The art of game design: a book of lenses
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Elsevier/Morgan Kaufmann
©2008
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Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category Includes bibliographical references (pages 477-479) and index |
Beschreibung: | xxx, 489 pages |
ISBN: | 9780123694966 0123694965 0080919170 9780080919171 |
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500 | |a Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category | ||
500 | |a Includes bibliographical references (pages 477-479) and index | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Schell, Jesse |
author_facet | Schell, Jesse |
author_role | aut |
author_sort | Schell, Jesse |
author_variant | j s js |
building | Verbundindex |
bvnumber | BV044385584 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn499049929 (OCoLC)499049929 (DE-599)BVBBV044385584 |
dewey-full | 794.81536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81536 |
dewey-search | 794.81536 |
dewey-sort | 3794.81536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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language | English |
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spelling | Schell, Jesse Verfasser aut The art of game design a book of lenses Jesse Schell Amsterdam Elsevier/Morgan Kaufmann ©2008 xxx, 489 pages txt rdacontent c rdamedia cr rdacarrier Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category Includes bibliographical references (pages 477-479) and index Jeux d'ordinateur / Conception GAMES / Video & Electronic bisacsh Computer games / Design fast Computerspiel gnd Computer games Design Gestaltung (DE-588)4157139-3 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Entwurf (DE-588)4121208-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Entwurf (DE-588)4121208-3 s Programmierung (DE-588)4076370-5 s Gestaltung (DE-588)4157139-3 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780123694966 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Schell, Jesse The art of game design a book of lenses Jeux d'ordinateur / Conception GAMES / Video & Electronic bisacsh Computer games / Design fast Computerspiel gnd Computer games Design Gestaltung (DE-588)4157139-3 gnd Programmierung (DE-588)4076370-5 gnd Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4157139-3 (DE-588)4076370-5 (DE-588)4121208-3 (DE-588)4010457-6 |
title | The art of game design a book of lenses |
title_auth | The art of game design a book of lenses |
title_exact_search | The art of game design a book of lenses |
title_full | The art of game design a book of lenses Jesse Schell |
title_fullStr | The art of game design a book of lenses Jesse Schell |
title_full_unstemmed | The art of game design a book of lenses Jesse Schell |
title_short | The art of game design |
title_sort | the art of game design a book of lenses |
title_sub | a book of lenses |
topic | Jeux d'ordinateur / Conception GAMES / Video & Electronic bisacsh Computer games / Design fast Computerspiel gnd Computer games Design Gestaltung (DE-588)4157139-3 gnd Programmierung (DE-588)4076370-5 gnd Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Jeux d'ordinateur / Conception GAMES / Video & Electronic Computer games / Design Computerspiel Computer games Design Gestaltung Programmierung Entwurf |
url | http://www.sciencedirect.com/science/book/9780123694966 |
work_keys_str_mv | AT schelljesse theartofgamedesignabookoflenses |