Game character modeling and animation with 3ds Max:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Elsevier/Focal Press
©2008
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes index This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk |
Beschreibung: | x, 347 pages |
ISBN: | 0080927653 9780080927657 9780240809786 0240809785 |
Internformat
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300 | |a x, 347 pages | ||
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500 | |a Includes index | ||
500 | |a This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Clinton, Yancey |
author_facet | Clinton, Yancey |
author_role | aut |
author_sort | Clinton, Yancey |
author_variant | y c yc |
building | Verbundindex |
bvnumber | BV044385544 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn499049855 (OCoLC)499049855 (DE-599)BVBBV044385544 |
dewey-full | 794.8/1669 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1669 |
dewey-search | 794.8/1669 |
dewey-sort | 3794.8 41669 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044385544 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 0080927653 9780080927657 9780240809786 0240809785 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029787765 |
oclc_num | 499049855 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | x, 347 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Elsevier/Focal Press |
record_format | marc |
spelling | Clinton, Yancey Verfasser aut Game character modeling and animation with 3ds Max Yancey Clinton Amsterdam Elsevier/Focal Press ©2008 x, 347 pages txt rdacontent c rdamedia cr rdacarrier Includes index This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk 3ds max (Computer file) 3ds max (Computer file) fast COMPUTERS / Programming / Games bisacsh Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design http://www.sciencedirect.com/science/book/9780240809786 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Clinton, Yancey Game character modeling and animation with 3ds Max 3ds max (Computer file) 3ds max (Computer file) fast COMPUTERS / Programming / Games bisacsh Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design |
title | Game character modeling and animation with 3ds Max |
title_auth | Game character modeling and animation with 3ds Max |
title_exact_search | Game character modeling and animation with 3ds Max |
title_full | Game character modeling and animation with 3ds Max Yancey Clinton |
title_fullStr | Game character modeling and animation with 3ds Max Yancey Clinton |
title_full_unstemmed | Game character modeling and animation with 3ds Max Yancey Clinton |
title_short | Game character modeling and animation with 3ds Max |
title_sort | game character modeling and animation with 3ds max |
topic | 3ds max (Computer file) 3ds max (Computer file) fast COMPUTERS / Programming / Games bisacsh Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design |
topic_facet | 3ds max (Computer file) COMPUTERS / Programming / Games Computer animation Computer games / Design Computer graphics Computer games Design |
url | http://www.sciencedirect.com/science/book/9780240809786 |
work_keys_str_mv | AT clintonyancey gamecharactermodelingandanimationwith3dsmax |