Artificial intelligence for games:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Morgan Kaufmann/Elsevier
© 2009
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code Includes bibliographical references (pages 841-845) and index |
Beschreibung: | xxiii, 870 pages |
ISBN: | 9780080885032 0080885039 9780123747310 0123747317 |
Internformat
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300 | |a xxiii, 870 pages | ||
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500 | |a Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code | ||
500 | |a Includes bibliographical references (pages 841-845) and index | ||
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Artificial intelligence | |
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Datensatz im Suchindex
_version_ | 1804177653008171008 |
---|---|
any_adam_object | |
author | Millington, Ian |
author_GND | (DE-588)140001026 |
author_facet | Millington, Ian |
author_role | aut |
author_sort | Millington, Ian |
author_variant | i m im |
building | Verbundindex |
bvnumber | BV044385693 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn500570922 (OCoLC)500570922 (DE-599)BVBBV044385693 |
dewey-full | 794.81526 006.3 |
dewey-hundreds | 700 - The arts 000 - Computer science, information, general works |
dewey-ones | 794 - Indoor games of skill 006 - Special computer methods |
dewey-raw | 794.81526 006.3 |
dewey-search | 794.81526 006.3 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts 000 - Computer science, information, general works |
discipline | Sport Informatik |
edition | 2nd ed |
format | Electronic eBook |
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id | DE-604.BV044385693 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 9780080885032 0080885039 9780123747310 0123747317 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029787914 |
oclc_num | 500570922 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | xxiii, 870 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Morgan Kaufmann/Elsevier |
record_format | marc |
spelling | Millington, Ian Verfasser aut Artificial intelligence for games Ian Millington and John Funge 2nd ed Burlington, MA Morgan Kaufmann/Elsevier © 2009 xxiii, 870 pages txt rdacontent c rdamedia cr rdacarrier Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code Includes bibliographical references (pages 841-845) and index Computer games / Programming Computer animation Artificial intelligence COMPUTERS / Enterprise Applications / Business Intelligence Tools bisacsh COMPUTERS / Intelligence (AI) & Semantics bisacsh Artificial intelligence fast Computer animation fast Computer games / Programming fast Computer games / Programming local Computer animation local Artificial intelligence local Künstliche Intelligenz Computer games Programming Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Künstliche Intelligenz (DE-588)4033447-8 s 1\p DE-604 Programmierung (DE-588)4076370-5 s 2\p DE-604 Funge, John David 1968- Sonstige (DE-588)140001026 oth http://www.sciencedirect.com/science/book/9780123747310 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Millington, Ian Artificial intelligence for games Computer games / Programming Computer animation Artificial intelligence COMPUTERS / Enterprise Applications / Business Intelligence Tools bisacsh COMPUTERS / Intelligence (AI) & Semantics bisacsh Artificial intelligence fast Computer animation fast Computer games / Programming fast Computer games / Programming local Computer animation local Artificial intelligence local Künstliche Intelligenz Computer games Programming Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 (DE-588)4033447-8 |
title | Artificial intelligence for games |
title_auth | Artificial intelligence for games |
title_exact_search | Artificial intelligence for games |
title_full | Artificial intelligence for games Ian Millington and John Funge |
title_fullStr | Artificial intelligence for games Ian Millington and John Funge |
title_full_unstemmed | Artificial intelligence for games Ian Millington and John Funge |
title_short | Artificial intelligence for games |
title_sort | artificial intelligence for games |
topic | Computer games / Programming Computer animation Artificial intelligence COMPUTERS / Enterprise Applications / Business Intelligence Tools bisacsh COMPUTERS / Intelligence (AI) & Semantics bisacsh Artificial intelligence fast Computer animation fast Computer games / Programming fast Computer games / Programming local Computer animation local Artificial intelligence local Künstliche Intelligenz Computer games Programming Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd |
topic_facet | Computer games / Programming Computer animation Artificial intelligence COMPUTERS / Enterprise Applications / Business Intelligence Tools COMPUTERS / Intelligence (AI) & Semantics Künstliche Intelligenz Computer games Programming Computerspiel Programmierung |
url | http://www.sciencedirect.com/science/book/9780123747310 |
work_keys_str_mv | AT millingtonian artificialintelligenceforgames AT fungejohndavid artificialintelligenceforgames |