Pervasive games: theory and design
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Morgan Kaufmann Publishers
©2009
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Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | "International Game Developers Association."--Cover Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen.-Thirteen case studies with illustrative and inspiring examples make the entire pervasive games design space tangible.-Provides practical design tips, potential pitfalls, design problems from real games, and inspiration from some of the most interesting pervasive game designers in the world, including Matt Adams, Frank Lantz, and others Includes bibliographical references (pages 286-298) and index |
Beschreibung: | xxiii, 312 pages |
ISBN: | 9780123748539 0123748534 9780080889795 0080889794 |
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Datensatz im Suchindex
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any_adam_object | |
author | Montola, Markus |
author_facet | Montola, Markus |
author_role | aut |
author_sort | Montola, Markus |
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bvnumber | BV044385694 |
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dewey-ones | 004 - Computer science |
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format | Electronic eBook |
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id | DE-604.BV044385694 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 9780123748539 0123748534 9780080889795 0080889794 |
language | English |
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physical | xxiii, 312 pages |
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publisher | Morgan Kaufmann Publishers |
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spelling | Montola, Markus Verfasser aut Pervasive games theory and design Markus Montola, Jaakko Stenros, and Annika Waern Burlington, MA Morgan Kaufmann Publishers ©2009 xxiii, 312 pages txt rdacontent c rdamedia cr rdacarrier "International Game Developers Association."--Cover Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen.-Thirteen case studies with illustrative and inspiring examples make the entire pervasive games design space tangible.-Provides practical design tips, potential pitfalls, design problems from real games, and inspiration from some of the most interesting pervasive game designers in the world, including Matt Adams, Frank Lantz, and others Includes bibliographical references (pages 286-298) and index Alternate reality games / Design Fantasy games / Design Ubiquitous computing COMPUTERS / Reference bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Computer Literacy bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Hardware / General bisacsh Alternate reality games / Design blmlsh Fantasy games / Design blmlsh Ubiquitous computing blmlsh Alternate reality games / Design local Fantasy games / Design local Ubiquitous computing local Informatik Alternate reality games Design Fantasy games Design Entwurf (DE-588)4121208-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Geländespiel (DE-588)4130964-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Geländespiel (DE-588)4130964-9 s Entwurf (DE-588)4121208-3 s 1\p DE-604 Stenros, Jaakko Sonstige oth Wærn, Annika Sonstige oth International Game Developers Association Sonstige oth http://www.sciencedirect.com/science/book/9780123748539 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Montola, Markus Pervasive games theory and design Alternate reality games / Design Fantasy games / Design Ubiquitous computing COMPUTERS / Reference bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Computer Literacy bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Hardware / General bisacsh Alternate reality games / Design blmlsh Fantasy games / Design blmlsh Ubiquitous computing blmlsh Alternate reality games / Design local Fantasy games / Design local Ubiquitous computing local Informatik Alternate reality games Design Fantasy games Design Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd Geländespiel (DE-588)4130964-9 gnd |
subject_GND | (DE-588)4121208-3 (DE-588)4010457-6 (DE-588)4130964-9 |
title | Pervasive games theory and design |
title_auth | Pervasive games theory and design |
title_exact_search | Pervasive games theory and design |
title_full | Pervasive games theory and design Markus Montola, Jaakko Stenros, and Annika Waern |
title_fullStr | Pervasive games theory and design Markus Montola, Jaakko Stenros, and Annika Waern |
title_full_unstemmed | Pervasive games theory and design Markus Montola, Jaakko Stenros, and Annika Waern |
title_short | Pervasive games |
title_sort | pervasive games theory and design |
title_sub | theory and design |
topic | Alternate reality games / Design Fantasy games / Design Ubiquitous computing COMPUTERS / Reference bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Computer Literacy bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Hardware / General bisacsh Alternate reality games / Design blmlsh Fantasy games / Design blmlsh Ubiquitous computing blmlsh Alternate reality games / Design local Fantasy games / Design local Ubiquitous computing local Informatik Alternate reality games Design Fantasy games Design Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd Geländespiel (DE-588)4130964-9 gnd |
topic_facet | Alternate reality games / Design Fantasy games / Design Ubiquitous computing COMPUTERS / Reference COMPUTERS / Machine Theory COMPUTERS / Computer Literacy COMPUTERS / Information Technology COMPUTERS / Data Processing COMPUTERS / Computer Science COMPUTERS / Hardware / General Informatik Alternate reality games Design Fantasy games Design Entwurf Computerspiel Geländespiel |
url | http://www.sciencedirect.com/science/book/9780123748539 |
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