Real-world Flash game development: how to follow best practices and keep your sanity
Saved in:
Bibliographic Details
Main Author: Griffith, Christopher (Author)
Format: Electronic eBook
Language:English
Published: Burlington Elsevier Science 2011
Edition:2nd ed
Subjects:
Online Access:FAW01
Volltext
Item Description:Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to
Physical Description:433 pages
ISBN:9780240817699
0240817699
9780240817682
0240817680

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection! Get full text