AI techniques for game programmers:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston
Premier Press
2002
|
Schriftenreihe: | Prima Tech's game development
|
Schlagworte: | |
Beschreibung: | xxxii, 448 p. |
ISBN: | 193184108X |
Internformat
MARC
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---|---|---|---|
001 | BV044831192 | ||
003 | DE-604 | ||
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020 | |a 193184108X |9 1-931841-08-X | ||
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041 | 0 | |a eng | |
082 | 0 | |a 794.8/1536 |2 22 | |
100 | 1 | |a Buckland, Mat |e Verfasser |4 aut | |
245 | 1 | 0 | |a AI techniques for game programmers |c Mat Buckland |
264 | 1 | |a Boston |b Premier Press |c 2002 | |
300 | |a xxxii, 448 p. | ||
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490 | 0 | |a Prima Tech's game development | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-38-ESG | ||
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Datensatz im Suchindex
_version_ | 1804178332409921536 |
---|---|
any_adam_object | |
author | Buckland, Mat |
author_facet | Buckland, Mat |
author_role | aut |
author_sort | Buckland, Mat |
author_variant | m b mb |
building | Verbundindex |
bvnumber | BV044831192 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10054326 (OCoLC)559671207 (DE-599)BVBBV044831192 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044831192 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:17Z |
institution | BVB |
isbn | 193184108X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030226055 |
oclc_num | 559671207 |
open_access_boolean | |
physical | xxxii, 448 p. |
psigel | ZDB-38-ESG |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | Prima Tech's game development |
spelling | Buckland, Mat Verfasser aut AI techniques for game programmers Mat Buckland Boston Premier Press 2002 xxxii, 448 p. txt rdacontent c rdamedia cr rdacarrier Prima Tech's game development Computer games Design Computer games Programming |
spellingShingle | Buckland, Mat AI techniques for game programmers Computer games Design Computer games Programming |
title | AI techniques for game programmers |
title_auth | AI techniques for game programmers |
title_exact_search | AI techniques for game programmers |
title_full | AI techniques for game programmers Mat Buckland |
title_fullStr | AI techniques for game programmers Mat Buckland |
title_full_unstemmed | AI techniques for game programmers Mat Buckland |
title_short | AI techniques for game programmers |
title_sort | ai techniques for game programmers |
topic | Computer games Design Computer games Programming |
topic_facet | Computer games Design Computer games Programming |
work_keys_str_mv | AT bucklandmat aitechniquesforgameprogrammers |