Real-world Flash game development: how to follow best practices and keep your sanity
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Focal Press
©2010
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes index This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C♯ and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development. *Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. & nbsp; * Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization |
Beschreibung: | xii, 317 pages, [20] pages |
ISBN: | 9780080952130 0080952135 024081178X 9780240811789 |
Internformat
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245 | 1 | 0 | |a Real-world Flash game development |b how to follow best practices and keep your sanity |c Chris Griffith |
264 | 1 | |a Burlington, MA |b Focal Press |c ©2010 | |
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500 | |a This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C♯ and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development. *Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. & nbsp; * Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization | ||
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650 | 4 | |a Computer animation | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Griffith, Christopher |
author_facet | Griffith, Christopher |
author_role | aut |
author_sort | Griffith, Christopher |
author_variant | c g cg |
building | Verbundindex |
bvnumber | BV044385709 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn500570940 (OCoLC)500570940 (DE-599)BVBBV044385709 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044385709 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 9780080952130 0080952135 024081178X 9780240811789 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029787930 |
oclc_num | 500570940 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | xii, 317 pages, [20] pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Focal Press |
record_format | marc |
spelling | Griffith, Christopher Verfasser aut Real-world Flash game development how to follow best practices and keep your sanity Chris Griffith Burlington, MA Focal Press ©2010 xii, 317 pages, [20] pages txt rdacontent c rdamedia cr rdacarrier Includes index This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C♯ and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development. *Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. & nbsp; * Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. *Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization Flash (Computer file) Flash (Computer file) blmlsh Flash (Computer file) fast Flash (Computer file) blmsh Flash (Computer file) Computer games / Programming. Computer animation Computer games / Programming Computer animation GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer animation blmlsh Computer animation fast Computer games / Programming fast Computer games / Programming local Computer animation local Computer games Programming Programmierung (DE-588)4076370-5 gnd rswk-swf Flash Programm (DE-588)4520840-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Flash Programm (DE-588)4520840-2 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780240811789 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Griffith, Christopher Real-world Flash game development how to follow best practices and keep your sanity Flash (Computer file) Flash (Computer file) blmlsh Flash (Computer file) fast Flash (Computer file) blmsh Flash (Computer file) Computer games / Programming. Computer animation Computer games / Programming Computer animation GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer animation blmlsh Computer animation fast Computer games / Programming fast Computer games / Programming local Computer animation local Computer games Programming Programmierung (DE-588)4076370-5 gnd Flash Programm (DE-588)4520840-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4520840-2 (DE-588)4010457-6 |
title | Real-world Flash game development how to follow best practices and keep your sanity |
title_auth | Real-world Flash game development how to follow best practices and keep your sanity |
title_exact_search | Real-world Flash game development how to follow best practices and keep your sanity |
title_full | Real-world Flash game development how to follow best practices and keep your sanity Chris Griffith |
title_fullStr | Real-world Flash game development how to follow best practices and keep your sanity Chris Griffith |
title_full_unstemmed | Real-world Flash game development how to follow best practices and keep your sanity Chris Griffith |
title_short | Real-world Flash game development |
title_sort | real world flash game development how to follow best practices and keep your sanity |
title_sub | how to follow best practices and keep your sanity |
topic | Flash (Computer file) Flash (Computer file) blmlsh Flash (Computer file) fast Flash (Computer file) blmsh Flash (Computer file) Computer games / Programming. Computer animation Computer games / Programming Computer animation GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer animation blmlsh Computer animation fast Computer games / Programming fast Computer games / Programming local Computer animation local Computer games Programming Programmierung (DE-588)4076370-5 gnd Flash Programm (DE-588)4520840-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Flash (Computer file) Flash (Computer file) Computer games / Programming. Computer animation Computer games / Programming Computer animation GAMES / Video & Electronic Computer games Programming Programmierung Flash Programm Computerspiel |
url | http://www.sciencedirect.com/science/book/9780240811789 |
work_keys_str_mv | AT griffithchristopher realworldflashgamedevelopmenthowtofollowbestpracticesandkeepyoursanity |