Video games and creativity:

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Green, Garo P. (HerausgeberIn), Kaufman, James C. 1974- (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Amsterdam Academic Press, is an imprint of Elsevier [2015]
Schlagworte:
Online-Zugang:FAW01
FLA01
FUBA1
URL des Erstveröffentlichers
Zusammenfassung:Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity?Is there a place for video games in the classroom?What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success
Beschreibung:1 Online-Ressource (xx, 309 Seiten) Illustrationen
ISBN:9780128017050

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand! Volltext öffnen