Character modeling with Maya and ZBrush: professional polygonal modeling techniques
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Focal
2008
|
Schlagworte: | |
Online-Zugang: | FAW01 URL des Erstveröffentlichers |
Beschreibung: | Includes index. - DVD in back pocket Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications |
Beschreibung: | vii, 400 pages |
ISBN: | 9780240520346 0240520343 0080557635 9780080557632 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV044379322 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 170630s2008 |||| o||u| ||||||eng d | ||
020 | |a 9780240520346 |9 978-0-240-52034-6 | ||
020 | |a 0240520343 |9 0-240-52034-3 | ||
020 | |a 0080557635 |9 0-08-055763-5 | ||
020 | |a 9780080557632 |9 978-0-08-055763-2 | ||
035 | |a (ZDB-33-ESD)ocn499049899 | ||
035 | |a (OCoLC)499049899 | ||
035 | |a (DE-599)BVBBV044379322 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 | ||
082 | 0 | |a 006.696 |2 22 | |
100 | 1 | |a Patnode, Jason |e Verfasser |4 aut | |
245 | 1 | 0 | |a Character modeling with Maya and ZBrush |b professional polygonal modeling techniques |c Jason Patnode |
264 | 1 | |a Amsterdam |b Focal |c 2008 | |
300 | |a vii, 400 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index. - DVD in back pocket | ||
500 | |a Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications | ||
630 | 0 | 4 | |a Maya (Computer file) |
630 | 0 | 4 | |a ZBrush |
650 | 7 | |a Maya (Computer file) |2 fast | |
650 | 7 | |a ZBrush |2 fast | |
650 | 7 | |a Computer animation |2 fast | |
650 | 4 | |a Computer animation | |
856 | 4 | 0 | |u http://www.sciencedirect.com/science/book/9780240520346 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-33-ESD |a ZDB-33-EBS | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029781544 | ||
966 | e | |u http://www.sciencedirect.com/science/book/9780240520346 |l FAW01 |p ZDB-33-ESD |q FAW_PDA_ESD |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804177640699985920 |
---|---|
any_adam_object | |
author | Patnode, Jason |
author_facet | Patnode, Jason |
author_role | aut |
author_sort | Patnode, Jason |
author_variant | j p jp |
building | Verbundindex |
bvnumber | BV044379322 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn499049899 (OCoLC)499049899 (DE-599)BVBBV044379322 |
dewey-full | 006.696 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.696 |
dewey-search | 006.696 |
dewey-sort | 16.696 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02642nmm a2200445zc 4500</leader><controlfield tag="001">BV044379322</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">170630s2008 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780240520346</subfield><subfield code="9">978-0-240-52034-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0240520343</subfield><subfield code="9">0-240-52034-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0080557635</subfield><subfield code="9">0-08-055763-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780080557632</subfield><subfield code="9">978-0-08-055763-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-33-ESD)ocn499049899</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)499049899</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044379322</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.696</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Patnode, Jason</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Character modeling with Maya and ZBrush</subfield><subfield code="b">professional polygonal modeling techniques</subfield><subfield code="c">Jason Patnode</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam</subfield><subfield code="b">Focal</subfield><subfield code="c">2008</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">vii, 400 pages</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index. - DVD in back pocket</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">Maya (Computer file)</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">ZBrush</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Maya (Computer file)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">ZBrush</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer animation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://www.sciencedirect.com/science/book/9780240520346</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-33-ESD</subfield><subfield code="a">ZDB-33-EBS</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029781544</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.sciencedirect.com/science/book/9780240520346</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">FAW_PDA_ESD</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV044379322 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:51:18Z |
institution | BVB |
isbn | 9780240520346 0240520343 0080557635 9780080557632 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029781544 |
oclc_num | 499049899 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | vii, 400 pages |
psigel | ZDB-33-ESD ZDB-33-EBS ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Focal |
record_format | marc |
spelling | Patnode, Jason Verfasser aut Character modeling with Maya and ZBrush professional polygonal modeling techniques Jason Patnode Amsterdam Focal 2008 vii, 400 pages txt rdacontent c rdamedia cr rdacarrier Includes index. - DVD in back pocket Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications Maya (Computer file) ZBrush Maya (Computer file) fast ZBrush fast Computer animation fast Computer animation http://www.sciencedirect.com/science/book/9780240520346 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Patnode, Jason Character modeling with Maya and ZBrush professional polygonal modeling techniques Maya (Computer file) ZBrush Maya (Computer file) fast ZBrush fast Computer animation fast Computer animation |
title | Character modeling with Maya and ZBrush professional polygonal modeling techniques |
title_auth | Character modeling with Maya and ZBrush professional polygonal modeling techniques |
title_exact_search | Character modeling with Maya and ZBrush professional polygonal modeling techniques |
title_full | Character modeling with Maya and ZBrush professional polygonal modeling techniques Jason Patnode |
title_fullStr | Character modeling with Maya and ZBrush professional polygonal modeling techniques Jason Patnode |
title_full_unstemmed | Character modeling with Maya and ZBrush professional polygonal modeling techniques Jason Patnode |
title_short | Character modeling with Maya and ZBrush |
title_sort | character modeling with maya and zbrush professional polygonal modeling techniques |
title_sub | professional polygonal modeling techniques |
topic | Maya (Computer file) ZBrush Maya (Computer file) fast ZBrush fast Computer animation fast Computer animation |
topic_facet | Maya (Computer file) ZBrush Computer animation |
url | http://www.sciencedirect.com/science/book/9780240520346 |
work_keys_str_mv | AT patnodejason charactermodelingwithmayaandzbrushprofessionalpolygonalmodelingtechniques |