Distributed game development: harnessing global talent to create winning games
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Focal Press
©2010
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Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | Includes index Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: - Building a core team that excels at working with external development partners. - Finding and Evaluating studios and publishers to help get your game built. - Effectively dividing up game projects into parts that can be distributed. - Saving your teams from the brutality of crunch. - Running your projects more efficiently and achieve better results. - Includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports |
Beschreibung: | xi, 228 pages |
ISBN: | 9780240812717 0240812719 9780240812724 0240812727 |
Internformat
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300 | |a xi, 228 pages | ||
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500 | |a Includes index | ||
500 | |a Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: - Building a core team that excels at working with external development partners. - Finding and Evaluating studios and publishers to help get your game built. - Effectively dividing up game projects into parts that can be distributed. - Saving your teams from the brutality of crunch. - Running your projects more efficiently and achieve better results. - Includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer software / Development |2 fast | |
650 | 7 | |a Electronic data processing / Distributed processing |2 fast | |
650 | 4 | |a Datenverarbeitung | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer software |x Development | |
650 | 4 | |a Electronic data processing |x Distributed processing | |
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Datensatz im Suchindex
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any_adam_object | |
author | Fields, Tim |
author_facet | Fields, Tim |
author_role | aut |
author_sort | Fields, Tim |
author_variant | t f tf |
building | Verbundindex |
bvnumber | BV044386341 |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044386341 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:31Z |
institution | BVB |
isbn | 9780240812717 0240812719 9780240812724 0240812727 |
language | English |
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oclc_num | 610009091 |
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physical | xi, 228 pages |
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publishDate | 2010 |
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publisher | Focal Press |
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spelling | Fields, Tim Verfasser aut Distributed game development harnessing global talent to create winning games Tim Fields Burlington, MA Focal Press ©2010 xi, 228 pages txt rdacontent c rdamedia cr rdacarrier Includes index Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: - Building a core team that excels at working with external development partners. - Finding and Evaluating studios and publishers to help get your game built. - Effectively dividing up game projects into parts that can be distributed. - Saving your teams from the brutality of crunch. - Running your projects more efficiently and achieve better results. - Includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer software / Development fast Electronic data processing / Distributed processing fast Datenverarbeitung Computer games Programming Computer software Development Electronic data processing Distributed processing Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Computerspielindustrie (DE-588)7564534-8 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780240812717 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Fields, Tim Distributed game development harnessing global talent to create winning games GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer software / Development fast Electronic data processing / Distributed processing fast Datenverarbeitung Computer games Programming Computer software Development Electronic data processing Distributed processing Computerspielindustrie (DE-588)7564534-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)7564534-8 (DE-588)4010457-6 |
title | Distributed game development harnessing global talent to create winning games |
title_auth | Distributed game development harnessing global talent to create winning games |
title_exact_search | Distributed game development harnessing global talent to create winning games |
title_full | Distributed game development harnessing global talent to create winning games Tim Fields |
title_fullStr | Distributed game development harnessing global talent to create winning games Tim Fields |
title_full_unstemmed | Distributed game development harnessing global talent to create winning games Tim Fields |
title_short | Distributed game development |
title_sort | distributed game development harnessing global talent to create winning games |
title_sub | harnessing global talent to create winning games |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer software / Development fast Electronic data processing / Distributed processing fast Datenverarbeitung Computer games Programming Computer software Development Electronic data processing Distributed processing Computerspielindustrie (DE-588)7564534-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer software / Development Electronic data processing / Distributed processing Datenverarbeitung Computer games Programming Computer software Development Electronic data processing Distributed processing Computerspielindustrie Computerspiel |
url | http://www.sciencedirect.com/science/book/9780240812717 |
work_keys_str_mv | AT fieldstim distributedgamedevelopmentharnessingglobaltalenttocreatewinninggames |