3D game environments: create professional 3D game worlds
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Focal Press/Elsevier
©2008
|
Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | Includes index The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket |
Beschreibung: | xxiii, 374 pages |
ISBN: | 9780240808956 0240808959 9780080569345 008056934X |
Internformat
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500 | |a "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Juegos con computador / Programación | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Ahearn, Luke |
author_facet | Ahearn, Luke |
author_role | aut |
author_sort | Ahearn, Luke |
author_variant | l a la |
building | Verbundindex |
bvnumber | BV044385559 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn499049887 (OCoLC)499049887 (DE-599)BVBBV044385559 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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institution | BVB |
isbn | 9780240808956 0240808959 9780080569345 008056934X |
language | English |
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physical | xxiii, 374 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
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publisher | Focal Press/Elsevier |
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spelling | Ahearn, Luke Verfasser aut 3D game environments create professional 3D game worlds Luke Ahearn Amsterdam Focal Press/Elsevier ©2008 xxiii, 374 pages txt rdacontent c rdamedia cr rdacarrier Includes index The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Juegos con computador / Programación Gráficos por computador Sistemas de representación tridimensional Computer games Programming Computer graphics Three-dimensional display systems Programmierung (DE-588)4076370-5 gnd rswk-swf Dimension 3 (DE-588)4321722-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Dimension 3 (DE-588)4321722-9 s Programmierung (DE-588)4076370-5 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780240808956 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ahearn, Luke 3D game environments create professional 3D game worlds GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Juegos con computador / Programación Gráficos por computador Sistemas de representación tridimensional Computer games Programming Computer graphics Three-dimensional display systems Programmierung (DE-588)4076370-5 gnd Dimension 3 (DE-588)4321722-9 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4321722-9 (DE-588)4010457-6 |
title | 3D game environments create professional 3D game worlds |
title_auth | 3D game environments create professional 3D game worlds |
title_exact_search | 3D game environments create professional 3D game worlds |
title_full | 3D game environments create professional 3D game worlds Luke Ahearn |
title_fullStr | 3D game environments create professional 3D game worlds Luke Ahearn |
title_full_unstemmed | 3D game environments create professional 3D game worlds Luke Ahearn |
title_short | 3D game environments |
title_sort | 3d game environments create professional 3d game worlds |
title_sub | create professional 3D game worlds |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Juegos con computador / Programación Gráficos por computador Sistemas de representación tridimensional Computer games Programming Computer graphics Three-dimensional display systems Programmierung (DE-588)4076370-5 gnd Dimension 3 (DE-588)4321722-9 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer graphics Three-dimensional display systems Juegos con computador / Programación Gráficos por computador Sistemas de representación tridimensional Computer games Programming Programmierung Dimension 3 Computerspiel |
url | http://www.sciencedirect.com/science/book/9780240808956 |
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