Representation, inclusion, and innovation: multidisciplinary explorations
A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new way...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[San Rafael, California]
Morgan & Claypool
2018
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Schriftenreihe: | Synthesis lectures on human-centered informatics
#38 |
Schlagworte: | |
Online-Zugang: | UBR01 UBW01 Abstract with links to full text |
Zusammenfassung: | A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation |
Beschreibung: | Part of: Synthesis digital library of engineering and computer science |
Beschreibung: | 1 Online-Ressource (xviii, 93 Seiten) illustrations |
DOI: | 10.2200/S00812ED1V01Y201710HCI038 |
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500 | |a Part of: Synthesis digital library of engineering and computer science | ||
505 | 8 | |a Includes bibliographical references (pages 87-92) | |
505 | 8 | |a 1. Theory of representation -- 1.1 From theory to practice: creating a new representational system, and using it -- 1.2 Representations and inclusive design -- | |
505 | 8 | |a 2. Interactive simulation I: dynamic electric field -- 2.1 Interacting with the simulation -- 2.2 Model and views -- | |
505 | 8 | |a 3. Interactive simulation II: balloons and static electricity -- 3.1 Perspective from theory of representations -- | |
505 | 8 | |a 4. Amodal representations for interactive simulations -- | |
505 | 8 | |a 5. Non-visual visual programming I: dataflow -- 5.1 Dataflow programming -- 5.2 Noodle: non-visual dataflow -- 5.3 Reflection -- | |
505 | 8 | |a 6. Non-visual visual programming II: a blocks language -- 6.1 Non-visual programming tasks -- | |
505 | 8 | |a 7. Auditory turtle graphics -- 7.1 The myth of geometry -- | |
505 | 8 | |a 8. Music and movement: Truslit -- | |
505 | 8 | |a 9. Representing higher-dimensional structures -- 9.1 Applying the Raman principle? -- | |
505 | 8 | |a 10. The aesthetic potential of representations of algorithms -- References -- Author biography | |
520 | |a A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation | ||
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650 | 4 | |a interactive simulations | |
650 | 4 | |a aesthetics | |
650 | 4 | |a visual programming | |
650 | 4 | |a Knowledge representation (Information theory) / Data processing | |
650 | 4 | |a Mental representation / Data processing | |
650 | 4 | |a Visualization / Data processing | |
650 | 4 | |a Computer simulation | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Lewis, Clayton |
author_facet | Lewis, Clayton |
author_role | aut |
author_sort | Lewis, Clayton |
author_variant | c l cl |
building | Verbundindex |
bvnumber | BV044683124 |
classification_rvk | ST 320 ST 530 ST 515 |
collection | ebook |
contents | Includes bibliographical references (pages 87-92) 1. Theory of representation -- 1.1 From theory to practice: creating a new representational system, and using it -- 1.2 Representations and inclusive design -- 2. Interactive simulation I: dynamic electric field -- 2.1 Interacting with the simulation -- 2.2 Model and views -- 3. Interactive simulation II: balloons and static electricity -- 3.1 Perspective from theory of representations -- 4. Amodal representations for interactive simulations -- 5. Non-visual visual programming I: dataflow -- 5.1 Dataflow programming -- 5.2 Noodle: non-visual dataflow -- 5.3 Reflection -- 6. Non-visual visual programming II: a blocks language -- 6.1 Non-visual programming tasks -- 7. Auditory turtle graphics -- 7.1 The myth of geometry -- 8. Music and movement: Truslit -- 9. Representing higher-dimensional structures -- 9.1 Applying the Raman principle? -- 10. The aesthetic potential of representations of algorithms -- References -- Author biography |
ctrlnum | (OCoLC)1015877923 (DE-599)BVBBV044683124 |
discipline | Informatik |
doi_str_mv | 10.2200/S00812ED1V01Y201710HCI038 |
format | Electronic eBook |
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id | DE-604.BV044683124 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:59:14Z |
institution | BVB |
language | English |
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physical | 1 Online-Ressource (xviii, 93 Seiten) illustrations |
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publishDate | 2018 |
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publisher | Morgan & Claypool |
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series | Synthesis lectures on human-centered informatics |
