Real-time collision detection:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Elsevier
©2005
|
Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come. *Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more. *Describes tested, real-world methods, liberally illustrated by C & C++ code. *Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature Includes bibliographical references and index |
Beschreibung: | xxxviii, 593 pages |
ISBN: | 9780080474144 0080474144 9781558607323 1558607323 |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Ericson, Christer |
author_facet | Ericson, Christer |
author_role | aut |
author_sort | Ericson, Christer |
author_variant | c e ce |
building | Verbundindex |
bvnumber | BV044385636 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn499054835 (OCoLC)499054835 (DE-599)BVBBV044385636 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044385636 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 9780080474144 0080474144 9781558607323 1558607323 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029787857 |
oclc_num | 499054835 |
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owner | DE-1046 |
owner_facet | DE-1046 |
physical | xxxviii, 593 pages |
psigel | ZDB-33-ESD ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Elsevier |
record_format | marc |
series2 | Morgan Kaufmann series in interactive 3D technology |
spelling | Ericson, Christer Verfasser aut Real-time collision detection Christer Ericson Amsterdam Elsevier ©2005 xxxviii, 593 pages txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in interactive 3D technology Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come. *Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more. *Describes tested, real-world methods, liberally illustrated by C & C++ code. *Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature Includes bibliographical references and index Computer games / Programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Programming fast Jogos de computador larpcal Computer games / Programming local Computer games Programming Modellierung (DE-588)4170297-9 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Algorithmische Geometrie (DE-588)4130267-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Computerspiel (DE-588)4010457-6 s Modellierung (DE-588)4170297-9 s Algorithmische Geometrie (DE-588)4130267-9 s 1\p DE-604 Programmierung (DE-588)4076370-5 s 2\p DE-604 http://www.sciencedirect.com/science/book/9781558607323 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ericson, Christer Real-time collision detection Computer games / Programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Programming fast Jogos de computador larpcal Computer games / Programming local Computer games Programming Modellierung (DE-588)4170297-9 gnd Programmierung (DE-588)4076370-5 gnd Virtuelle Realität (DE-588)4399931-1 gnd Algorithmische Geometrie (DE-588)4130267-9 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4170297-9 (DE-588)4076370-5 (DE-588)4399931-1 (DE-588)4130267-9 (DE-588)4010457-6 |
title | Real-time collision detection |
title_auth | Real-time collision detection |
title_exact_search | Real-time collision detection |
title_full | Real-time collision detection Christer Ericson |
title_fullStr | Real-time collision detection Christer Ericson |
title_full_unstemmed | Real-time collision detection Christer Ericson |
title_short | Real-time collision detection |
title_sort | real time collision detection |
topic | Computer games / Programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Programming fast Jogos de computador larpcal Computer games / Programming local Computer games Programming Modellierung (DE-588)4170297-9 gnd Programmierung (DE-588)4076370-5 gnd Virtuelle Realität (DE-588)4399931-1 gnd Algorithmische Geometrie (DE-588)4130267-9 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games / Programming GAMES / Video & Electronic Jogos de computador Computer games Programming Modellierung Programmierung Virtuelle Realität Algorithmische Geometrie Computerspiel |
url | http://www.sciencedirect.com/science/book/9781558607323 |
work_keys_str_mv | AT ericsonchrister realtimecollisiondetection |