Situational game design:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton
CRC Press
2018
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | vii, 119 Seiten Illustrationen |
ISBN: | 9781138031814 9781138305182 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
Acknowledgments, v
Author, vii
Chapter 1 ■ Introduction___________________________ 1
THE PROBLEM WITH WINNING ~ 3
WHAT IS SITUATIONAL GAME DESIGN? 5
MAKING MEANING WITH GAMES 7
SUMMARY 9
Chapter 2 ■ Situations, Constraints, and Moves ___]]_
CONSTRAINTS 12
MOVES 15
THE GAME AS UNDERSTOOD 16
PRE-EXISTING CONSTRAINTS 19
INTERPRETIVE MOVES 21
SUMMARY 23
Chapter 3 ■ Playfulness__________________________ 25
CHOICE 26
VARIETY 29
CONSEQUENCE 33
PREDICTABILITY 36
UNCERTAINTY 38
SATISFACTION 41
SUMMARY 43
iii
¡v ■ Contents
Chapter 4 ■ Anticipation_________________________45
CHARACTERISTICS OF ANTICIPATORY PLAY 46
CUING CLOSURE 49
THE RESULT OF ANTICIPATORY PLAY 51
CRUXES 53
SUMMARY 56
Chapter 5 ■ Goals________________________________59
COHERENCE PLAY 61
EXPANSION PLAY 64
CLOSURE PLAY 67
SUMMARY 69
Chapter 6 ■ Methods_____________________________71_
DESIGNING MOVES 74
DESIGNING SITUATIONS AND CONSTRAINTS 76
DESIGNING GAMES 78
SUMMARY 83
Chapter 7 ■ Narrative____________________________85
NARRATIVE CONSTRAINTS AND SITUATIONS 86
NARRATIVE PLAY 90
GAMES AS STORIES 96
SUMMARY 98
Chapter 8 . Meaning____________________________101_
THE LUDIC SIGN 102
THE EPISTEMOLOGICAL CYCLE 104
LUDIC SEMIOSIS 108
HOW GAMES MAKE MEANING 112
SUMMARY 116
INDEX, 117
Situational Game Design lays out a new methodology for designing and
critiquing videogames. While most game design books focus on games as
formal systems, Situational Game Design concentrates squarely on player
experience. It looks at how playfulness is not a property of a game con-
sidered in isolation, but rather the result of the intersection of a game with
an appropriate player. Starting from simple concepts, the book advances
step-by-step to build up a set of practical tools for designing player-centric
playful situations, While these tools provide a fresh perspective on familiar
design challenges as well as those overlooked by more transactional design
paradigms,
Key Features:
• Introduces a new methodology of game design that concentrates
on moment-to-moment player experience
• Provides practical design heuristics for designing playful situations
in all types of games
• Offers groundbreaking techniques for designing non-interactive
play spaces
• Teaches designers how to create games that function
as performances
• Provides a roadmap for the evolution of games as an art form
Author Bio:
Brian Upton is a freelance game design consultant A 20-year veteran of
the game industry, he was one of the founders of Red Storm Entertainment
where he designed the original Rainbow Six and Ghost Recon. From 2002 to
2016 he was a senior game designer at Sony s Santa Monica Studio, where
he collaborated with external teams bringing innovative indie titles to the
PlayStation.
He has served on the advisory boards of game design programs at UC Santa
Cruz, NYU, and University of Limerick, He is a regular speaker at conferences
such as GDC, Games For Change, and Digital Dragons. His previous book,
The Aesthetic of Play (MIT Press 2015), explored the relationship between
games, stories and meaning.
|
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
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dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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illustrated | Illustrated |
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institution | BVB |
isbn | 9781138031814 9781138305182 |
language | English |
lccn | 017021955 |
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spellingShingle | Upton, Brian 1964- Situational game design Video games Authorship Computer games Design Games Psychological aspects Game theory Situation (Philosophy) Design (DE-588)4011510-0 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4011510-0 (DE-588)4076370-5 (DE-588)4010457-6 |
title | Situational game design |
title_auth | Situational game design |
title_exact_search | Situational game design |
title_full | Situational game design Brian Upton |
title_fullStr | Situational game design Brian Upton |
title_full_unstemmed | Situational game design Brian Upton |
title_short | Situational game design |
title_sort | situational game design |
topic | Video games Authorship Computer games Design Games Psychological aspects Game theory Situation (Philosophy) Design (DE-588)4011510-0 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games Authorship Computer games Design Games Psychological aspects Game theory Situation (Philosophy) Design Programmierung Computerspiel |
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