3ds Max Modeling for games, Volume 1: insider's guide to game character, vehicle, and environment modeling
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Waltham, MA
Focal Press/Elsevier
©2011
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes index The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. * New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months |
Beschreibung: | xvii, 458 pages |
ISBN: | 9780240815824 0240815823 |
Internformat
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245 | 1 | 0 | |a 3ds Max Modeling for games, Volume 1 |b insider's guide to game character, vehicle, and environment modeling |c Andrew Gahan |
250 | |a 2nd ed | ||
264 | 1 | |a Waltham, MA |b Focal Press/Elsevier |c ©2011 | |
300 | |a xvii, 458 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. | ||
500 | |a The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. | ||
500 | |a Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. | ||
500 | |a * New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months | ||
630 | 0 | 4 | |a 3ds max (Computer file) |
650 | 7 | |a 3ds max (Computer file) |2 fast | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer games |x Design | |
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Datensatz im Suchindex
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any_adam_object | |
author | Gahan, Andrew |
author_facet | Gahan, Andrew |
author_role | aut |
author_sort | Gahan, Andrew |
author_variant | a g ag |
building | Verbundindex |
bvnumber | BV044382088 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn744637007 (OCoLC)744637007 (DE-599)BVBBV044382088 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed |
format | Electronic eBook |
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spelling | Gahan, Andrew Verfasser aut 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling Andrew Gahan 2nd ed Waltham, MA Focal Press/Elsevier ©2011 xvii, 458 pages txt rdacontent c rdamedia cr rdacarrier Includes index The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. * New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months 3ds max (Computer file) 3ds max (Computer file) fast Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design http://www.sciencedirect.com/science/book/9780240815824 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gahan, Andrew 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling 3ds max (Computer file) 3ds max (Computer file) fast Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design |
title | 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling |
title_auth | 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling |
title_exact_search | 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling |
title_full | 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling Andrew Gahan |
title_fullStr | 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling Andrew Gahan |
title_full_unstemmed | 3ds Max Modeling for games, Volume 1 insider's guide to game character, vehicle, and environment modeling Andrew Gahan |
title_short | 3ds Max Modeling for games, Volume 1 |
title_sort | 3ds max modeling for games volume 1 insider s guide to game character vehicle and environment modeling |
title_sub | insider's guide to game character, vehicle, and environment modeling |
topic | 3ds max (Computer file) 3ds max (Computer file) fast Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design |
topic_facet | 3ds max (Computer file) Computer animation Computer games / Design Computer graphics Computer games Design |
url | http://www.sciencedirect.com/science/book/9780240815824 |
work_keys_str_mv | AT gahanandrew 3dsmaxmodelingforgamesvolume1insidersguidetogamecharactervehicleandenvironmentmodeling |