Significant zero: heroes, villains, and the fight for art and soul in video games
"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his d...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Toronto ; Sydney ; New Delhi
Atria Books
September 2017
|
Ausgabe: | First Atria Books hardcover edition |
Schlagworte: | |
Zusammenfassung: | "From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer...he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry...Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer...the poor soul responsible for harmonizing gameplay with storylines...is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women...gamers and nongamers alike...that imagines how video games might inspire the best in all of us"... "An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"... |
Beschreibung: | 290 Seiten |
ISBN: | 9781501129957 9781501129964 |
Internformat
MARC
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520 | |a "From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer...he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry...Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer...the poor soul responsible for harmonizing gameplay with storylines...is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women...gamers and nongamers alike...that imagines how video games might inspire the best in all of us"... | ||
520 | |a "An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"... | ||
600 | 1 | 4 | |a Williams, Walt |
650 | 4 | |a GAMES / Video & Electronic / bisacsh | |
650 | 4 | |a BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts / bisacsh | |
650 | 4 | |a Video games industry | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Violence in video games | |
650 | 4 | |a Video game designers |z United States |v Biography | |
650 | 4 | |a GAMES / Video & Electronic | |
650 | 4 | |a BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts | |
650 | 0 | 7 | |a Gewaltdarstellung |0 (DE-588)4113749-8 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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any_adam_object | |
author | Williams, Walter |
author_GND | (DE-588)1059359316 |
author_facet | Williams, Walter |
author_role | aut |
author_sort | Williams, Walter |
author_variant | w w ww |
building | Verbundindex |
bvnumber | BV044619297 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
ctrlnum | (OCoLC)1026356101 (DE-599)BVBBV044619297 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | First Atria Books hardcover edition |
format | Book |
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id | DE-604.BV044619297 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:57:19Z |
institution | BVB |
isbn | 9781501129957 9781501129964 |
language | English |
lccn | 017018270 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030017594 |
oclc_num | 1026356101 |
open_access_boolean | |
owner | DE-706 |
owner_facet | DE-706 |
physical | 290 Seiten |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Atria Books |
record_format | marc |
spelling | Williams, Walter Verfasser (DE-588)1059359316 aut Significant zero heroes, villains, and the fight for art and soul in video games Walt Williams First Atria Books hardcover edition New York ; London ; Toronto ; Sydney ; New Delhi Atria Books September 2017 290 Seiten txt rdacontent n rdamedia nc rdacarrier "From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer...he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry...Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer...the poor soul responsible for harmonizing gameplay with storylines...is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women...gamers and nongamers alike...that imagines how video games might inspire the best in all of us"... "An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"... Williams, Walt GAMES / Video & Electronic / bisacsh BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts / bisacsh Video games industry Video games Design Violence in video games Video game designers United States Biography GAMES / Video & Electronic BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts Gewaltdarstellung (DE-588)4113749-8 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Gewaltdarstellung (DE-588)4113749-8 s DE-604 Erscheint auch als Online-Ausgabe Williams, Walt, author Significant zero New York : Atria Books, 2017 9781501129971 |
spellingShingle | Williams, Walter Significant zero heroes, villains, and the fight for art and soul in video games Williams, Walt GAMES / Video & Electronic / bisacsh BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts / bisacsh Video games industry Video games Design Violence in video games Video game designers United States Biography GAMES / Video & Electronic BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts Gewaltdarstellung (DE-588)4113749-8 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4113749-8 (DE-588)4063465-6 |
title | Significant zero heroes, villains, and the fight for art and soul in video games |
title_auth | Significant zero heroes, villains, and the fight for art and soul in video games |
title_exact_search | Significant zero heroes, villains, and the fight for art and soul in video games |
title_full | Significant zero heroes, villains, and the fight for art and soul in video games Walt Williams |
title_fullStr | Significant zero heroes, villains, and the fight for art and soul in video games Walt Williams |
title_full_unstemmed | Significant zero heroes, villains, and the fight for art and soul in video games Walt Williams |
title_short | Significant zero |
title_sort | significant zero heroes villains and the fight for art and soul in video games |
title_sub | heroes, villains, and the fight for art and soul in video games |
topic | Williams, Walt GAMES / Video & Electronic / bisacsh BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts / bisacsh Video games industry Video games Design Violence in video games Video game designers United States Biography GAMES / Video & Electronic BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts Gewaltdarstellung (DE-588)4113749-8 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Williams, Walt GAMES / Video & Electronic / bisacsh BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts / bisacsh Video games industry Video games Design Violence in video games Video game designers United States Biography GAMES / Video & Electronic BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts Gewaltdarstellung Videospiel |
work_keys_str_mv | AT williamswalter significantzeroheroesvillainsandthefightforartandsoulinvideogames |