Retro game dev: C64 Edition
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[Erscheinungsort nicht ermittelbar]
Retro Game Dev
[2017]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 122 Seiten Illustrationen |
ISBN: | 9780692980651 0692980652 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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300 | |a 122 Seiten |b Illustrationen | ||
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Datensatz im Suchindex
_version_ | 1804178208238600192 |
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adam_text | TABLE OF CONTENTS
Introduction................................1
• Why Develop for Retro Systems?.......1
• About This Book......................1
• Suggested Learning Process...........2
PART I: THE NECESSARY EVIL......................3
Chapter 1: Numbers..........................4
• Bases................................4
• Bits and Bytes.......................6
• Uses.................................7
Chapter 2: Commodore 64 Hardware........8
• 6510.................................8
• VIC-II...............................9
• SID.................................10
• Memory..............................11
Chapter 3: 6502 Assembly Language__________12
• Instructions........................12
• Addressing..........................14
• Indexing............................15
• Flow Control........................15
PART II: STARTING TO PROGRAM...................17
Chapter 4:1.D.E
18
• Setup................................19
• First Program........................23
• Debugger.............................24
Chapter 5: Emulator.........................27
• Setup................................27
• Running a prg File...................28
Chapter 6: Code Framework...................29
• Organization.........................29
• Memory Layout........................30
• Macros vs Subroutines................31
• BASIC Autoloader.....................32
• Character Sets.......................32
• Came Initialize......................34
• Came Loop............................34
PART III: LET S MAKE A SPACE SHOOTER...........37
Chapter 7: Create a Stellar Spaceship......38
• Player Sprite........................38
• Player Movement......................42
Chapter 8: Shoot the Bullets................45
• Software Sprites.....................45
• Custom Characters....................48
Chapter 9: Start the Alien Invasion.........51
• Alien Sprites........................51
• Alien Movement.......................54
• Collisions...........................56
Chapter 10: Twinkle Twinkle Little Star.....61
• Custom Characters....................61
• Star Movement........................62
Chapter 11: Let There Be Sound..............65
• Execute Buffers......................65
• Effects..............................65
Chapter 12: Space Shooter Mini-Game.........67
• Came Flow............................67
• Scores and Lives.....................71
• Memory Usage.........................73
PART IV: LET’S MAKE A PLATFORMER................75
Chapter 13: Create a Cool Character_________76
• Player Animation.....................76
• Player Movement......................77
• Player Jumping.......................80
Chapter 14: Add a Scrolling Background......83
• Custom Characters....................83
• Screen Map Data......................84
• Map Setup............................87
• Map Scrolling........................88
• Collisions...........................91
Chapter 15: Pick Up the Pickups.............95
• Collection...........................95
• Reset................................97
Chapter 16: Dig Up Those Pesky Worms.....99
• Enemy Animation....................99
• Enemy Movement....................102
Chapter 17: Platformer Mini-Game........104
• Timer.............................104
• Death.............................105
• Memory Usage......................106
PART V: RUNNING ON THE HARDWARE..............109
Chapter 18: What Do I Need?.............110
• Computer........................ 110
• Display...........................112
• Joystick..........................112
• Storage...........................113
• Fast Loader.......................114
Chapter 19: Look, it s On My TV.........115
• SD2IEC............................115
• Ultimateli........................115
PART VI: FURTHER LEARNING...................117
Chapter 20: Advanced Topics.............118
Chapter 21: Useful Resources and Wrap Up.....119
Acknowledgements........................120
Index
121
|
any_adam_object | 1 |
author | Morris, Derek |
author_facet | Morris, Derek |
author_role | aut |
author_sort | Morris, Derek |
author_variant | d m dm |
building | Verbundindex |
bvnumber | BV044720719 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)1022087063 (DE-599)BVBBV044720719 |
discipline | Informatik |
format | Book |
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id | DE-604.BV044720719 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:00:19Z |
institution | BVB |
isbn | 9780692980651 0692980652 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030117007 |
oclc_num | 1022087063 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | 122 Seiten Illustrationen |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Retro Game Dev |
record_format | marc |
spelling | Morris, Derek Verfasser aut Retro game dev C64 Edition Derek Morris [Erscheinungsort nicht ermittelbar] Retro Game Dev [2017] 122 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf Commodore 64 (DE-588)4009265-3 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Commodore 64 (DE-588)4009265-3 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030117007&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Morris, Derek Retro game dev C64 Edition Computerspiel (DE-588)4010457-6 gnd Commodore 64 (DE-588)4009265-3 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4009265-3 (DE-588)4076370-5 |
title | Retro game dev C64 Edition |
title_auth | Retro game dev C64 Edition |
title_exact_search | Retro game dev C64 Edition |
title_full | Retro game dev C64 Edition Derek Morris |
title_fullStr | Retro game dev C64 Edition Derek Morris |
title_full_unstemmed | Retro game dev C64 Edition Derek Morris |
title_short | Retro game dev |
title_sort | retro game dev c64 edition |
title_sub | C64 Edition |
topic | Computerspiel (DE-588)4010457-6 gnd Commodore 64 (DE-588)4009265-3 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computerspiel Commodore 64 Programmierung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030117007&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT morrisderek retrogamedevc64edition |