Games user research:
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Oxford
Oxford University Press
2018
|
Ausgabe: | First edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | xxiv, 524 Seiten Illustrationen, Diagramme |
ISBN: | 9780198794844 |
Internformat
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Datensatz im Suchindex
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adam_text | Author Bios xi
1 Introduction to Games User Research 1
ANDERS DRACHEN, PEJMAN MIRZA-BABAEI
AND LENNART E. NACKE
PART I GAMES USER RESEARCH IN PRODUCTION 13
2 Games User Research as part of the development process
in the game industry: challenges and best practices 15
VERONICA ZAMMITTO
3 It is all about process 31
DAVID TISSERAND
4 Post-launch in Games User Research 45
IAN LIVINGSTON
5 User experience maturity levels: evaluating and improving Games
User Research practices 61
GRAHAM MCALLISTER
6 Designing a Games User Research lab from scratch 81
SEBASTIAN LONG
PART II METHODS: TESTING THINGS YOU PLAY 97
7 An Overview of GUR methods 99
MICHAEL C. MEDLOCK
8 A framework for player research 117
GRAHAM MCALLISTER AND SEBASTIAN LONG
Vi I i I CONTENTS
9 Surveys in Games User Research 141
FLORIAN BRUHLMANN AND ELISA MEKLER
10 Interviewing players 163
STEVE BROMLEY
11 Observing the player experience: the art and craft of observing
and documenting Games User Research 175
MIRWEIS SANGIN
12 The think-aloud protocol 189
TOM KNOLL
13 The Rapid Iterative Test and Evaluation Method (RITE) 203
MICHAEL C. MEDLOCK
14 Heuristics uncovered for Games User Researchers
and game designers 217
HEATHER DESURVIRE AND DENNIS WIXON
15 Heuristic evaluation of playability: examples from social
games research and free-to-play heuristics 257
JANNE PAAVILAINEN, HANNU KORHONEN, ELINA KOSKINEN,
AND KATI ALHA
16 Introduction to Biometric Measures for Games User Research 281
LENNART E. NACKE
17 Developing actionable biometric insights for production teams:
case studies and key learnings 301
PIERRE CHALFOUN AND JONATHAN DANKOFF
18 Reporting user research findings to the development team 323
PE JMAN MIRZA-BABAEI
19 Game Analytics for Games User Research 333
ANDERS DRACHEN AND SHAWN CONNOR
PART HI CASE STUDIES AND FOCUS TOPICS 355
20 Punching above your weight: how small studios can leverage
data for an unfair advantage 357
LYSIANE CHAREST
CONTENTS I ix
21 Affordable and data-driven user research for indie studios 381
PEŢMAN MIRZA-BABAEI AND THOMAS GALATI
22 ‘Play as if you were at home’: dealing with biases and test validity 393
GUILLAUME LOUVEL
23 Dissecting the Dragon: GUR for Dragon Age™: Inquisition 403
JAMES BERG
24 Running user tests with limited resources and experience 417
JULIEN HUGUENIN
25 Starting from scratch: pragmatic and scalable guidelines
to impactful Games User Research 431
JOHAN DORELL AND BJÖRN BERG MARKLUND
26 Strategies for understanding and researching mobile
games in context 453
STEVEN SCHIRRA AND BROOKE WHITE
27 Involving players with special needs in Games User Research 465
KATHRIN GERLING, CONOR LINEHAN, AND REGAN MANDRYK
28 Gamer motivation profiling: uses and applications 485
NICK YEE AND NICOLAS DUCHENEAUT
29 Social Network Analysis in Games User Research 491
JOHANNA PIRKER
30 A short guide to user testing for simulation sickness in Virtual Reality 501
Ben Lewis-Evans
CONCLUSION: THE FUTURE OF GAMES USER
RESEARCH 507
31 Frontlines in Games User Research 509
ANDERS DRACHEN, PEJMAN MIRZA-BABAEI,
AND LENNART E. NACKE
Index
521
Games User Research is the definitive guide to methods and practices
of usability and game user experience (UX) research and design.
Games User Research is how we optimise the quality of UX in games, working
with all aspects of a game from the mechanics and interface, visuals and art,
interaction and progression, making sure every game element works in concert
and supports the game s UX. As the interactive entertainment industry has
grown rapidly, user research methods are evolving constantly, responding
to new technologies, modes of play, business models and changing markets.
Today, Games User Research stands as the primary pathway to understanding
players and how to design, build, and launch video games that are commercially
successful because they provide engaging experiences for their players.
Until now, the knowledge in Games User Research and game UX has been
fragmented and no comprehensive, authoritative resources were available. This
book bridges the current gap of knowledge, building the go-to resource for
everyone working with players and games or other interactive
entertainment products.
In this book, dozens of leading professionals share their wisdom and best
practices on how to plan user research, obtain actionable insights from users,
conduct user-centred testing and use it to generate game design improvements.
The book is for everyone working with games or other interactive entertainment
products and for students and professionals seeking additional expertise or
advice to start working in the game development industry.
|
any_adam_object | 1 |
author | Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. |
author2 | Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. |
author2_role | edt edt edt |
author2_variant | a d ad p m b pmb l e n le len |
author_GND | (DE-588)1036569586 (DE-588)1153744244 (DE-588)115494901X |
author_facet | Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. |
author_role | aut aut aut |
author_sort | Drachen, Anders |
author_variant | a d ad p m b pmb l e n le len |
building | Verbundindex |
bvnumber | BV044715953 |
classification_rvk | AP 15963 ST 324 |
ctrlnum | (OCoLC)1023627162 (DE-599)OBVAC14495265 |
discipline | Allgemeines Informatik |
edition | First edition |
format | Book |
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isbn | 9780198794844 |
language | English |
lccn | 2017958357 |
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spelling | Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke First edition Oxford Oxford University Press 2018 xxiv, 524 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke Computerspiel (DE-588)4010457-6 gnd rswk-swf Benutzerrückmeldung (DE-588)4144481-4 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Benutzerfreundlichkeit (DE-588)4005541-3 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Benutzerfreundlichkeit (DE-588)4005541-3 s Benutzerrückmeldung (DE-588)4144481-4 s Programmierung (DE-588)4076370-5 s Design (DE-588)4011510-0 s DE-604 Drachen, Anders (DE-588)1036569586 edt aut Mirza-Babaei, Pejman (DE-588)1153744244 edt aut Nacke, Lennart E. (DE-588)115494901X edt aut Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030112378&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030112378&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Drachen, Anders Mirza-Babaei, Pejman Nacke, Lennart E. Games user research Computerspiel (DE-588)4010457-6 gnd Benutzerrückmeldung (DE-588)4144481-4 gnd Programmierung (DE-588)4076370-5 gnd Design (DE-588)4011510-0 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4144481-4 (DE-588)4076370-5 (DE-588)4011510-0 (DE-588)4005541-3 (DE-588)4143413-4 |
title | Games user research |
title_auth | Games user research |
title_exact_search | Games user research |
title_full | Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke |
title_fullStr | Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke |
title_full_unstemmed | Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke |
title_short | Games user research |
title_sort | games user research |
topic | Computerspiel (DE-588)4010457-6 gnd Benutzerrückmeldung (DE-588)4144481-4 gnd Programmierung (DE-588)4076370-5 gnd Design (DE-588)4011510-0 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
topic_facet | Computerspiel Benutzerrückmeldung Programmierung Design Benutzerfreundlichkeit Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030112378&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030112378&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT drachenanders gamesuserresearch AT mirzababaeipejman gamesuserresearch AT nackelennarte gamesuserresearch |