Social game design: monetization methods and mechanics
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Waltham, MA
Morgan Kaufmann
©2012
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Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day. With Social Game Design, you'll: Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more. Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies. Get inspired to create your own unique game Learn how to launch profitable games and harvest user analytics to make them even better Includes bibliographical references and index |
Beschreibung: | xv, 262 pages |
ISBN: | 9780240817668 0240817664 9780240817675 0240817672 |
Internformat
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264 | 1 | |a Waltham, MA |b Morgan Kaufmann |c ©2012 | |
300 | |a xv, 262 pages | ||
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337 | |b c |2 rdamedia | ||
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500 | |a Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day. With Social Game Design, you'll: Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more. Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies. Get inspired to create your own unique game Learn how to launch profitable games and harvest user analytics to make them even better | ||
500 | |a Includes bibliographical references and index | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 4 | |a Computer games |x Design | |
650 | 0 | 7 | |a Geld |0 (DE-588)4019889-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Social Media |0 (DE-588)4639271-3 |2 gnd |9 rswk-swf |
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689 | 0 | |8 1\p |5 DE-604 | |
700 | 1 | |a Cotton, Brandon |e Sonstige |4 oth | |
856 | 4 | 0 | |u http://www.sciencedirect.com/science/book/9780240817668 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
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Datensatz im Suchindex
_version_ | 1804177657312575488 |
---|---|
any_adam_object | |
author | Fields, Tim |
author_facet | Fields, Tim |
author_role | aut |
author_sort | Fields, Tim |
author_variant | t f tf |
building | Verbundindex |
bvnumber | BV044387862 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn770664961 (OCoLC)770664961 (DE-599)BVBBV044387862 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044387862 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:33Z |
institution | BVB |
isbn | 9780240817668 0240817664 9780240817675 0240817672 |
language | English |
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physical | xv, 262 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
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spelling | Fields, Tim Verfasser aut Social game design monetization methods and mechanics Tim Fields, Brandon Cotton Waltham, MA Morgan Kaufmann ©2012 xv, 262 pages txt rdacontent c rdamedia cr rdacarrier Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day. With Social Game Design, you'll: Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more. Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies. Get inspired to create your own unique game Learn how to launch profitable games and harvest user analytics to make them even better Includes bibliographical references and index GAMES / Video & Electronic bisacsh Computer games / Design fast Computer games Design Geld (DE-588)4019889-3 gnd rswk-swf Social Media (DE-588)4639271-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Social Media (DE-588)4639271-3 s Geld (DE-588)4019889-3 s 1\p DE-604 Cotton, Brandon Sonstige oth http://www.sciencedirect.com/science/book/9780240817668 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Fields, Tim Social game design monetization methods and mechanics GAMES / Video & Electronic bisacsh Computer games / Design fast Computer games Design Geld (DE-588)4019889-3 gnd Social Media (DE-588)4639271-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4019889-3 (DE-588)4639271-3 (DE-588)4010457-6 |
title | Social game design monetization methods and mechanics |
title_auth | Social game design monetization methods and mechanics |
title_exact_search | Social game design monetization methods and mechanics |
title_full | Social game design monetization methods and mechanics Tim Fields, Brandon Cotton |
title_fullStr | Social game design monetization methods and mechanics Tim Fields, Brandon Cotton |
title_full_unstemmed | Social game design monetization methods and mechanics Tim Fields, Brandon Cotton |
title_short | Social game design |
title_sort | social game design monetization methods and mechanics |
title_sub | monetization methods and mechanics |
topic | GAMES / Video & Electronic bisacsh Computer games / Design fast Computer games Design Geld (DE-588)4019889-3 gnd Social Media (DE-588)4639271-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / Video & Electronic Computer games / Design Computer games Design Geld Social Media Computerspiel |
url | http://www.sciencedirect.com/science/book/9780240817668 |
work_keys_str_mv | AT fieldstim socialgamedesignmonetizationmethodsandmechanics AT cottonbrandon socialgamedesignmonetizationmethodsandmechanics |