Game-based learning in action: how an expert affinity group teaches with games
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Peter Lang
[2018]
|
Schriftenreihe: | New literacies and digital epistemologies
vol. 80 |
Schlagworte: | |
Online-Zugang: | https://www.peterlang.com/view/product/82377?format=PBK Inhaltsverzeichnis |
Beschreibung: | XII, 236 Seiten Illustrationen 23.5 cm x 155.8 cm |
ISBN: | 9781433144745 1433144743 |
Internformat
MARC
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100 | 1 | |a Farber, Matthew |d 1970- |e Verfasser |0 (DE-588)1067609342 |4 aut | |
245 | 1 | 0 | |a Game-based learning in action |b how an expert affinity group teaches with games |c Matthew Farber ; foreword by James Paul Gee |
264 | 1 | |a New York |b Peter Lang |c [2018] | |
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653 | |a Games | ||
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Datensatz im Suchindex
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adam_text | CONTENTS
List of Figures ix
Foreword by James Paul Gee xi
Acknowledgments xiii
Introduction 1
Structure of This Book 4
References 5
Part I: An Affinity Group of Game-Based Learning Educators 7
Chapter 1: The Tribe 9
Red Bandanas and Educational Anarchists 9
The Tribe as Community of Practice 12
The Games in Education Symposium as Affinity Space 14
Selecting the Keynote Speakers 17
The Speakers’ Dinner 18
Birds of a Feather Play Together 20
Birds of a Feather Tweet Together 21
Chapter Summary 24
References 24
VI
GAME-BASED LEARNING IN ACTION
Chapter 2: Learning From the Experts 27
The Inner Circle 27
The Tribe as Affinity Group 29
Taking Risks and Changing Paradigms 31
Game-Based Learning Evangelism 33
Pioneering Practitioners 35
Trusting the Experts 36
The Trouble With Experts 37
Chapter Summary 39
References 40
Chapter 3: Games in School 41
The “Horizontal Learning Space” in Quest Atlantis 42
Minecraft Mentors 44
Balanced Learning Games 46
Epistemic Games 47
Gamification 48
Game-Like Learning 50
Games as Designed Spaces 52
The Intersection of Games and Learning 53
The Business of Games4Ed 54
Chapter Summary 56
References 56
Part II: A Close Look at The Tribe in Action 61
Chapter 4: “The Godmother of Educational Gaming” 63
Room 339: Home to Epic Learners 65
Teaching Her Heroes 67
Thursday 67
Friday 72
References 77
Chapter 5: “For the Next 3 Hours, You Have a
License to Snoop Around the House” 79
Gone Home 80
The School 82
Observing Gone Home in the Classroom 83
References 94
Chapter 6: “Life Just Got Epic!” 95
Room 322: Iterative Design and Student Choice 96
CONTENTS VII
Day 1 97
Day 2 104
References 110
Part III: “Go Where the Game Takes You!” Ill
Chapter 7: Playful Learning 113
Play Theory 114
Play Theory in Practice 115
Balancing Play and Game 118
Montessorian, by Design 121
Playful Learning Environments 122
Chapter Summary 124
References 124
Chapter 8: Gameful Learning 127
Gameful Learning Practices 128
Making School Replay able 130
Learner Agency 133
Meaningful Role Play 135
Scaffolding Student Choice 137
Designing Branched Quests 140
Chapter Summary 141
References 142
Chapter 9: Games as High Quality Curricular Materials 145
Video Games as Text 146
Video Games and Literary Devices 149
Humanities Games as “Standalone Pieces” 151
The Versatility of Humanities Games 153
Turning Literature Into Role-Playing Games 154
Reskinning Games 156
Chapter Summary 159
References 159
Chapter 10: “How Can I Twist This Game to My Purposes?” 161
How World of War craft Became Sheehy’s Curriculum 162
Contextual Transposition 165
The Malleability of Minecraft 166
Cell Games 168
Applying the EPIC Framework 171
VIII GAME-BASED LEARNING IN ACTION
Using The Walking Dead to Teach Ethics 172
Chapter Summary 173
References 174
Chapter 11: The Case for Experiential Learning 175
Shared Experiences 176
Games as Digital Field Trips 177
Lesson Planning for Experiences 179
Games and Mentorship Learning 181
Virtual Internships 183
Virtual Internship Authorware 186
How The Tribe Engaged Students in Affinity Groups 187
Chapter Summary 189
References 190
Chapter 12: Open-Ended Assessments for Open-Ended Games 191
Games, the Curriculum, and Assessments 192
The Tribe’s (Non)Use of Dashboard Analytics 194
“The Ultimate Assessment” 196
The Case for Schonian Reflective Practices 198
Narrativizing Game Events 200
Unobtrusive Assessments 201
Games and Dispositional Behaviors 203
Chapter Summary 205
References 205
Chapter 13: The Role of the Game-Based Teacher 209
The Teacher as Game-Master 210
Hash Lessons and Teaching on the Hy 212
The Game Explosion 214
The Hus0y/Staaby Pendulum 215
Teachers as Learning Designers 218
Chapter Summary 219
References 219
Conclusion 221
Lessons Learned 222
Follow—and Join—The Tribe! 224
Index 227
FIGURES
Figure 1.1. One of the red bandanas, this one signed,
“Thank you!” up by the knot. 12
Figure 1.2. Panel at the 2012 Games in Education Symposium:
Expanding the Conversation: How Does Playing
Online Games Foster Safety? 15
