Clash of Realities 2015/16: on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
Gespeichert in:
Körperschaften: | , |
---|---|
Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
[2017]
|
Schriftenreihe: | Studies of digital media culture
volume 5 |
Schlagworte: | |
Online-Zugang: | http://www.transcript-verlag.de/978-3-8376-4031-1 Inhaltsverzeichnis Klappentext |
Beschreibung: | 636 Seiten Illustrationen 22.5 cm x 14.8 cm |
ISBN: | 9783837640311 3837640310 |
Internformat
MARC
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245 | 1 | 0 | |a Clash of Realities 2015/16 |b on the art, technology and theory of digital games : proceedings of the 6th and 7th conference |c Clash of Realities (ed.) |
264 | 1 | |a Bielefeld |b transcript |c [2017] | |
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653 | |a Technology | ||
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653 | |a Digital Games | ||
653 | |a Electronic Arts | ||
653 | |a Cologne Game Lab | ||
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Datensatz im Suchindex
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---|---|
adam_text | Inhalt
Preface
Program Board of the Clash of Realities Conference | 11
I Keynotes
Clash at Clash of Realities
Eric Zimmerman | 19
How Close Are We to the Holodeck?
Janet H. Murray | 29
The Potential of Procedurally-Generated Narrative
in Video Games
Mark J. P. Wolf | 45
Cinema and Game Spaces.
Contingency as Our New Casuaiity
Thomas Elsaesser | 57
More About Everything
David OReilly | 77
Play, Games, and the Good Life
Miguel Sicart | 83
11.1 Game Studies Summit
Introduction
Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt | 93
Transmedia. Twelve Postulates
Gundolf S. Freyermuth | 97
Worlds Apart?
Game Worlds Versus Other Imaginary Worlds
Mark J. P. Wolf | 127
Playing (with) Star Wars
James Newman | 143
Time, Memory, and Longing in Transmedial Storytelling
SusanaTosca | 159
Playing with Stories, Playing in Worlds.
Transmedia(l) Approaches to Video Games
Hanns Christian Schmidt | 175
A Game of Playful Art. Transmedia Auteurs,
Genre Settings, and the Cineludic Form
Andreas Rauscher | 195
Marshmallows and Bullets
Federico Igarzabal Alvarez | 217
Teaching Game Studies.
Experiences and Lessons from Tampere
Frans Mäyrä | 235
II.2 Media Pedagogy and Media Ethics Summit
Introduction
Angela Tillmann, André Weßel | 245
Not Just a Game. Media Activity in Digital Gaming Worlds
as a Preliminary Stage of Participation
Angelika Beranek, Sebastian Ring | 249
This Moral of Mine.
Reflecting Ethical Decision-Making with Digital Games
André Weßel I 267
Making Ethical Decisions in Serious Games
Sonja Gabriel | 291
Moral Dilemmas in Digital Games
Jeffrey Wimmer | 311
The Good, the Bad, and the Inbetween.
Using Digital Games for Ethics Education
André WeBel, Maike Groen | 323
Bioethics and Biofacts in Digital Games
Arno Gôrgen I 339
Pokémon Go. User-Created
Social Environments in a Single Piayer Game
Christian Toth [ 365
Spaces of Possibility?
Aspects of Spatiality in Online Role-Playing Games
Arne Schroder I 377
Beyond the Multi-Player.
Exploring Sociality in Single Player Videogames
Kelly Boudreau | 387
Camping NOOb-Tuber and Other Annoying Players.
Unfairness and its Regulation
Thomas West | 401
Bodies That Matter in the Pursuit of Esports
Emma Witkowski | 417
GamersO Talk. A Conversation Analytic Approach
to Let s Play Videos
Ute Barbara Schilly | 441
11.3 Film and Games Summit
Introduction
LisaGotto I 461
Serial Games. On the Philosophy
of Difference and Repetition in Moving Images
Lorenz Engell I 465
Games That Play People.
The Facts in the Case of D. Cronenberg
Bernd Herzogenrath | 481
Abu Goat
Rembert Hueser | 489
11.4 Game Development Summit
Introduction
Björn Bartholdy | 507
The Aesthetics of Choice.
