Clash of Realities 2015/16: on the art, technology and theory of digital games : proceedings of the 6th and 7th conference

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio

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Bibliographische Detailangaben
Körperschaften: Clash of Realities (Veranstaltung) Köln (VerfasserIn), Clash of Realities (Veranstaltung) (VerfasserIn)
Format: Elektronisch Tagungsbericht E-Book
Sprache:English
Veröffentlicht: Bielefeld transcript-Verlag [2017]
Schriftenreihe:Studies of digital media culture 5
Schlagworte:
Online-Zugang:DE-Aug4
DE-M347
DE-859
DE-860
DE-863
DE-862
DE-473
DE-706
DE-29
DE-739
DE-1046
DE-B1533
DE-1043
DE-858
Volltext
Zusammenfassung:Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio
Beschreibung:Description based on online resource; title from PDF title page (publisher's Web site, viewed 19. Juni 2018)
Beschreibung:1 Online-Ressource (639 Seiten)
ISBN:9783839440315
DOI:10.14361/9783839440315