Interdisciplinary advancements in gaming, simulations and virtual environments: emerging trends
"This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations" - Provided by publisher
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey PA
Information Science Reference
[2012]
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | DE-706 DE-1049 DE-898 DE-1050 DE-83 URL des Erstveröffentlichers |
Zusammenfassung: | "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations" - Provided by publisher |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xxix, 360 Seiten) |
ISBN: | 9781466600300 9781466600317 |
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505 | 8 | |a 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko | |
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contents | 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon -- 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko |
ctrlnum | (OCoLC)1002227829 (DE-599)BVBBV044453354 |
discipline | Pädagogik |
format | Electronic eBook |
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spelling | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA), Sara de Freitas (Coventry University, UK) Hershey PA Information Science Reference [2012] © 2012 1 Online-Ressource (xxix, 360 Seiten) txt rdacontent c rdamedia cr rdacarrier Premier reference source Includes bibliographical references 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon -- 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations" - Provided by publisher Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerunterstützter Unterricht (DE-588)4070087-2 s DE-604 Ferdig, Richard E. (DE-588)1014407303 edt Freitas, Sara de (DE-588)1126066753 edt Erscheint auch als Druck-Ausgabe 978-1-4666-0029-4 Erscheint auch als Druck-Ausgabe 1-4666-0029-2 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon -- 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
subject_GND | (DE-588)4070087-2 (DE-588)4143413-4 |
title | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends |
title_auth | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends |
title_exact_search | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends |
title_full | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA), Sara de Freitas (Coventry University, UK) |
title_fullStr | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA), Sara de Freitas (Coventry University, UK) |
title_full_unstemmed | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends Richard E. Ferdig (Research Center for Educational Technology - Kent State University, USA), Sara de Freitas (Coventry University, UK) |
title_short | Interdisciplinary advancements in gaming, simulations and virtual environments |
title_sort | interdisciplinary advancements in gaming simulations and virtual environments emerging trends |
title_sub | emerging trends |
topic | Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
topic_facet | Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4 |
work_keys_str_mv | AT ferdigricharde interdisciplinaryadvancementsingamingsimulationsandvirtualenvironmentsemergingtrends AT freitassarade interdisciplinaryadvancementsingamingsimulationsandvirtualenvironmentsemergingtrends |