A Question from the Outside
Klaus Gasteier | 509
Games as a Source of Future Memory.
A Typology
Daniela Kuka | 523
My Hyperideal Self.
Identification and Objectification in Digital Games
Nina Kiel | 547
Play It Again, Sam
Michael Erlhoff | 559
Open Development as Disruptive Game Design Practice
Ortwin Freyermuth | 565
11.5 Games Preservation Summit
Introduction
Martin Lorber | 593
Play, Things and Playthings.
Approaches to Videogame Preservation
James Newman | 595
Preserving Games from Concept to Creation.
A Perspective from the Business Side
Stefan Serbicki | 611
Contributors I 625
Digital games as transmedia works of art - Games as social environments -
The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics -
Ethics in games - these were some of the important and fascinating topics
addressed during the international research conference “Clash of Realities”
in 2015 and 2016 by more than a hundred international speakers, academics
as well as artists. This volume represents the best contributions - by, inter alia,
Janet H. Murray, David OReiliy, Eric Zimmerman, Thomas Elsaesser, Lorenz
Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
|
any_adam_object | 1 |
author_corporate | Clash of Realities (Veranstaltung) Köln Clash of Realities (Veranstaltung) |
author_corporate_role | aut aut |
author_facet | Clash of Realities (Veranstaltung) Köln Clash of Realities (Veranstaltung) |
author_sort | Clash of Realities (Veranstaltung) Köln |
building | Verbundindex |
bvnumber | BV044446807 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1012850195 (DE-599)DNB1131271556 |
dewey-full | 300 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 300 - Social sciences |
dewey-raw | 300 |
dewey-search | 300 |
dewey-sort | 3300 |
dewey-tens | 300 - Social sciences |
discipline | Allgemeines Soziologie |
format | Conference Proceeding Book |
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spelling | Clash of Realities (Veranstaltung) 6. 2015 Köln Verfasser (DE-588)1141709384 aut Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference Clash of Realities (ed.) Bielefeld transcript [2017] 636 Seiten Illustrationen 22.5 cm x 14.8 cm txt rdacontent n rdamedia nc rdacarrier Studies of digital media culture volume 5 Computerspiel (DE-588)4010457-6 gnd rswk-swf Medienpädagogik (DE-588)4074659-8 gnd rswk-swf Design Art Media Film Audiovisuality Technology Digital Culture Digital Games Electronic Arts Cologne Game Lab Media Studies Internet Computer Games Digital Media Media Aesthetics Popular Culture (DE-588)1071861417 Konferenzschrift 2015 2016 Köln gnd-content Computerspiel (DE-588)4010457-6 s Medienpädagogik (DE-588)4074659-8 s DE-604 Clash of Realities (Veranstaltung) 7. 2016 Köln Verfasser (DE-588)1141710404 aut Erscheint auch als Online-Ausgabe 978-3-8394-4031-5 Studies of digital media culture volume 5 (DE-604)BV040654472 5 X:MVB http://www.transcript-verlag.de/978-3-8376-4031-1 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029847834&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029847834&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference Studies of digital media culture Computerspiel (DE-588)4010457-6 gnd Medienpädagogik (DE-588)4074659-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4074659-8 (DE-588)1071861417 |
title | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference |
title_auth | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference |
title_exact_search | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference |
title_full | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference Clash of Realities (ed.) |
title_fullStr | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference Clash of Realities (ed.) |
title_full_unstemmed | Clash of Realities 2015/16 on the art, technology and theory of digital games : proceedings of the 6th and 7th conference Clash of Realities (ed.) |
title_short | Clash of Realities 2015/16 |
title_sort | clash of realities 2015 16 on the art technology and theory of digital games proceedings of the 6th and 7th conference |
title_sub | on the art, technology and theory of digital games : proceedings of the 6th and 7th conference |
topic | Computerspiel (DE-588)4010457-6 gnd Medienpädagogik (DE-588)4074659-8 gnd |
topic_facet | Computerspiel Medienpädagogik Konferenzschrift 2015 2016 Köln |
url | http://www.transcript-verlag.de/978-3-8376-4031-1 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029847834&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029847834&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV040654472 |
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