Global games: production, circulation and policy in the networked era
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2017
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | xii, 228 Seiten Illustrationen, Diagramme |
ISBN: | 9780415858878 9780415858861 |
Internformat
MARC
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653 | 0 | |a Computer games / Economic aspects | |
653 | 0 | |a Computer games / Social aspects | |
653 | 0 | |a Computerspieleindustrie | |
653 | 0 | |a Wirtschaftsstruktur | |
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Datensatz im Suchindex
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adam_text | CONTENTS
List of Figures vit
List of Tables ix
Acknowledgements xi
1 Introduction 1
1.1 Digital Games as a Cultural Industry 4
1.2 Going Global 12
1.3 Production 15
1.4 Circulation 18
1.5 Going Local 21
2 Going Global? The Value, Structure and
Geography of the Digital Games Industry 27
2.1 The Value of the Digital Games Industry 31
2.2 The Structure of the Digital Games Industry
in the Networked Era 34
2.3 Key Trends in the Digital Games Industry, 2006—2016 43
2.4 The Changing Geography of the Digital Games Industry 56
2.5 Summary 61 3
3 Production: Changing Production Logics,
Organisations andWork/ers 64
3.1 Production Logics in the Cultural Industries 65
3.2 Production Logics in the Digital Games Industry 70
vl
Contents
3.3 Transnational Cultural Production Networks and Lifecycles 79
3.4 Workers,Work and Labour in Digital Games Production 94
3.5 Summary 104
4 Circulation: Monitoring, Measuring and
Adapting to Transnational Markets 106
4.1 Design and Metrics 108
4.2 Marketing and Metrics 113
4.3 Community Management 119
4.4 Localisation and Culturalisation 124
4.5 Player-Generated Content 129
4.6 Summary 135
5 Going Local: Space, Place and Policy for
Global Games Production 138
5.1 Regional and National Institutions and
Policies for Game Development 141
5.2 Cities, Clusters and Policies for Game Development 150
5.3 From Collectives to Communities of Practice 159
5.4 Legislative and Regulatory Institutions and Concerns 164
5.5 Summary 170
6 Conclusion 174
6.1 Digital Games as Cultural and Creative Industry 178
6.2 Networked Technology, Organisations and Individuals 183
6.3 Production Logics, Circulation and Work
in the Digital Games Industry 187
6.4 Globality, Transnationalism and Spatialisation 194
6.5 Final Thoughts 199
References 2 02
Index 222
|
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dewey-tens | 330 - Economics |
discipline | Allgemeines Wirtschaftswissenschaften |
era | Geschichte 2006-2016 gnd |
era_facet | Geschichte 2006-2016 |
format | Book |
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indexdate | 2024-07-10T07:55:51Z |
institution | BVB |
isbn | 9780415858878 9780415858861 |
language | English |
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owner_facet | DE-355 DE-BY-UBR DE-739 |
physical | xii, 228 Seiten Illustrationen, Diagramme |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Routledge |
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spelling | Kerr, Aphra Verfasser aut Global games production, circulation and policy in the networked era Aphra Kerr New York ; London Routledge 2017 xii, 228 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Geschichte 2006-2016 gnd rswk-swf Gesellschaft Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computer games industry Computer games / Economic aspects Computer games / Social aspects Computerspieleindustrie Wirtschaftsstruktur Branchenentwicklung Welt Computerspielindustrie (DE-588)7564534-8 s Geschichte 2006-2016 z DE-604 Erscheint auch als Online-Ausgabe 978-0-203-70402-8 V:DE-601B:DE-206 application/pdf http://www.gbv.de/dms/zbw/871567164.pdf Verlag Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029956578&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Kerr, Aphra Global games production, circulation and policy in the networked era Gesellschaft Computerspielindustrie (DE-588)7564534-8 gnd |
subject_GND | (DE-588)7564534-8 |
title | Global games production, circulation and policy in the networked era |
title_auth | Global games production, circulation and policy in the networked era |
title_exact_search | Global games production, circulation and policy in the networked era |
title_full | Global games production, circulation and policy in the networked era Aphra Kerr |
title_fullStr | Global games production, circulation and policy in the networked era Aphra Kerr |
title_full_unstemmed | Global games production, circulation and policy in the networked era Aphra Kerr |
title_short | Global games |
title_sort | global games production circulation and policy in the networked era |
title_sub | production, circulation and policy in the networked era |
topic | Gesellschaft Computerspielindustrie (DE-588)7564534-8 gnd |
topic_facet | Gesellschaft Computerspielindustrie |
url | http://www.gbv.de/dms/zbw/871567164.pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029956578&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT kerraphra globalgamesproductioncirculationandpolicyinthenetworkedera |
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