3D game textures: create professioal game art using Photoshop
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Waltham, MA
Focal Press
©2012
|
Ausgabe: | 3rd ed |
Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface. NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place! Includes bibliographical references and index |
Beschreibung: | xvii, 413 pages |
ISBN: | 9780240820774 0240820770 9780240821283 0240821289 |
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Datensatz im Suchindex
_version_ | 1804177657166823424 |
---|---|
any_adam_object | |
author | Ahearn, Luke |
author_facet | Ahearn, Luke |
author_role | aut |
author_sort | Ahearn, Luke |
author_variant | l a la |
building | Verbundindex |
bvnumber | BV044387799 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn760157362 (OCoLC)760157362 (DE-599)BVBBV044387799 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 3rd ed |
format | Electronic eBook |
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id | DE-604.BV044387799 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:33Z |
institution | BVB |
isbn | 9780240820774 0240820770 9780240821283 0240821289 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029790020 |
oclc_num | 760157362 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | xvii, 413 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Focal Press |
record_format | marc |
spelling | Ahearn, Luke Verfasser aut 3D game textures create professioal game art using Photoshop Luke Ahearn 3rd ed Waltham, MA Focal Press ©2012 xvii, 413 pages txt rdacontent c rdamedia cr rdacarrier A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface. NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place! Includes bibliographical references and index Adobe Photoshop Adobe Photoshop fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Computerspiel (DE-588)4010457-6 gnd rswk-swf Textur-Mapping (DE-588)4619137-9 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Adobe Photoshop (DE-588)4307276-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Textur-Mapping (DE-588)4619137-9 s Adobe Photoshop (DE-588)4307276-8 s 1\p DE-604 Computergrafik (DE-588)4010450-3 s 2\p DE-604 http://www.sciencedirect.com/science/book/9780240820774 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ahearn, Luke 3D game textures create professioal game art using Photoshop Adobe Photoshop Adobe Photoshop fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Computerspiel (DE-588)4010457-6 gnd Textur-Mapping (DE-588)4619137-9 gnd Computergrafik (DE-588)4010450-3 gnd Adobe Photoshop (DE-588)4307276-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4619137-9 (DE-588)4010450-3 (DE-588)4307276-8 |
title | 3D game textures create professioal game art using Photoshop |
title_auth | 3D game textures create professioal game art using Photoshop |
title_exact_search | 3D game textures create professioal game art using Photoshop |
title_full | 3D game textures create professioal game art using Photoshop Luke Ahearn |
title_fullStr | 3D game textures create professioal game art using Photoshop Luke Ahearn |
title_full_unstemmed | 3D game textures create professioal game art using Photoshop Luke Ahearn |
title_short | 3D game textures |
title_sort | 3d game textures create professioal game art using photoshop |
title_sub | create professioal game art using Photoshop |
topic | Adobe Photoshop Adobe Photoshop fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Computerspiel (DE-588)4010457-6 gnd Textur-Mapping (DE-588)4619137-9 gnd Computergrafik (DE-588)4010450-3 gnd Adobe Photoshop (DE-588)4307276-8 gnd |
topic_facet | Adobe Photoshop GAMES / Video & Electronic Computer games / Programming Computer graphics Computer games Programming Computerspiel Textur-Mapping Computergrafik |
url | http://www.sciencedirect.com/science/book/9780240820774 |
work_keys_str_mv | AT ahearnluke 3dgametexturescreateprofessioalgameartusingphotoshop |