Physically based rendering: from theory to implementation
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentat...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney ; Tokyo
Morgan Kaufmann Publisher
[2017]
|
Ausgabe: | Third edition |
Schlagworte: | |
Online-Zugang: | FAW01 FLA01 FUBA1 UER01 Volltext |
Zusammenfassung: | Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering |
Beschreibung: | 1 Online-Ressource (xxix, 1235 Seiten) Illustrationen, Diagramme |
ISBN: | 9780128007099 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV044390429 | ||
003 | DE-604 | ||
005 | 20231004 | ||
007 | cr|uuu---uuuuu | ||
008 | 170630s2017 |||| o||u| ||||||eng d | ||
020 | |a 9780128007099 |9 978-0-12-800709-9 | ||
024 | 7 | |a 10.1016/C2013-0-15557-2 |2 doi | |
035 | |a (ZDB-33-ESD)ocn959979923 | ||
035 | |a (OCoLC)959979923 | ||
035 | |a (DE-599)BVBBV044390429 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-29 |a DE-188 | ||
082 | 0 | |a 006.693 |2 22 | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
100 | 1 | |a Pharr, Matt |e Verfasser |0 (DE-588)1199275433 |4 aut | |
245 | 1 | 0 | |a Physically based rendering |b from theory to implementation |c Matt Pharr, Wenzel Jakob and Greg Humphreys |
250 | |a Third edition | ||
264 | 1 | |a Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney ; Tokyo |b Morgan Kaufmann Publisher |c [2017] | |
264 | 4 | |c © 2017 | |
300 | |a 1 Online-Ressource (xxix, 1235 Seiten) |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | |a Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering | ||
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Rendering |0 (DE-588)4219666-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Realistische Computergrafik |0 (DE-588)4205002-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Geometrische Modellierung |0 (DE-588)4156717-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Metamathematik |0 (DE-588)4074759-1 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 0 | 1 | |a Rendering |0 (DE-588)4219666-8 |D s |
689 | 0 | 2 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
689 | 0 | 3 | |a Metamathematik |0 (DE-588)4074759-1 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Realistische Computergrafik |0 (DE-588)4205002-9 |D s |
689 | 1 | 1 | |a Geometrische Modellierung |0 (DE-588)4156717-1 |D s |
689 | 1 | 2 | |a Rendering |0 (DE-588)4219666-8 |D s |
689 | 1 | |8 1\p |5 DE-604 | |
700 | 1 | |a Wenzel, Jakob |e Verfasser |4 aut | |
700 | 1 | |a Humphreys, Greg |e Verfasser |0 (DE-588)1199276383 |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Pharr, Matt |t Physically based rendering |b Third revised edition |d [Place of publication not identified] : Morgan Kaufmann Publisher, 2016 |z 978-0-12-800645-0 |
856 | 4 | 0 | |u http://www.sciencedirect.com/science/book/9780128006450 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-33-ESD |a ZDB-33-EBS | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029792651 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
966 | e | |u http://www.sciencedirect.com/science/book/9780128006450 |l FAW01 |p ZDB-33-ESD |q FAW_PDA_ESD_Kauf |x Verlag |3 Volltext | |
966 | e | |u http://www.sciencedirect.com/science/book/9780128006450 |l FLA01 |p ZDB-33-ESD |q FLA_PDA_ESD |x Verlag |3 Volltext | |
966 | e | |u http://www.sciencedirect.com/science/book/9780128006450 |l FUBA1 |p ZDB-33-ESD |q ZDB-33-ESD 2021 |x Verlag |3 Volltext | |
966 | e | |u http://www.sciencedirect.com/science/book/9780128006450 |l UER01 |p ZDB-33-EBS |q UER_PDA_EBS_Kauf |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804177662622564352 |
---|---|
any_adam_object | |
author | Pharr, Matt Wenzel, Jakob Humphreys, Greg |
author_GND | (DE-588)1199275433 (DE-588)1199276383 |
author_facet | Pharr, Matt Wenzel, Jakob Humphreys, Greg |
author_role | aut aut aut |
author_sort | Pharr, Matt |
author_variant | m p mp j w jw g h gh |
building | Verbundindex |
bvnumber | BV044390429 |
classification_rvk | ST 320 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn959979923 (OCoLC)959979923 (DE-599)BVBBV044390429 |
dewey-full | 006.693 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.693 |
dewey-search | 006.693 |
dewey-sort | 16.693 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Third edition |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04182nmm a2200673zc 4500</leader><controlfield tag="001">BV044390429</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20231004 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">170630s2017 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780128007099</subfield><subfield code="9">978-0-12-800709-9</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1016/C2013-0-15557-2</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-33-ESD)ocn959979923</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)959979923</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044390429</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-29</subfield><subfield code="a">DE-188</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.693</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Pharr, Matt</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1199275433</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Physically based rendering</subfield><subfield code="b">from theory to implementation</subfield><subfield code="c">Matt Pharr, Wenzel Jakob and Greg Humphreys</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">Third edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney ; Tokyo</subfield><subfield code="b">Morgan Kaufmann Publisher</subfield><subfield code="c">[2017]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2017</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxix, 1235 Seiten)</subfield><subfield code="b">Illustrationen, Diagramme</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / General</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Rendering</subfield><subfield code="0">(DE-588)4219666-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Realistische Computergrafik</subfield><subfield code="0">(DE-588)4205002-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Geometrische Modellierung</subfield><subfield