Writing for animation, comics & games:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Focal Press
© 2007
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Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings Includes bibliographical references (pages 211-215) and index |
Beschreibung: | xxi, 226 pages |
ISBN: | 0080466575 9780080466576 |
Internformat
MARC
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500 | |a Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings | ||
500 | |a Includes bibliographical references (pages 211-215) and index | ||
650 | 7 | |a PERFORMING ARTS / Film & Video / Screenwriting |2 bisacsh | |
650 | 7 | |a Animated films / Authorship |2 fast | |
650 | 7 | |a Comic books, strips, etc / Authorship |2 fast | |
650 | 7 | |a Video games / Authorship |2 fast | |
650 | 7 | |a Animated films / Authorship |2 local | |
650 | 7 | |a Comic books, strips, etc / Authorship |2 local | |
650 | 7 | |a Video games / Authorship |2 local | |
650 | 4 | |a Animated films |x Authorship | |
650 | 4 | |a Comic books, strips, etc |x Authorship | |
650 | 4 | |a Video games |x Authorship | |
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Datensatz im Suchindex
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any_adam_object | |
author | Marx, Christy |
author_facet | Marx, Christy |
author_role | aut |
author_sort | Marx, Christy |
author_variant | c m cm |
building | Verbundindex |
bvnumber | BV044385600 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn499051613 (OCoLC)499051613 (DE-599)BVBBV044385600 |
dewey-full | 808.2/3 |
dewey-hundreds | 800 - Literature (Belles-lettres) and rhetoric |
dewey-ones | 808 - Rhetoric & collections of literature |
dewey-raw | 808.2/3 |
dewey-search | 808.2/3 |
dewey-sort | 3808.2 13 |
dewey-tens | 800 - Literature (Belles-lettres) and rhetoric |
discipline | Literaturwissenschaft |
format | Electronic eBook |
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id | DE-604.BV044385600 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 0080466575 9780080466576 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029787821 |
oclc_num | 499051613 |
open_access_boolean | |
owner | DE-1046 DE-Po75 |
owner_facet | DE-1046 DE-Po75 |
physical | xxi, 226 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Focal Press |
record_format | marc |
spelling | Marx, Christy Verfasser aut Writing for animation, comics & games Christy Marx Amsterdam Focal Press © 2007 xxi, 226 pages txt rdacontent c rdamedia cr rdacarrier Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings Includes bibliographical references (pages 211-215) and index PERFORMING ARTS / Film & Video / Screenwriting bisacsh Animated films / Authorship fast Comic books, strips, etc / Authorship fast Video games / Authorship fast Animated films / Authorship local Comic books, strips, etc / Authorship local Video games / Authorship local Animated films Authorship Comic books, strips, etc Authorship Video games Authorship Erscheint auch als Druck-Ausgabe, Paperback 978-0-240-80582-5 (DE-604)BV022249516 http://www.sciencedirect.com/science/book/9780240805825 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Marx, Christy Writing for animation, comics & games PERFORMING ARTS / Film & Video / Screenwriting bisacsh Animated films / Authorship fast Comic books, strips, etc / Authorship fast Video games / Authorship fast Animated films / Authorship local Comic books, strips, etc / Authorship local Video games / Authorship local Animated films Authorship Comic books, strips, etc Authorship Video games Authorship |
title | Writing for animation, comics & games |
title_auth | Writing for animation, comics & games |
title_exact_search | Writing for animation, comics & games |
title_full | Writing for animation, comics & games Christy Marx |
title_fullStr | Writing for animation, comics & games Christy Marx |
title_full_unstemmed | Writing for animation, comics & games Christy Marx |
title_short | Writing for animation, comics & games |
title_sort | writing for animation comics games |
topic | PERFORMING ARTS / Film & Video / Screenwriting bisacsh Animated films / Authorship fast Comic books, strips, etc / Authorship fast Video games / Authorship fast Animated films / Authorship local Comic books, strips, etc / Authorship local Video games / Authorship local Animated films Authorship Comic books, strips, etc Authorship Video games Authorship |
topic_facet | PERFORMING ARTS / Film & Video / Screenwriting Animated films / Authorship Comic books, strips, etc / Authorship Video games / Authorship Animated films Authorship Comic books, strips, etc Authorship Video games Authorship |
url | http://www.sciencedirect.com/science/book/9780240805825 |
work_keys_str_mv | AT marxchristy writingforanimationcomicsgames |