Figure P 2.1. Steve Isaacs, Paul Darvasi, myself, and Peggy Sheehy 62
Figure 4*1. Circle area in Sheehy’s classroom 66
Figure 5.1. Screenshot from Darvasi’s Haiku page 87
Figure 5.2. Screenshot of blank game evidence chart 88
Figure 5.3. Foyer of the Greenbriar house 89
Figure 6.1. Isaacs* classroom 97
Figure 6.2. Students designing with Project Spark and Disney Infinity 102
Figure 6.3. Student-designed Makey Makey controller 103
Figure 8.1. Elements of gameful learning 129
Figure 13.1. The Hus0y/Staaby Pendulum 217
|
any_adam_object | 1 |
author | Farber, Matthew 1970- |
author_GND | (DE-588)1067609342 (DE-588)17211263X |
author_facet | Farber, Matthew 1970- |
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dewey-full | 370 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 370 - Education |
dewey-raw | 370 |
dewey-search | 370 |
dewey-sort | 3370 |
dewey-tens | 370 - Education |
discipline | Pädagogik Psychologie |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:55:38Z |
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isbn | 9781433144745 1433144743 |
language | English |
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owner_facet | DE-29 DE-355 DE-BY-UBR DE-19 DE-BY-UBM DE-188 DE-11 DE-703 |
physical | XII, 236 Seiten Illustrationen 23.5 cm x 155.8 cm |
publishDate | 2018 |
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publisher | Peter Lang |
record_format | marc |
series | New literacies and digital epistemologies |
series2 | New literacies and digital epistemologies |
spelling | Farber, Matthew 1970- Verfasser (DE-588)1067609342 aut Game-based learning in action how an expert affinity group teaches with games Matthew Farber ; foreword by James Paul Gee New York Peter Lang [2018] XII, 236 Seiten Illustrationen 23.5 cm x 155.8 cm txt rdacontent n rdamedia nc rdacarrier New literacies and digital epistemologies vol. 80 Unterricht (DE-588)4062005-0 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf Neue Medien (DE-588)4196910-8 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Teaching Methods & Materials / Mathematics Teaching Methods & Materials / Arts & Humanities EDUCATION / Leadership Social research & statistics Teaching skills & techniques Educational equipment & technology, computer-aided learning (CAL) Games development & programming Action Based Game Games Learning Teaches Pädagogik Computerunterstütztes Lernen (DE-588)4225938-1 s Lernspiel (DE-588)4074167-9 s Unterricht (DE-588)4062005-0 s DE-604 Neue Medien (DE-588)4196910-8 s Gee, James Paul 1948- (DE-588)17211263X wpr Peter Lang Publishing Inc. (DE-588)1065504276 pbl Erscheint auch als Online-Ausgabe, EPUB 978-1-4331-4472-1 Erscheint auch als Online-Ausgabe, PDF 978-1-4331-4471-4 Erscheint auch als Online-Ausgabe, MOBI 978-1-4331-4473-8 New literacies and digital epistemologies vol. 80 (DE-604)BV014242830 80 X:MVB https://www.peterlang.com/view/product/82377?format=PBK Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029948734&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Farber, Matthew 1970- Game-based learning in action how an expert affinity group teaches with games New literacies and digital epistemologies Unterricht (DE-588)4062005-0 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd Neue Medien (DE-588)4196910-8 gnd Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4062005-0 (DE-588)4225938-1 (DE-588)4196910-8 (DE-588)4074167-9 |
title | Game-based learning in action how an expert affinity group teaches with games |
title_auth | Game-based learning in action how an expert affinity group teaches with games |
title_exact_search | Game-based learning in action how an expert affinity group teaches with games |
title_full | Game-based learning in action how an expert affinity group teaches with games Matthew Farber ; foreword by James Paul Gee |
title_fullStr | Game-based learning in action how an expert affinity group teaches with games Matthew Farber ; foreword by James Paul Gee |
title_full_unstemmed | Game-based learning in action how an expert affinity group teaches with games Matthew Farber ; foreword by James Paul Gee |
title_short | Game-based learning in action |
title_sort | game based learning in action how an expert affinity group teaches with games |
title_sub | how an expert affinity group teaches with games |
topic | Unterricht (DE-588)4062005-0 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd Neue Medien (DE-588)4196910-8 gnd Lernspiel (DE-588)4074167-9 gnd |
topic_facet | Unterricht Computerunterstütztes Lernen Neue Medien Lernspiel |
url | https://www.peterlang.com/view/product/82377?format=PBK http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029948734&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV014242830 |
work_keys_str_mv | AT farbermatthew gamebasedlearninginactionhowanexpertaffinitygroupteacheswithgames AT geejamespaul gamebasedlearninginactionhowanexpertaffinitygroupteacheswithgames AT peterlangpublishinginc gamebasedlearninginactionhowanexpertaffinitygroupteacheswithgames |