Millington, I. (2010). Game physics engine development: How to build a robust commercial-grade physics engine for your game (2nd ed.). Morgan Kaufmann Publishers.
Chicago Style (17th ed.) CitationMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2nd ed. Amsterdam Boston: Morgan Kaufmann Publishers, 2010.
MLA (9th ed.) CitationMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game. 2nd ed. Morgan Kaufmann Publishers, 2010.
Warning: These citations may not always be 100% accurate.