Digital sculpting with Mudbox: essential tools and techniques for artists
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Focal Press
©2010
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Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book. --Explore digital sculpting in its entirety from the art studio, to computer, through to production. --Learn traditional sculpting techniques that can enhance your digital work. --Master digital sculpting in Mudbox with comprehensive tutorials. --Benefit from interplay between Mudbox and other 3D/animation programs like 3ds Max and Maya - as you export your Mudbox models and tie your work together. --Use Mudbox to prepare rapid prototypes, build/mill armatures, and create hybrid sculptures Includes bibliographical references and index |
Beschreibung: | xix, 263 pages |
ISBN: | 9780240812038 0240812034 9780080958385 0080958389 |
Internformat
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264 | 1 | |a Burlington, MA |b Focal Press |c ©2010 | |
300 | |a xix, 263 pages | ||
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337 | |b c |2 rdamedia | ||
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500 | |a Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book. --Explore digital sculpting in its entirety from the art studio, to computer, through to production. --Learn traditional sculpting techniques that can enhance your digital work. --Master digital sculpting in Mudbox with comprehensive tutorials. --Benefit from interplay between Mudbox and other 3D/animation programs like 3ds Max and Maya - as you export your Mudbox models and tie your work together. --Use Mudbox to prepare rapid prototypes, build/mill armatures, and create hybrid sculptures | ||
500 | |a Includes bibliographical references and index | ||
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650 | 4 | |a Fine Arts | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
650 | 7 | |a COMPUTERS / Image Processing |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY / Techniques / Digital |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Imaging Systems |2 bisacsh | |
650 | 7 | |a COMPUTERS / Digital Media / Graphics Applications |2 bisacsh | |
650 | 7 | |a Computer graphics |2 local | |
650 | 7 | |a Sculpture / Computer-aided design |2 local | |
650 | 7 | |a Three-dimensional display systems |2 local | |
650 | 4 | |a Informatik | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Sculpture |x Computer-aided design | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Mudbox |0 (DE-588)7819708-9 |2 gnd |9 rswk-swf |
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689 | 0 | 1 | |a 3D-Grafik-Software |0 (DE-588)4605743-2 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
700 | 1 | |a Mongeon, Bridgette |e Sonstige |4 oth | |
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Datensatz im Suchindex
_version_ | 1804177656029118464 |
---|---|
any_adam_object | |
author | De la Flor, Mike |
author_facet | De la Flor, Mike |
author_role | aut |
author_sort | De la Flor, Mike |
author_variant | l f m d lfm lfmd |
building | Verbundindex |
bvnumber | BV044387230 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn647765313 (OCoLC)647765313 (DE-599)BVBBV044387230 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV044387230 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:32Z |
institution | BVB |
isbn | 9780240812038 0240812034 9780080958385 0080958389 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029789451 |
oclc_num | 647765313 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | xix, 263 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Focal Press |
record_format | marc |
spelling | De la Flor, Mike Verfasser aut Digital sculpting with Mudbox essential tools and techniques for artists Mike de la Flor, Bridgette Mongeon Burlington, MA Focal Press ©2010 xix, 263 pages txt rdacontent c rdamedia cr rdacarrier Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book. --Explore digital sculpting in its entirety from the art studio, to computer, through to production. --Learn traditional sculpting techniques that can enhance your digital work. --Master digital sculpting in Mudbox with comprehensive tutorials. --Benefit from interplay between Mudbox and other 3D/animation programs like 3ds Max and Maya - as you export your Mudbox models and tie your work together. --Use Mudbox to prepare rapid prototypes, build/mill armatures, and create hybrid sculptures Includes bibliographical references and index Mudbox (Electronic resource) Mudbox (Electronic resource) blmlsh Mudbox (Electronic resource) blmsh Computer aided design Sculpture Sculpture / Computer aided design Computer science Fine Arts Computer graphics Three-dimensional display systems COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics local Sculpture / Computer-aided design local Three-dimensional display systems local Informatik Sculpture Computer-aided design Mudbox (DE-588)7819708-9 gnd rswk-swf 3D-Grafik-Software (DE-588)4605743-2 gnd rswk-swf Mudbox (DE-588)7819708-9 s 3D-Grafik-Software (DE-588)4605743-2 s 1\p DE-604 Mongeon, Bridgette Sonstige oth http://www.sciencedirect.com/science/book/9780240812038 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | De la Flor, Mike Digital sculpting with Mudbox essential tools and techniques for artists Mudbox (Electronic resource) Mudbox (Electronic resource) blmlsh Mudbox (Electronic resource) blmsh Computer aided design Sculpture Sculpture / Computer aided design Computer science Fine Arts Computer graphics Three-dimensional display systems COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics local Sculpture / Computer-aided design local Three-dimensional display systems local Informatik Sculpture Computer-aided design Mudbox (DE-588)7819708-9 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd |
subject_GND | (DE-588)7819708-9 (DE-588)4605743-2 |
title | Digital sculpting with Mudbox essential tools and techniques for artists |
title_auth | Digital sculpting with Mudbox essential tools and techniques for artists |
title_exact_search | Digital sculpting with Mudbox essential tools and techniques for artists |
title_full | Digital sculpting with Mudbox essential tools and techniques for artists Mike de la Flor, Bridgette Mongeon |
title_fullStr | Digital sculpting with Mudbox essential tools and techniques for artists Mike de la Flor, Bridgette Mongeon |
title_full_unstemmed | Digital sculpting with Mudbox essential tools and techniques for artists Mike de la Flor, Bridgette Mongeon |
title_short | Digital sculpting with Mudbox |
title_sort | digital sculpting with mudbox essential tools and techniques for artists |
title_sub | essential tools and techniques for artists |
topic | Mudbox (Electronic resource) Mudbox (Electronic resource) blmlsh Mudbox (Electronic resource) blmsh Computer aided design Sculpture Sculpture / Computer aided design Computer science Fine Arts Computer graphics Three-dimensional display systems COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics local Sculpture / Computer-aided design local Three-dimensional display systems local Informatik Sculpture Computer-aided design Mudbox (DE-588)7819708-9 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd |
topic_facet | Mudbox (Electronic resource) Computer aided design Sculpture Sculpture / Computer aided design Computer science Fine Arts Computer graphics Three-dimensional display systems COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Sculpture / Computer-aided design Informatik Sculpture Computer-aided design Mudbox 3D-Grafik-Software |
url | http://www.sciencedirect.com/science/book/9780240812038 |
work_keys_str_mv | AT delaflormike digitalsculptingwithmudboxessentialtoolsandtechniquesforartists AT mongeonbridgette digitalsculptingwithmudboxessentialtoolsandtechniquesforartists |