Game physics engine development: how to build a robust commercial-grade physics engine for your game
--Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam Boston
Morgan Kaufmann Publishers
[2010]
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Zusammenfassung: | --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development |
Beschreibung: | Includes bibliographical references (page 509) and index |
Beschreibung: | 1 online resource (xxix, 522 pages) illustrations |
ISBN: | 9780123819765 0123819768 9780123819772 0123819776 |
Internformat
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Millington, Ian |
author_facet | Millington, Ian |
author_role | aut |
author_sort | Millington, Ian |
author_variant | i m im |
building | Verbundindex |
bvnumber | BV044390507 |
classification_rvk | ST 324 SU 500 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn706803531 (OCoLC)706803531 (DE-599)BVBBV044390507 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
edition | 2nd ed |
format | Electronic eBook |
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id | DE-604.BV044390507 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:51:39Z |
institution | BVB |
isbn | 9780123819765 0123819768 9780123819772 0123819776 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029792729 |
oclc_num | 706803531 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | 1 online resource (xxix, 522 pages) illustrations |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Morgan Kaufmann Publishers |
record_format | marc |
spelling | Millington, Ian Verfasser aut Game physics engine development how to build a robust commercial-grade physics engine for your game Ian Millington 2nd ed Amsterdam Boston Morgan Kaufmann Publishers [2010] © 2010 1 online resource (xxix, 522 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (page 509) and index --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development GAMES / Video & Electronic bisacsh Computer games / Programming fast Physics / Data processing fast Datenverarbeitung Computer games Programming Physics Data processing Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerphysik (DE-588)4273564-6 gnd rswk-swf Maschine (DE-588)4037786-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Gesetz Physik (DE-588)4139909-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Maschine (DE-588)4037786-6 s Programmierung (DE-588)4076370-5 s Gesetz Physik (DE-588)4139909-2 s 1\p DE-604 Computerphysik (DE-588)4273564-6 s 2\p DE-604 Erscheint auch als Druck-Ausgabe Millington, Ian Game physics engine development 2nd ed Amsterdam ; Boston : Morgan Kaufmann Publishers, ©2010 9780123819765 http://www.sciencedirect.com/science/book/9780123819765 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Millington, Ian Game physics engine development how to build a robust commercial-grade physics engine for your game GAMES / Video & Electronic bisacsh Computer games / Programming fast Physics / Data processing fast Datenverarbeitung Computer games Programming Physics Data processing Computerspiel (DE-588)4010457-6 gnd Computerphysik (DE-588)4273564-6 gnd Maschine (DE-588)4037786-6 gnd Programmierung (DE-588)4076370-5 gnd Gesetz Physik (DE-588)4139909-2 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4273564-6 (DE-588)4037786-6 (DE-588)4076370-5 (DE-588)4139909-2 |
title | Game physics engine development how to build a robust commercial-grade physics engine for your game |
title_auth | Game physics engine development how to build a robust commercial-grade physics engine for your game |
title_exact_search | Game physics engine development how to build a robust commercial-grade physics engine for your game |
title_full | Game physics engine development how to build a robust commercial-grade physics engine for your game Ian Millington |
title_fullStr | Game physics engine development how to build a robust commercial-grade physics engine for your game Ian Millington |
title_full_unstemmed | Game physics engine development how to build a robust commercial-grade physics engine for your game Ian Millington |
title_short | Game physics engine development |
title_sort | game physics engine development how to build a robust commercial grade physics engine for your game |
title_sub | how to build a robust commercial-grade physics engine for your game |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Physics / Data processing fast Datenverarbeitung Computer games Programming Physics Data processing Computerspiel (DE-588)4010457-6 gnd Computerphysik (DE-588)4273564-6 gnd Maschine (DE-588)4037786-6 gnd Programmierung (DE-588)4076370-5 gnd Gesetz Physik (DE-588)4139909-2 gnd |
topic_facet | GAMES / Video & Electronic Computer games / Programming Physics / Data processing Datenverarbeitung Computer games Programming Physics Data processing Computerspiel Computerphysik Maschine Programmierung Gesetz Physik |
url | http://www.sciencedirect.com/science/book/9780123819765 |
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