Emotions, technology, and digital games:
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players,...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney; Tokyo
Academic Press, is an imprint of Elsevier
[2016]
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Schriftenreihe: | Emotions and Technology
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Schlagworte: | |
Online-Zugang: | DE-634 DE-1046 DE-860 DE-188 Volltext |
Zusammenfassung: | Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences |
Beschreibung: | 1 Online-Ressource (xxii, 342 Seiten) Illustrationen, Diagramme |
ISBN: | 9780128018408 |
Internformat
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650 | 4 | |a Gesellschaft | |
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650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Electronic games |x Social aspects | |
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700 | 1 | |a Huang, WenHao |4 edt | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Tettegah, Sharon Y. Huang, WenHao |
author2_role | edt edt |
author2_variant | s y t sy syt w h wh |
author_GND | (DE-588)1337928771 |
author_facet | Tettegah, Sharon Y. Huang, WenHao |
building | Verbundindex |
bvnumber | BV044392086 |
classification_rvk | AP 14800 AP 15965 CV 3600 DW 4400 MS 7965 |
collection | ZDB-33-ESD ZDB-33-EBS |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Pädagogik Soziologie Psychologie |
format | Electronic eBook |
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isbn | 9780128018408 |
language | English |
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physical | 1 Online-Ressource (xxii, 342 Seiten) Illustrationen, Diagramme |
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series2 | Emotions and Technology |
spelling | Emotions, technology, and digital games edited by Sharon Y. Tettegah, Wenhao David Huang Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney; Tokyo Academic Press, is an imprint of Elsevier [2016] © 2016 1 Online-Ressource (xxii, 342 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Emotions and Technology Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences GAMES / Video & Electronic bisacsh Gesellschaft Psychologie Electronic games Psychological aspects Video games Psychological aspects Electronic games Social aspects Digital media Social aspects Emotions Sociological aspects Human-computer interaction Technologie (DE-588)4059276-5 gnd rswk-swf Gefühl (DE-588)4019702-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Gefühl (DE-588)4019702-5 s Technologie (DE-588)4059276-5 s Computerspiel (DE-588)4010457-6 s DE-604 Tettegah, Sharon Y. (DE-588)1337928771 edt Huang, WenHao edt Erscheint auch als Druck-Ausgabe Emotions, technology, and digital games London : Elsevier Inc./Academic Press, 2016 978-0-12-801738-8 http://www.sciencedirect.com/science/book/9780128017388 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Emotions, technology, and digital games GAMES / Video & Electronic bisacsh Gesellschaft Psychologie Electronic games Psychological aspects Video games Psychological aspects Electronic games Social aspects Digital media Social aspects Emotions Sociological aspects Human-computer interaction Technologie (DE-588)4059276-5 gnd Gefühl (DE-588)4019702-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4059276-5 (DE-588)4019702-5 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Emotions, technology, and digital games |
title_auth | Emotions, technology, and digital games |
title_exact_search | Emotions, technology, and digital games |
title_full | Emotions, technology, and digital games edited by Sharon Y. Tettegah, Wenhao David Huang |
title_fullStr | Emotions, technology, and digital games edited by Sharon Y. Tettegah, Wenhao David Huang |
title_full_unstemmed | Emotions, technology, and digital games edited by Sharon Y. Tettegah, Wenhao David Huang |
title_short | Emotions, technology, and digital games |
title_sort | emotions technology and digital games |
topic | GAMES / Video & Electronic bisacsh Gesellschaft Psychologie Electronic games Psychological aspects Video games Psychological aspects Electronic games Social aspects Digital media Social aspects Emotions Sociological aspects Human-computer interaction Technologie (DE-588)4059276-5 gnd Gefühl (DE-588)4019702-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / Video & Electronic Gesellschaft Psychologie Electronic games Psychological aspects Video games Psychological aspects Electronic games Social aspects Digital media Social aspects Emotions Sociological aspects Human-computer interaction Technologie Gefühl Computerspiel Aufsatzsammlung |
url | http://www.sciencedirect.com/science/book/9780128017388 |
work_keys_str_mv | AT tettegahsharony emotionstechnologyanddigitalgames AT huangwenhao emotionstechnologyanddigitalgames |