Eberly, D. H. (2005). 3D game engine architecture: Engineering real-time applications with Wild Magic. Morgan Kaufman Publishers.
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Amsterdam: Morgan Kaufman Publishers, 2005.
MLA (9th ed.) CitationEberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Morgan Kaufman Publishers, 2005.
Warning: These citations may not always be 100% accurate.