Data structures for game programmers:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Rocklin, Calif.
Premier
c2003
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | xli, 930 p. |
ISBN: | 1931841942 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV044831134 | ||
003 | DE-604 | ||
005 | 20180305 | ||
007 | cr|uuu---uuuuu | ||
008 | 180305s2003 |||| o||u| ||||||eng d | ||
015 | |a GBA2-W2406 |2 dnb | ||
020 | |a 1931841942 |c pbk. |9 1-931841-94-2 | ||
035 | |a (ZDB-38-ESG)ebr10053633 | ||
035 | |a (OCoLC)559117259 | ||
035 | |a (DE-599)BVBBV044831134 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 005.73 |2 22 | |
100 | 1 | |a Penton, Ron |e Verfasser |4 aut | |
245 | 1 | 0 | |a Data structures for game programmers |c Ron Penton |
264 | 1 | |a Rocklin, Calif. |b Premier |c c2003 | |
300 | |a xli, 930 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Premier Press game development series | |
500 | |a Includes index | ||
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Data structures (Computer science) | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030225997 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Penton, Ron |
author_facet | Penton, Ron |
author_role | aut |
author_sort | Penton, Ron |
author_variant | r p rp |
building | Verbundindex |
bvnumber | BV044831134 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10053633 (OCoLC)559117259 (DE-599)BVBBV044831134 |
dewey-full | 005.73 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.73 |
dewey-search | 005.73 |
dewey-sort | 15.73 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV044831134 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:17Z |
institution | BVB |
isbn | 1931841942 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030225997 |
oclc_num | 559117259 |
open_access_boolean | |
physical | xli, 930 p. |
psigel | ZDB-38-ESG |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Premier |
record_format | marc |
series2 | Premier Press game development series |
spelling | Penton, Ron Verfasser aut Data structures for game programmers Ron Penton Rocklin, Calif. Premier c2003 xli, 930 p. txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index Computer games Programming Data structures (Computer science) |
spellingShingle | Penton, Ron Data structures for game programmers Computer games Programming Data structures (Computer science) |
title | Data structures for game programmers |
title_auth | Data structures for game programmers |
title_exact_search | Data structures for game programmers |
title_full | Data structures for game programmers Ron Penton |
title_fullStr | Data structures for game programmers Ron Penton |
title_full_unstemmed | Data structures for game programmers Ron Penton |
title_short | Data structures for game programmers |
title_sort | data structures for game programmers |
topic | Computer games Programming Data structures (Computer science) |
topic_facet | Computer games Programming Data structures (Computer science) |
work_keys_str_mv | AT pentonron datastructuresforgameprogrammers |