3D game engine architecture: engineering real-time applications with Wild Magic
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Morgan Kaufman Publishers
©2005
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Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes bibliographical references and index Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. *CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X. *A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required. *Emphasizes the application of software engineering principles and describes the architecture of large libraries |
Beschreibung: | xv, 736 pages |
ISBN: | 1417577371 9781417577378 9780122290640 012229064X 1592782639 9781592782635 |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Eberly, David H. |
author_facet | Eberly, David H. |
author_role | aut |
author_sort | Eberly, David H. |
author_variant | d h e dh dhe |
building | Verbundindex |
bvnumber | BV044383662 |
collection | ZDB-33-ESD |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Not Illustrated |
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language | English |
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spelling | Eberly, David H. Verfasser aut 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly Amsterdam Morgan Kaufman Publishers ©2005 xv, 736 pages txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in interactive 3D technology Includes bibliographical references and index Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. *CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X. *A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required. *Emphasizes the application of software engineering principles and describes the architecture of large libraries Computer games / Programming Computer graphics Three-dimensional display systems Real-time programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer graphics blmlsh Three-dimensional display systems blmlsh Real-time programming blmlsh Computer games / Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Computação gráfica larpcal Tempo-real larpcal Terceira dimensão larpcal Jogos de computador larpcal Computer games Programming Echtzeitbildverarbeitung (DE-588)4150999-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Echtzeitbildverarbeitung (DE-588)4150999-7 s 2\p DE-604 http://www.sciencedirect.com/science/book/9780122290640 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Eberly, David H. 3D game engine architecture engineering real-time applications with Wild Magic Computer games / Programming Computer graphics Three-dimensional display systems Real-time programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer graphics blmlsh Three-dimensional display systems blmlsh Real-time programming blmlsh Computer games / Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Computação gráfica larpcal Tempo-real larpcal Terceira dimensão larpcal Jogos de computador larpcal Computer games Programming Echtzeitbildverarbeitung (DE-588)4150999-7 gnd Computerspiel (DE-588)4010457-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4150999-7 (DE-588)4010457-6 (DE-588)4133691-4 (DE-588)4076370-5 |
title | 3D game engine architecture engineering real-time applications with Wild Magic |
title_auth | 3D game engine architecture engineering real-time applications with Wild Magic |
title_exact_search | 3D game engine architecture engineering real-time applications with Wild Magic |
title_full | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_fullStr | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_full_unstemmed | 3D game engine architecture engineering real-time applications with Wild Magic David H. Eberly |
title_short | 3D game engine architecture |
title_sort | 3d game engine architecture engineering real time applications with wild magic |
title_sub | engineering real-time applications with Wild Magic |
topic | Computer games / Programming Computer graphics Three-dimensional display systems Real-time programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer graphics blmlsh Three-dimensional display systems blmlsh Real-time programming blmlsh Computer games / Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Computação gráfica larpcal Tempo-real larpcal Terceira dimensão larpcal Jogos de computador larpcal Computer games Programming Echtzeitbildverarbeitung (DE-588)4150999-7 gnd Computerspiel (DE-588)4010457-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer games / Programming Computer graphics Three-dimensional display systems Real-time programming GAMES / Video & Electronic Computação gráfica Tempo-real Terceira dimensão Jogos de computador Computer games Programming Echtzeitbildverarbeitung Computerspiel Dreidimensionale Computergrafik Programmierung |
url | http://www.sciencedirect.com/science/book/9780122290640 |
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