Experience-centered design: designers, users, and communities in dialogue
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human- Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understand...
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Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[San Rafael, Calif.]
Morgan & Claypool Publishers
© 2010
|
Schriftenreihe: | Synthesis lectures on human-centered informatics
#9 |
Schlagworte: | |
Online-Zugang: | UBW01 Volltext |
Zusammenfassung: | Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human- Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with- and through- technology |
Beschreibung: | 1 Online-Ressource (XIV, 107 S.) illustrations |
ISBN: | 9781608450459 1608450457 |
DOI: | 10.2200/S00229ED1V01Y201003HCI009 |
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505 | 8 | |a Part I. What is experience-centered design -- 1. How did we get here -- Introduction -- The roots of experience-centered design in HCI -- Understanding users and the use context -- From cognition to interpretation -- Participatory design -- Re-asserting the humanist agenda in experience-centered design -- 2. Some key ideas behind experience-centered design -- The seeds of an experience-centered design -- Experience-centered design's association with Dewey's pragmatism -- Technology as experience -- Life as lived and felt -- Connection with the world and reflection on the world -- Experiential inquiry -- Continuity and anticipation -- Empathy and the social nature of experience -- People and things as centers of value in dialogue -- Self, agency, and creativity in the co-construction of experience -- Doing experience-centered design | |
520 | 3 | |a Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human- Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with- and through- technology | |
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Datensatz im Suchindex
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any_adam_object | |
author | Wright, Peter McCarthy, John 1927-2011 |
author_GND | (DE-588)123999553 |
author_facet | Wright, Peter McCarthy, John 1927-2011 |
author_role | aut aut |
author_sort | Wright, Peter |
author_variant | p w pw j m jm |
building | Verbundindex |
bvnumber | BV044683904 |
collection | ebook |
contents | Part I. What is experience-centered design -- 1. How did we get here -- Introduction -- The roots of experience-centered design in HCI -- Understanding users and the use context -- From cognition to interpretation -- Participatory design -- Re-asserting the humanist agenda in experience-centered design -- 2. Some key ideas behind experience-centered design -- The seeds of an experience-centered design -- Experience-centered design's association with Dewey's pragmatism -- Technology as experience -- Life as lived and felt -- Connection with the world and reflection on the world -- Experiential inquiry -- Continuity and anticipation -- Empathy and the social nature of experience -- People and things as centers of value in dialogue -- Self, agency, and creativity in the co-construction of experience -- Doing experience-centered design |
ctrlnum | (OCoLC)1015866417 (DE-599)BVBBV044683904 |
doi_str_mv | 10.2200/S00229ED1V01Y201003HCI009 |
format | Electronic eBook |
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id | DE-604.BV044683904 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:59:16Z |
institution | BVB |
isbn | 9781608450459 1608450457 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030080977 |
oclc_num | 1015866417 |
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owner | DE-20 |
owner_facet | DE-20 |
physical | 1 Online-Ressource (XIV, 107 S.) illustrations |
psigel | ebook |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Morgan & Claypool Publishers |
record_format | marc |
series | Synthesis lectures on human-centered informatics |
series2 | Synthesis lectures on human-centered informatics |
spelling | Wright, Peter Verfasser aut Experience-centered design designers, users, and communities in dialogue Peter Wright, John McCarthy [San Rafael, Calif.] Morgan & Claypool Publishers © 2010 1 Online-Ressource (XIV, 107 S.) illustrations txt rdacontent c rdamedia cr rdacarrier Synthesis lectures on human-centered informatics #9 Part I. What is experience-centered design -- 1. How did we get here -- Introduction -- The roots of experience-centered design in HCI -- Understanding users and the use context -- From cognition to interpretation -- Participatory design -- Re-asserting the humanist agenda in experience-centered design -- 2. Some key ideas behind experience-centered design -- The seeds of an experience-centered design -- Experience-centered design's association with Dewey's pragmatism -- Technology as experience -- Life as lived and felt -- Connection with the world and reflection on the world -- Experiential inquiry -- Continuity and anticipation -- Empathy and the social nature of experience -- People and things as centers of value in dialogue -- Self, agency, and creativity in the co-construction of experience -- Doing experience-centered design Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human- Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with- and through- technology Benutzerorientierung (DE-588)4391852-9 gnd rswk-swf Industriedesign (DE-588)4072788-9 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf User-centered system design COMPUTERS / User Interfaces Electronic books Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Industriedesign (DE-588)4072788-9 s Benutzerorientierung (DE-588)4391852-9 s 1\p DE-604 McCarthy, John 1927-2011 Verfasser (DE-588)123999553 aut Print version 9781608450442 Synthesis lectures on human-centered informatics #9 (DE-604)BV042949300 9 https://doi.org/10.2200/S00229ED1V01Y201003HCI009 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Wright, Peter McCarthy, John 1927-2011 Experience-centered design designers, users, and communities in dialogue Synthesis lectures on human-centered informatics Part I. What is experience-centered design -- 1. How did we get here -- Introduction -- The roots of experience-centered design in HCI -- Understanding users and the use context -- From cognition to interpretation -- Participatory design -- Re-asserting the humanist agenda in experience-centered design -- 2. Some key ideas behind experience-centered design -- The seeds of an experience-centered design -- Experience-centered design's association with Dewey's pragmatism -- Technology as experience -- Life as lived and felt -- Connection with the world and reflection on the world -- Experiential inquiry -- Continuity and anticipation -- Empathy and the social nature of experience -- People and things as centers of value in dialogue -- Self, agency, and creativity in the co-construction of experience -- Doing experience-centered design Benutzerorientierung (DE-588)4391852-9 gnd Industriedesign (DE-588)4072788-9 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4391852-9 (DE-588)4072788-9 (DE-588)4125909-9 |
title | Experience-centered design designers, users, and communities in dialogue |
title_auth | Experience-centered design designers, users, and communities in dialogue |
title_exact_search | Experience-centered design designers, users, and communities in dialogue |
title_full | Experience-centered design designers, users, and communities in dialogue Peter Wright, John McCarthy |
title_fullStr | Experience-centered design designers, users, and communities in dialogue Peter Wright, John McCarthy |
title_full_unstemmed | Experience-centered design designers, users, and communities in dialogue Peter Wright, John McCarthy |
title_short | Experience-centered design |
title_sort | experience centered design designers users and communities in dialogue |
title_sub | designers, users, and communities in dialogue |
topic | Benutzerorientierung (DE-588)4391852-9 gnd Industriedesign (DE-588)4072788-9 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Benutzerorientierung Industriedesign Mensch-Maschine-Kommunikation |
url | https://doi.org/10.2200/S00229ED1V01Y201003HCI009 |
volume_link | (DE-604)BV042949300 |
work_keys_str_mv | AT wrightpeter experiencecentereddesigndesignersusersandcommunitiesindialogue AT mccarthyjohn experiencecentereddesigndesignersusersandcommunitiesindialogue |