Gamify your classroom: a field guide to game-based learning
Gespeichert in:
Vorheriger Titel: | Gamify your classroom |
---|---|
1. Verfasser: | |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; Bern ; Frankfurt ; Berlin ; Brussels ; Vienna ; Oxford ; Warsaw
Peter Lang
[2017]
|
Ausgabe: | Revised edition |
Schriftenreihe: | New literacies and digital epistemologies
vol. 77 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXI, 346 Seiten Illustrationen, Diagramme |
ISBN: | 9781433135026 |
Internformat
MARC
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100 | 1 | |a Farber, Matthew |d 1970- |e Verfasser |0 (DE-588)1067609342 |4 aut | |
245 | 1 | 0 | |a Gamify your classroom |b a field guide to game-based learning |c Matthew Farber |
250 | |a Revised edition | ||
264 | 1 | |a New York ; Bern ; Frankfurt ; Berlin ; Brussels ; Vienna ; Oxford ; Warsaw |b Peter Lang |c [2017] | |
300 | |a XXI, 346 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
490 | 1 | |a New literacies and digital epistemologies |v vol. 77 | |
500 | |a Includes bibliographical references and index | ||
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Datensatz im Suchindex
_version_ | 1804177693918363648 |
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adam_text | CONTENTS
Chapter 1.
Foreword by Greg Toppo xi
Acknowledgments XV
Introduction xvii
Welcome to Our Tribe xix
Book Overview xxi
Games for Learning 1
From Mancala to Kriegspiel 3
Video Game Mania! 4
The Edutainment Era 8
Serious Games 9
New Media Literacy and Games 11
The Art of the Game 13
Getting Good Games into Classrooms 16
Conclusions and Takeaways 19
Lesson Plan Ideas 19
Games 19
Resources 21
35
36
36
37
39
40
45
46
48
51
52
55
56
59
59
60
60
63
64
65
67
69
71
72
73
77
78
78
79
81
81
GAMIFY YOUR CLASSROOM
What Are Games 1
Defining Games
Designed Experiences and Meaningful Play
Voluntary Participation
Designing Game-Like Lessons
Rules and Constraints
Games as Interconnected Systems
Feedback Loops
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Player Types and Motivation
Bartle’s Player Type Model
Social Engagement
Rewards and Motivation
Pleasant Frustration and the Flow Channel
Fun and Engagement
4 Keys 2 Fun
The Tyranny of Fun
Game Theory
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Balanced Design Digital Games
Avoiding Chocolate-Covered Broccoli
DragonBox
Filament Games
Wuzzit Trouble
Schell Games
Words with Friends EDU
Game-Based Assessments
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Platforms with Learning Games
BrainPOP and the Meaning of Beep
CONTENTS
VII
Playful Assessments 84
“Mom, All of School Should Be Like iCivics” 86
GlassLab Games 91
LRNG 92
SOWONOW 93
SzmCityEDl/: Pollution Challenge! 94
Mars Generation One: Argubot Academy 95
Conclusions and Takeaways 97
Lesson Plan Ideas 98
Games 99
Resources 99
Chapter 6. Play and Learning 101
Theories of Play 102
Risky Play 104
Explorable Explanations 106
Play at Museums 107
Location-Based Play 108
Play and School 109
Institute of Play and Quest to Learn 110
Conclusions and Takeaways 114
Lesson Plan Ideas 114
Games 115
Resources 117
Chapter 7. Puzzles, Games, and Digital Toys 119
ThinkFun 120
Toca Boca and Digital Toys 124
TigglyToys 127
Building Games with Bloxels 130
Originator s Endless Apps 133
Diversity in Apps 134
Conclusions and Takeaways 136
Lesson Plan Ideas 136
Games 137
Resources 139
Chapter 8, Teaching with Minecraft 141
Connected Camps 143
Minecraft in School 146
5th Grade in Minecraft 148
Spanish Class in Minecraft 149
vili GAMIFY YOUR CLASSROOM
Game Design Class in Minecraft
MathCra ft
MineGage
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Chapter 9. Game Labs
Games + Learning + Society Center
Field Day Lab
Games Research Lab at Teachers College
EdGE at TERC
Center for Games and Impact
Games, Innovation Lab
Thoreau in a Sandbox
Nutritional Education with Virtual Sprouts
Adventurous Dreaming Highflying Dragon
FutureBound
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Chapter 10. Multiplayer Learning
Cooperative Games
Pandemic
Kagan Structures
Lee Sheldon’s Multiplayer Classroom Approach
Collateral Learning
Whyville
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Chapter 11. Gamification
Meaningful Gamification
Gamification Mechanics
Leaderboards
Badges
Mods
151!
152?
