Emotions, technology, and digital games:

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players,...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Tettegah, Sharon Y. (HerausgeberIn), Huang, WenHao (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney; Tokyo Academic Press, is an imprint of Elsevier [2016]
Schriftenreihe:Emotions and Technology
Schlagworte:
Online-Zugang:DE-634
DE-1046
DE-860
DE-188
Volltext
Zusammenfassung:Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences
Beschreibung:1 Online-Ressource (xxii, 342 Seiten) Illustrationen, Diagramme
ISBN:9780128018408

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