Cinematic game secrets for creative directors and producers: inspired techniques from industry legends
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Focal Press/Elsevier
©2009
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Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games). --Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies. --With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality. --Interviews, case studies, and helpful glossary of terms all included Includes bibliographical references (pages 221-222) and index |
Beschreibung: | xii, 230 pages |
ISBN: | 9780240810713 0240810716 9780080928050 0080928056 |
Internformat
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500 | |a Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games). --Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies. --With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality. --Interviews, case studies, and helpful glossary of terms all included | ||
500 | |a Includes bibliographical references (pages 221-222) and index | ||
650 | 4 | |a Video games / Design. Cinematography / Special effects | |
650 | 4 | |a Sport & Recreation | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
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650 | 7 | |a Video games / Design |2 fast | |
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Datensatz im Suchindex
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any_adam_object | |
author | Newman, Rich |
author_facet | Newman, Rich |
author_role | aut |
author_sort | Newman, Rich |
author_variant | r n rn |
building | Verbundindex |
bvnumber | BV044385566 |
collection | ZDB-33-ESD ZDB-33-EBS |
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dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Newman, Rich Verfasser aut Cinematic game secrets for creative directors and producers inspired techniques from industry legends Rich Newman Amsterdam Focal Press/Elsevier ©2009 xii, 230 pages txt rdacontent c rdamedia cr rdacarrier Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games). --Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies. --With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality. --Interviews, case studies, and helpful glossary of terms all included Includes bibliographical references (pages 221-222) and index Video games / Design. Cinematography / Special effects Sport & Recreation GAMES / Video & Electronic bisacsh Cinematography / Special effects fast Video games / Design fast Video games Design Cinematography Special effects Entwurf (DE-588)4121208-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Entwurf (DE-588)4121208-3 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780240810713 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Newman, Rich Cinematic game secrets for creative directors and producers inspired techniques from industry legends Video games / Design. Cinematography / Special effects Sport & Recreation GAMES / Video & Electronic bisacsh Cinematography / Special effects fast Video games / Design fast Video games Design Cinematography Special effects Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4121208-3 (DE-588)4010457-6 |
title | Cinematic game secrets for creative directors and producers inspired techniques from industry legends |
title_auth | Cinematic game secrets for creative directors and producers inspired techniques from industry legends |
title_exact_search | Cinematic game secrets for creative directors and producers inspired techniques from industry legends |
title_full | Cinematic game secrets for creative directors and producers inspired techniques from industry legends Rich Newman |
title_fullStr | Cinematic game secrets for creative directors and producers inspired techniques from industry legends Rich Newman |
title_full_unstemmed | Cinematic game secrets for creative directors and producers inspired techniques from industry legends Rich Newman |
title_short | Cinematic game secrets for creative directors and producers |
title_sort | cinematic game secrets for creative directors and producers inspired techniques from industry legends |
title_sub | inspired techniques from industry legends |
topic | Video games / Design. Cinematography / Special effects Sport & Recreation GAMES / Video & Electronic bisacsh Cinematography / Special effects fast Video games / Design fast Video games Design Cinematography Special effects Entwurf (DE-588)4121208-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games / Design. Cinematography / Special effects Sport & Recreation GAMES / Video & Electronic Cinematography / Special effects Video games / Design Video games Design Cinematography Special effects Entwurf Computerspiel |
url | http://www.sciencedirect.com/science/book/9780240810713 |
work_keys_str_mv | AT newmanrich cinematicgamesecretsforcreativedirectorsandproducersinspiredtechniquesfromindustrylegends |