153
155
155
1561
156
159
160
162
164
165
167
168
169
170
171
172
174
174
175
176
179
181
182
184
186
187
190
192
192
194
194
197
198
200
201
202
202
XX
203
203
204
205
206
210
212
215
215
216
216
219
220
222
225
227
229
231
235
236
237
237
239
241
242
245
245
247
249
252
254
256
256
257
258
261
262
265
265
CONTENTS
Avatars
Game Geography
Easter Eggs
Gamified Learning Management Systems
Rezzly
Classerait
GradeCraft
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
The Teacher as Designer
Turning a Classroom into a Game
BreakoutEDU
Blind Kahoots
Teaching with Commercial Games
Alternate Reality Games
Text-Based Adventures
Exploding the Game
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
The Student as Designer
Iterative Design
Game Jams
Moveable Game Jam
Climate Game Jam
Social Deduction
Interactive Fiction Writing
Participatory Design
Conclusions and Takeaways
Lesson Plan Ideas
Games
Resources
Making Digital Games
The National STEM Video Game Challenge
Digital Design Tools
Gamestar Mechanic
X
GAMIFY YOUR CLASSROOM
Hopscotch 26o
Scratch 26t
GameMaker: Studio 27C
Tynker 272?
Conclusions and Takeaways 273;
Lesson Plan Ideas 273^
Games 275
Resources 276*
Chapter 15« Geeking Out and Earning Badges 279
Affinity Spaces and the HOMAGO Framework 280
Game-Related Fan Fiction 281
Intramural eSports 283
Publishing Game Reviews 284
Machinima 285
Molding 288
Micro-credentials and Learning Pathways 289
Conclusions and Takeaways 292
Lesson Plan Ideas 293
Games 295
Resources 295
Chapter 16« Games to Change the World 299
Mary Flanagan’s Tiltfactor 300
Mission US 304
Never Alone (Kisima Ingitchuna) 307
Papers y Please 308
Gone Home 309
Life Is Strange 310
That Dragon y Cancer 311
Games for Change Festival 311
Games for Learning Summit 312
Final Words on Game-Based Learning 315
Conclusions and Takeaways 316
Lesson Plan Ideas 316
Games 317
Resources 320
References
Index
323
335
|
any_adam_object | 1 |
author | Farber, Matthew 1970- |
author_GND | (DE-588)1067609342 |
author_facet | Farber, Matthew 1970- |
author_role | aut |
author_sort | Farber, Matthew 1970- |
author_variant | m f mf |
building | Verbundindex |
bvnumber | BV044407454 |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 |
callnumber-search | LB1029.G3 |
callnumber-sort | LB 41029 G3 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | DP 2180 |
classification_tum | EDU 650f |
ctrlnum | (OCoLC)964686983 (DE-599)BVBBV044407454 |
dewey-full | 371.337 371.33/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.337 371.33/7 |
dewey-search | 371.337 371.33/7 |
dewey-sort | 3371.337 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
edition | Revised edition |
format | Book |
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isbn | 9781433135026 |
language | English |
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physical | XXI, 346 Seiten Illustrationen, Diagramme |
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spelling | Farber, Matthew 1970- Verfasser (DE-588)1067609342 aut Gamify your classroom a field guide to game-based learning Matthew Farber Revised edition New York ; Bern ; Frankfurt ; Berlin ; Brussels ; Vienna ; Oxford ; Warsaw Peter Lang [2017] XXI, 346 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier New literacies and digital epistemologies vol. 77 Includes bibliographical references and index Educational games Educational technology Learning Lesson planning Unterrichtsmethode (DE-588)4078637-7 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Lernerfolg (DE-588)4125753-4 gnd rswk-swf Lernspiel (DE-588)4074167-9 s Unterrichtsmethode (DE-588)4078637-7 s Lernerfolg (DE-588)4125753-4 s 1\p DE-604 Erscheint auch als Online-Ausgabe, ebook pdf 978-1-4331-3882-9 Erscheint auch als Online-Ausgabe, epub 978-1-4331-3883-6 Erscheint auch als Online-Ausgabe, Mobi 978-1-4331-3884-3 Vorangegangen ist Gamify your classroom 2015 978-1-4331-2670-3 New literacies and digital epistemologies vol. 77 (DE-604)BV014242830 77 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029809345&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Farber, Matthew 1970- Gamify your classroom a field guide to game-based learning New literacies and digital epistemologies Educational games Educational technology Learning Lesson planning Unterrichtsmethode (DE-588)4078637-7 gnd Lernspiel (DE-588)4074167-9 gnd Lernerfolg (DE-588)4125753-4 gnd |
subject_GND | (DE-588)4078637-7 (DE-588)4074167-9 (DE-588)4125753-4 |
title | Gamify your classroom a field guide to game-based learning |
title_auth | Gamify your classroom a field guide to game-based learning |
title_exact_search | Gamify your classroom a field guide to game-based learning |
title_full | Gamify your classroom a field guide to game-based learning Matthew Farber |
title_fullStr | Gamify your classroom a field guide to game-based learning Matthew Farber |
title_full_unstemmed | Gamify your classroom a field guide to game-based learning Matthew Farber |
title_old | Gamify your classroom |
title_short | Gamify your classroom |
title_sort | gamify your classroom a field guide to game based learning |
title_sub | a field guide to game-based learning |
topic | Educational games Educational technology Learning Lesson planning Unterrichtsmethode (DE-588)4078637-7 gnd Lernspiel (DE-588)4074167-9 gnd Lernerfolg (DE-588)4125753-4 gnd |
topic_facet | Educational games Educational technology Learning Lesson planning Unterrichtsmethode Lernspiel Lernerfolg |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029809345&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV014242830 |
work_keys_str_mv | AT farbermatthew gamifyyourclassroomafieldguidetogamebasedlearning |