code="0">(DE-588)4156717-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Metamathematik</subfield><subfield code="0">(DE-588)4074759-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Rendering</subfield><subfield code="0">(DE-588)4219666-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Metamathematik</subfield><subfield code="0">(DE-588)4074759-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Realistische Computergrafik</subfield><subfield code="0">(DE-588)4205002-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Geometrische Modellierung</subfield><subfield code="0">(DE-588)4156717-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="2"><subfield code="a">Rendering</subfield><subfield code="0">(DE-588)4219666-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Wenzel, Jakob</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Humphreys, Greg</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1199276383</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="a">Pharr, Matt</subfield><subfield code="t">Physically based rendering</subfield><subfield code="b">Third revised edition</subfield><subfield code="d">[Place of publication not identified] : Morgan Kaufmann Publisher, 2016</subfield><subfield code="z">978-0-12-800645-0</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://www.sciencedirect.com/science/book/9780128006450</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-33-ESD</subfield><subfield code="a">ZDB-33-EBS</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029792651</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.sciencedirect.com/science/book/9780128006450</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">FAW_PDA_ESD_Kauf</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.sciencedirect.com/science/book/9780128006450</subfield><subfield code="l">FLA01</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">FLA_PDA_ESD</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.sciencedirect.com/science/book/9780128006450</subfield><subfield code="l">FUBA1</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">ZDB-33-ESD 2021</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.sciencedirect.com/science/book/9780128006450</subfield><subfield code="l">UER01</subfield><subfield code="p">ZDB-33-EBS</subfield><subfield code="q">UER_PDA_EBS_Kauf</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV044390429 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:39Z |
institution | BVB |
isbn | 9780128007099 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029792651 |
oclc_num | 959979923 |
open_access_boolean | |
owner | DE-1046 DE-29 DE-188 |
owner_facet | DE-1046 DE-29 DE-188 |
physical | 1 Online-Ressource (xxix, 1235 Seiten) Illustrationen, Diagramme |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD_Kauf ZDB-33-ESD FLA_PDA_ESD ZDB-33-ESD ZDB-33-ESD 2021 ZDB-33-EBS UER_PDA_EBS_Kauf |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Morgan Kaufmann Publisher |
record_format | marc |
spelling | Pharr, Matt Verfasser (DE-588)1199275433 aut Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob and Greg Humphreys Third edition Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney ; Tokyo Morgan Kaufmann Publisher [2017] © 2017 1 Online-Ressource (xxix, 1235 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering COMPUTERS / General bisacsh Computer graphics Three-dimensional display systems Rendering (DE-588)4219666-8 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Realistische Computergrafik (DE-588)4205002-9 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Geometrische Modellierung (DE-588)4156717-1 gnd rswk-swf Metamathematik (DE-588)4074759-1 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Rendering (DE-588)4219666-8 s Softwareentwicklung (DE-588)4116522-6 s Metamathematik (DE-588)4074759-1 s DE-604 Realistische Computergrafik (DE-588)4205002-9 s Geometrische Modellierung (DE-588)4156717-1 s 1\p DE-604 Wenzel, Jakob Verfasser aut Humphreys, Greg Verfasser (DE-588)1199276383 aut Erscheint auch als Druck-Ausgabe Pharr, Matt Physically based rendering Third revised edition [Place of publication not identified] : Morgan Kaufmann Publisher, 2016 978-0-12-800645-0 http://www.sciencedirect.com/science/book/9780128006450 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Pharr, Matt Wenzel, Jakob Humphreys, Greg Physically based rendering from theory to implementation COMPUTERS / General bisacsh Computer graphics Three-dimensional display systems Rendering (DE-588)4219666-8 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Softwareentwicklung (DE-588)4116522-6 gnd Geometrische Modellierung (DE-588)4156717-1 gnd Metamathematik (DE-588)4074759-1 gnd |
subject_GND | (DE-588)4219666-8 (DE-588)4133691-4 (DE-588)4205002-9 (DE-588)4116522-6 (DE-588)4156717-1 (DE-588)4074759-1 |
title | Physically based rendering from theory to implementation |
title_auth | Physically based rendering from theory to implementation |
title_exact_search | Physically based rendering from theory to implementation |
title_full | Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob and Greg Humphreys |
title_fullStr | Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob and Greg Humphreys |
title_full_unstemmed | Physically based rendering from theory to implementation Matt Pharr, Wenzel Jakob and Greg Humphreys |
title_short | Physically based rendering |
title_sort | physically based rendering from theory to implementation |
title_sub | from theory to implementation |
topic | COMPUTERS / General bisacsh Computer graphics Three-dimensional display systems Rendering (DE-588)4219666-8 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Softwareentwicklung (DE-588)4116522-6 gnd Geometrische Modellierung (DE-588)4156717-1 gnd Metamathematik (DE-588)4074759-1 gnd |
topic_facet | COMPUTERS / General Computer graphics Three-dimensional display systems Rendering Dreidimensionale Computergrafik Realistische Computergrafik Softwareentwicklung Geometrische Modellierung Metamathematik |
url | http://www.sciencedirect.com/science/book/9780128006450 |
work_keys_str_mv | AT pharrmatt physicallybasedrenderingfromtheorytoimplementation AT wenzeljakob physicallybasedrenderingfromtheorytoimplementation AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation |