Brenda Laurel: pioneering games for girls
"Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Dehli ; Sydney
Bloomsbury Academic
2017
|
Schriftenreihe: | Influential video game designers
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"... "Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs"... |
Beschreibung: | xv, 165 Seiten 22 cm |
ISBN: | 9781501319785 9781501319778 |
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Datensatz im Suchindex
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---|---|
adam_text |
BRENDA LAUREL
/ KOCUREK, CARLY A.YYEAUTHOR
: 2017
TABLE OF CONTENTS / INHALTSVERZEICHNIS
LIST OF FIGURES
ACKNOWLEDGMENTS
PREFACE BY JENNIFER DEWINTER AND CARLY A. KOCUREK
FORWARD BY BRIAN MORIARTY
1 INTRODUCTION
2 "EVEN IF IT MEANS SHIPPING PRODUCTS IN PINK BOXES": RESEARCH-DRIVEN
DESIGN
3 ARISTOTLE AND HCI: COMPUTERS AS THEATRE IN THEORY AND PRACTICE
4 "FRIENDSHIP ADVENTURES FOR GIRLS": A PRE-HISTORY OF EMOTION GAMES
5 IN HER OWN WORDS
6 THE DANGERS OF BEING A CRASH DUMMY
GAMEOGRAPHY WITH MEGAN BOESHART BURRELLE
WORKS CITED
INDEX
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT. |
any_adam_object | 1 |
author | Kocurek, Carly A. |
author_GND | (DE-588)1081799390 |
author_facet | Kocurek, Carly A. |
author_role | aut |
author_sort | Kocurek, Carly A. |
author_variant | c a k ca cak |
building | Verbundindex |
bvnumber | BV044339020 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3.L38 |
callnumber-search | GV1469.3.L38 |
callnumber-sort | GV 41469.3 L38 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 ST 324 |
ctrlnum | (OCoLC)992466441 (DE-599)BVBBV044339020 |
dewey-full | 794.8092 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8092 |
dewey-search | 794.8092 |
dewey-sort | 3794.8092 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
era | Geschichte 1978-2017 gnd |
era_facet | Geschichte 1978-2017 |
format | Book |
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genre | (DE-588)4006804-3 Biografie gnd-content |
genre_facet | Biografie |
geographic | USA |
geographic_facet | USA |
id | DE-604.BV044339020 |
illustrated | Not Illustrated |
indexdate | 2024-07-20T04:07:51Z |
institution | BVB |
isbn | 9781501319785 9781501319778 |
language | English |
lccn | 016036516 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029742105 |
oclc_num | 992466441 |
open_access_boolean | |
owner | DE-11 DE-210 DE-188 |
owner_facet | DE-11 DE-210 DE-188 |
physical | xv, 165 Seiten 22 cm |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Bloomsbury Academic |
record_format | marc |
series2 | Influential video game designers |
spelling | Kocurek, Carly A. Verfasser (DE-588)1081799390 aut Brenda Laurel pioneering games for girls Carly A. Kocurek New York ; London ; Oxford ; New Dehli ; Sydney Bloomsbury Academic 2017 xv, 165 Seiten 22 cm txt rdacontent n rdamedia nc rdacarrier Influential video game designers "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"... "Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs"... Laurel, Brenda Laurel, Brenda (DE-588)143638246 gnd rswk-swf Geschichte 1978-2017 gnd rswk-swf GAMES / Video & Electronic / bisacsh SOCIAL SCIENCE / Media Studies / bisacsh Video game designers United States Biography Women video game designers United States Biography Video games for women Authorship GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies Spieleentwicklung (DE-588)1322699771 gnd rswk-swf Videospielemarkt (DE-588)4127562-7 gnd rswk-swf Mädchen 8-14 Jahre (DE-588)1322700168 gnd rswk-swf Spieleentwicklerin (DE-588)1116367033 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Einfühlung (DE-588)4133262-3 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Mädchen (DE-588)4036871-3 gnd rswk-swf Frau (DE-588)4018202-2 gnd rswk-swf USA (DE-588)4006804-3 Biografie gnd-content Laurel, Brenda (DE-588)143638246 p Spieleentwicklerin (DE-588)1116367033 s 1\p DE-604 Computerspielindustrie (DE-588)7564534-8 s Frau (DE-588)4018202-2 s DE-604 Computerspiel (DE-588)4010457-6 s Mädchen (DE-588)4036871-3 s Videospielemarkt (DE-588)4127562-7 s Spieleentwicklung (DE-588)1322699771 s Videospiel (DE-588)4063465-6 s Mädchen 8-14 Jahre (DE-588)1322700168 s Einfühlung (DE-588)4133262-3 s Geschichte 1978-2017 z Erscheint auch als Online-Ausgabe, EPUB 978-1-5013-1979-2 (DE-604)BV044243518 Erscheint auch als Online-Ausgabe, PDF 978-1-5013-1980-8 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029742105&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Kocurek, Carly A. Brenda Laurel pioneering games for girls Laurel, Brenda Laurel, Brenda (DE-588)143638246 gnd GAMES / Video & Electronic / bisacsh SOCIAL SCIENCE / Media Studies / bisacsh Video game designers United States Biography Women video game designers United States Biography Video games for women Authorship GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies Spieleentwicklung (DE-588)1322699771 gnd Videospielemarkt (DE-588)4127562-7 gnd Mädchen 8-14 Jahre (DE-588)1322700168 gnd Spieleentwicklerin (DE-588)1116367033 gnd Computerspiel (DE-588)4010457-6 gnd Einfühlung (DE-588)4133262-3 gnd Videospiel (DE-588)4063465-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd Mädchen (DE-588)4036871-3 gnd Frau (DE-588)4018202-2 gnd |
subject_GND | (DE-588)143638246 (DE-588)1322699771 (DE-588)4127562-7 (DE-588)1322700168 (DE-588)1116367033 (DE-588)4010457-6 (DE-588)4133262-3 (DE-588)4063465-6 (DE-588)7564534-8 (DE-588)4036871-3 (DE-588)4018202-2 (DE-588)4006804-3 |
title | Brenda Laurel pioneering games for girls |
title_auth | Brenda Laurel pioneering games for girls |
title_exact_search | Brenda Laurel pioneering games for girls |
title_full | Brenda Laurel pioneering games for girls Carly A. Kocurek |
title_fullStr | Brenda Laurel pioneering games for girls Carly A. Kocurek |
title_full_unstemmed | Brenda Laurel pioneering games for girls Carly A. Kocurek |
title_short | Brenda Laurel |
title_sort | brenda laurel pioneering games for girls |
title_sub | pioneering games for girls |
topic | Laurel, Brenda Laurel, Brenda (DE-588)143638246 gnd GAMES / Video & Electronic / bisacsh SOCIAL SCIENCE / Media Studies / bisacsh Video game designers United States Biography Women video game designers United States Biography Video games for women Authorship GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies Spieleentwicklung (DE-588)1322699771 gnd Videospielemarkt (DE-588)4127562-7 gnd Mädchen 8-14 Jahre (DE-588)1322700168 gnd Spieleentwicklerin (DE-588)1116367033 gnd Computerspiel (DE-588)4010457-6 gnd Einfühlung (DE-588)4133262-3 gnd Videospiel (DE-588)4063465-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd Mädchen (DE-588)4036871-3 gnd Frau (DE-588)4018202-2 gnd |
topic_facet | Laurel, Brenda GAMES / Video & Electronic / bisacsh SOCIAL SCIENCE / Media Studies / bisacsh Video game designers United States Biography Women video game designers United States Biography Video games for women Authorship GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies Spieleentwicklung Videospielemarkt Mädchen 8-14 Jahre Spieleentwicklerin Computerspiel Einfühlung Videospiel Computerspielindustrie Mädchen Frau USA Biografie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029742105&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT kocurekcarlya brendalaurelpioneeringgamesforgirls |