and DirectX 9 1st ed Hingham, Mass. Charles River Media c2003 xxi, 374 p. txt rdacontent c rdamedia cr rdacarrier Prima Tech's game development Includes bibliographical references and index Direct3D. C++ (Computer program language) Computer games Programming Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd rswk-swf 3D-Grafik-Software (DE-588)4605743-2 gnd rswk-swf C++ (DE-588)4193909-8 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf DirectX (DE-588)4516280-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 3D-Grafik-Software (DE-588)4605743-2 s DirectX (DE-588)4516280-3 s C++ (DE-588)4193909-8 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Snook, Greg Real-time 3D terrain engines using C++ and and DirectX 9 Includes bibliographical references and index Direct3D. C++ (Computer program language) Computer games Programming Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd C++ (DE-588)4193909-8 gnd Programmierung (DE-588)4076370-5 gnd DirectX (DE-588)4516280-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4605743-2 (DE-588)4193909-8 (DE-588)4076370-5 (DE-588)4516280-3 |
title | Real-time 3D terrain engines using C++ and and DirectX 9 |
title_alt | Real-time three D terrain engines using C++ and and DirectX 9 |
title_auth | Real-time 3D terrain engines using C++ and and DirectX 9 |
title_exact_search | Real-time 3D terrain engines using C++ and and DirectX 9 |
title_full | Real-time 3D terrain engines using C++ and and DirectX 9 Gregory Snook |
title_fullStr | Real-time 3D terrain engines using C++ and and DirectX 9 Gregory Snook |
title_full_unstemmed | Real-time 3D terrain engines using C++ and and DirectX 9 Gregory Snook |
title_short | Real-time 3D terrain engines using C++ and and DirectX 9 |
title_sort | real time 3d terrain engines using c and and directx 9 |
topic | Direct3D. C++ (Computer program language) Computer games Programming Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd C++ (DE-588)4193909-8 gnd Programmierung (DE-588)4076370-5 gnd DirectX (DE-588)4516280-3 gnd |
topic_facet | Direct3D. C++ (Computer program language) Computer games Programming Three-dimensional display systems Computerspiel 3D-Grafik-Software C++ Programmierung DirectX |
work_keys_str_mv | AT snookgreg realtime3dterrainenginesusingcandanddirectx9 AT snookgreg realtimethreedterrainenginesusingcandanddirectx9 |