Real-world Flash game development: how to follow best practices and keep your sanity
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington
Elsevier Science
2011
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to |
Beschreibung: | 433 pages |
ISBN: | 9780240817699 0240817699 9780240817682 0240817680 |
Internformat
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264 | 1 | |a Burlington |b Elsevier Science |c 2011 | |
300 | |a 433 pages | ||
336 | |b txt |2 rdacontent | ||
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338 | |b cr |2 rdacarrier | ||
500 | |a Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to | ||
630 | 0 | 4 | |a Flash (Computer file) |
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650 | 4 | |a Flash (Computer file) | |
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650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Informatik | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer animation | |
650 | 0 | 7 | |a Flash |g Programm |0 (DE-588)4520840-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
_version_ | 1804177645966983168 |
---|---|
any_adam_object | |
author | Griffith, Christopher |
author_facet | Griffith, Christopher |
author_role | aut |
author_sort | Griffith, Christopher |
author_variant | c g cg |
building | Verbundindex |
bvnumber | BV044382049 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn714569558 (OCoLC)714569558 (DE-599)BVBBV044382049 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 2nd ed |
format | Electronic eBook |
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id | DE-604.BV044382049 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:23Z |
institution | BVB |
isbn | 9780240817699 0240817699 9780240817682 0240817680 |
language | English |
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oclc_num | 714569558 |
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owner_facet | DE-1046 |
physical | 433 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2011 |
publishDateSearch | 2011 |
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publisher | Elsevier Science |
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spelling | Griffith, Christopher Verfasser aut Real-world Flash game development how to follow best practices and keep your sanity 2nd ed Burlington Elsevier Science 2011 433 pages txt rdacontent c rdamedia cr rdacarrier Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to Flash (Computer file) Flash (Computer file) fast Sport & Recreation Computer science Computer animation fast Computer games / Programming fast Informatik Computer games Programming Computer animation Flash Programm (DE-588)4520840-2 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Flash Programm (DE-588)4520840-2 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 http://www.sciencedirect.com/science/book/9780240817682 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Griffith, Christopher Real-world Flash game development how to follow best practices and keep your sanity Flash (Computer file) Flash (Computer file) fast Sport & Recreation Computer science Computer animation fast Computer games / Programming fast Informatik Computer games Programming Computer animation Flash Programm (DE-588)4520840-2 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4520840-2 (DE-588)4076370-5 (DE-588)4010457-6 |
title | Real-world Flash game development how to follow best practices and keep your sanity |
title_auth | Real-world Flash game development how to follow best practices and keep your sanity |
title_exact_search | Real-world Flash game development how to follow best practices and keep your sanity |
title_full | Real-world Flash game development how to follow best practices and keep your sanity |
title_fullStr | Real-world Flash game development how to follow best practices and keep your sanity |
title_full_unstemmed | Real-world Flash game development how to follow best practices and keep your sanity |
title_short | Real-world Flash game development |
title_sort | real world flash game development how to follow best practices and keep your sanity |
title_sub | how to follow best practices and keep your sanity |
topic | Flash (Computer file) Flash (Computer file) fast Sport & Recreation Computer science Computer animation fast Computer games / Programming fast Informatik Computer games Programming Computer animation Flash Programm (DE-588)4520840-2 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Flash (Computer file) Sport & Recreation Computer science Computer animation Computer games / Programming Informatik Computer games Programming Flash Programm Programmierung Computerspiel |
url | http://www.sciencedirect.com/science/book/9780240817682 |
work_keys_str_mv | AT griffithchristopher realworldflashgamedevelopmenthowtofollowbestpracticesandkeepyoursanity |