Creative character design:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Focal Press
©2011
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Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book Includes bibliographical references and index |
ISBN: | 9780240814957 0240814959 9780240814964 0240814967 1283171368 9781283171366 |
Internformat
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500 | |a Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Characters and characteristics in art | |
650 | 4 | |a Cartoon characters | |
650 | 4 | |a Video game characters | |
650 | 4 | |a Graphic arts / Technique | |
650 | 7 | |a ART / Techniques / Cartooning |2 bisacsh | |
650 | 7 | |a Animation (Cinematography) |2 fast | |
650 | 7 | |a Cartoon characters |2 fast | |
650 | 7 | |a Characters and characteristics in art |2 fast | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Graphic arts / Technique |2 fast | |
650 | 7 | |a Video game characters |2 fast | |
650 | 7 | |a Characters and characteristics in art |2 local | |
650 | 7 | |a Cartoon characters |2 local | |
650 | 7 | |a Video game characters |2 local | |
650 | 7 | |a Graphic arts / Technique |2 local | |
650 | 4 | |a Characters and characteristics in art | |
650 | 4 | |a Cartoon characters | |
650 | 4 | |a Video game characters | |
650 | 4 | |a Graphic arts |x Technique | |
650 | 4 | |a Animation (Cinematography) | |
650 | 4 | |a Computer animation | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Tillman, Bryan |
author_facet | Tillman, Bryan |
author_role | aut |
author_sort | Tillman, Bryan |
author_variant | b t bt |
building | Verbundindex |
bvnumber | BV044387713 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn733937774 (OCoLC)733937774 (DE-599)BVBBV044387713 |
dewey-full | 741.5/1 |
dewey-hundreds | 700 - The arts |
dewey-ones | 741 - Drawing and drawings |
dewey-raw | 741.5/1 |
dewey-search | 741.5/1 |
dewey-sort | 3741.5 11 |
dewey-tens | 740 - Graphic arts and decorative arts |
discipline | Kunstgeschichte |
format | Electronic eBook |
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id | DE-604.BV044387713 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:33Z |
institution | BVB |
isbn | 9780240814957 0240814959 9780240814964 0240814967 1283171368 9781283171366 |
language | English |
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psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Focal Press |
record_format | marc |
spelling | Tillman, Bryan Verfasser aut Creative character design Bryan Tillman Burlington, MA Focal Press ©2011 txt rdacontent c rdamedia cr rdacarrier Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book Includes bibliographical references and index Characters and characteristics in art Cartoon characters Video game characters Graphic arts / Technique ART / Techniques / Cartooning bisacsh Animation (Cinematography) fast Cartoon characters fast Characters and characteristics in art fast Computer animation fast Graphic arts / Technique fast Video game characters fast Characters and characteristics in art local Cartoon characters local Video game characters local Graphic arts / Technique local Graphic arts Technique Animation (Cinematography) Computer animation http://www.sciencedirect.com/science/book/9780240814957 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Tillman, Bryan Creative character design Characters and characteristics in art Cartoon characters Video game characters Graphic arts / Technique ART / Techniques / Cartooning bisacsh Animation (Cinematography) fast Cartoon characters fast Characters and characteristics in art fast Computer animation fast Graphic arts / Technique fast Video game characters fast Characters and characteristics in art local Cartoon characters local Video game characters local Graphic arts / Technique local Graphic arts Technique Animation (Cinematography) Computer animation |
title | Creative character design |
title_auth | Creative character design |
title_exact_search | Creative character design |
title_full | Creative character design Bryan Tillman |
title_fullStr | Creative character design Bryan Tillman |
title_full_unstemmed | Creative character design Bryan Tillman |
title_short | Creative character design |
title_sort | creative character design |
topic | Characters and characteristics in art Cartoon characters Video game characters Graphic arts / Technique ART / Techniques / Cartooning bisacsh Animation (Cinematography) fast Cartoon characters fast Characters and characteristics in art fast Computer animation fast Graphic arts / Technique fast Video game characters fast Characters and characteristics in art local Cartoon characters local Video game characters local Graphic arts / Technique local Graphic arts Technique Animation (Cinematography) Computer animation |
topic_facet | Characters and characteristics in art Cartoon characters Video game characters Graphic arts / Technique ART / Techniques / Cartooning Animation (Cinematography) Computer animation Graphic arts Technique |
url | http://www.sciencedirect.com/science/book/9780240814957 |
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