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spelling | Lewis, Clayton Verfasser aut Representation, inclusion, and innovation multidisciplinary explorations Clayton Lewis [San Rafael, California] Morgan & Claypool 2018 1 Online-Ressource (xviii, 93 Seiten) illustrations txt rdacontent c rdamedia cr rdacarrier Synthesis lectures on human-centered informatics #38 Part of: Synthesis digital library of engineering and computer science Includes bibliographical references (pages 87-92) 1. Theory of representation -- 1.1 From theory to practice: creating a new representational system, and using it -- 1.2 Representations and inclusive design -- 2. Interactive simulation I: dynamic electric field -- 2.1 Interacting with the simulation -- 2.2 Model and views -- 3. Interactive simulation II: balloons and static electricity -- 3.1 Perspective from theory of representations -- 4. Amodal representations for interactive simulations -- 5. Non-visual visual programming I: dataflow -- 5.1 Dataflow programming -- 5.2 Noodle: non-visual dataflow -- 5.3 Reflection -- 6. Non-visual visual programming II: a blocks language -- 6.1 Non-visual programming tasks -- 7. Auditory turtle graphics -- 7.1 The myth of geometry -- 8. Music and movement: Truslit -- 9. Representing higher-dimensional structures -- 9.1 Applying the Raman principle? -- 10. The aesthetic potential of representations of algorithms -- References -- Author biography A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation representations inclusive design visualization interactive simulations aesthetics visual programming Knowledge representation (Information theory) / Data processing Mental representation / Data processing Visualization / Data processing Computer simulation Visualisierung (DE-588)4188417-6 gnd rswk-swf Computer (DE-588)4070083-5 gnd rswk-swf Visualisierung (DE-588)4188417-6 s Computer (DE-588)4070083-5 s DE-604 Synthesis lectures on human-centered informatics #38 (DE-604)BV042949300 38 https://doi.org/10.2200/S00812ED1V01Y201710HCI038 Verlag URL des Erstveröffentlichers Abstract with links to full text |
spellingShingle | Lewis, Clayton Representation, inclusion, and innovation multidisciplinary explorations Synthesis lectures on human-centered informatics Includes bibliographical references (pages 87-92) 1. Theory of representation -- 1.1 From theory to practice: creating a new representational system, and using it -- 1.2 Representations and inclusive design -- 2. Interactive simulation I: dynamic electric field -- 2.1 Interacting with the simulation -- 2.2 Model and views -- 3. Interactive simulation II: balloons and static electricity -- 3.1 Perspective from theory of representations -- 4. Amodal representations for interactive simulations -- 5. Non-visual visual programming I: dataflow -- 5.1 Dataflow programming -- 5.2 Noodle: non-visual dataflow -- 5.3 Reflection -- 6. Non-visual visual programming II: a blocks language -- 6.1 Non-visual programming tasks -- 7. Auditory turtle graphics -- 7.1 The myth of geometry -- 8. Music and movement: Truslit -- 9. Representing higher-dimensional structures -- 9.1 Applying the Raman principle? -- 10. The aesthetic potential of representations of algorithms -- References -- Author biography representations inclusive design visualization interactive simulations aesthetics visual programming Knowledge representation (Information theory) / Data processing Mental representation / Data processing Visualization / Data processing Computer simulation Visualisierung (DE-588)4188417-6 gnd Computer (DE-588)4070083-5 gnd |
subject_GND | (DE-588)4188417-6 (DE-588)4070083-5 |
title | Representation, inclusion, and innovation multidisciplinary explorations |
title_auth | Representation, inclusion, and innovation multidisciplinary explorations |
title_exact_search | Representation, inclusion, and innovation multidisciplinary explorations |
title_full | Representation, inclusion, and innovation multidisciplinary explorations Clayton Lewis |
title_fullStr | Representation, inclusion, and innovation multidisciplinary explorations Clayton Lewis |
title_full_unstemmed | Representation, inclusion, and innovation multidisciplinary explorations Clayton Lewis |
title_short | Representation, inclusion, and innovation |
title_sort | representation inclusion and innovation multidisciplinary explorations |
title_sub | multidisciplinary explorations |
topic | representations inclusive design visualization interactive simulations aesthetics visual programming Knowledge representation (Information theory) / Data processing Mental representation / Data processing Visualization / Data processing Computer simulation Visualisierung (DE-588)4188417-6 gnd Computer (DE-588)4070083-5 gnd |
topic_facet | representations inclusive design visualization interactive simulations aesthetics visual programming Knowledge representation (Information theory) / Data processing Mental representation / Data processing Visualization / Data processing Computer simulation Visualisierung Computer |
url | https://doi.org/10.2200/S00812ED1V01Y201710HCI038 |
volume_link | (DE-604)BV042949300 |
work_keys_str_mv | AT lewisclayton representationinclusionandinnovationmultidisciplinaryexplorations |