Media in the ubiquitous era: ambient, social and gaming media
"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens" - Provided by publisher
Gespeichert in:
Weitere Verfasser: | , , , , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey PA
Information Science Reference
[2012]
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | DE-706 DE-1049 DE-898 DE-1050 DE-83 Volltext |
Zusammenfassung: | "This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens" - Provided by publisher |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xi, 299 Seiten) |
ISBN: | 9781609607753 9781609607760 |
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245 | 1 | 0 | |a Media in the ubiquitous era |b ambient, social and gaming media |c Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (Hypermedia Laboratory, Finland), Pertti Näränen (Tampere University of Applied Sciences, Finland), Olli Sotamaa (Tampere University of Technology, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical Unviersity, China) |
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520 | |a "This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens" - Provided by publisher | ||
650 | 4 | |a Ubiquitous computing | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Lugmayr, Artur Franssila, Heljä Näränen, Pertti Sotamaa, Olli Vanhala, Jukka Yu, Zhiwen |
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author_GND | (DE-588)142573736 |
author_facet | Lugmayr, Artur Franssila, Heljä Näränen, Pertti Sotamaa, Olli Vanhala, Jukka Yu, Zhiwen |
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bvnumber | BV044320029 |
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contents | 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa -- 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenp a a -- 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda -- 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr -- 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner -- 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.] -- 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo N akki and Asta B ack -- 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner -- 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and Jo ao Martinho -- 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki -- 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard -- 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen -- 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala -- 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila -- 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys |
ctrlnum | (OCoLC)992509818 (DE-599)BVBBV044320029 |
format | Electronic eBook |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV044320029 |
illustrated | Not Illustrated |
indexdate | 2024-08-23T01:07:36Z |
institution | BVB |
isbn | 9781609607753 9781609607760 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029723516 |
oclc_num | 992509818 |
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owner_facet | DE-706 DE-1049 DE-898 DE-BY-UBR DE-1050 DE-83 |
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publishDate | 2012 |
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publisher | Information Science Reference |
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spelling | Media in the ubiquitous era ambient, social and gaming media Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (Hypermedia Laboratory, Finland), Pertti Näränen (Tampere University of Applied Sciences, Finland), Olli Sotamaa (Tampere University of Technology, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical Unviersity, China) Hershey PA Information Science Reference [2012] © 2012 1 Online-Ressource (xi, 299 Seiten) txt rdacontent c rdamedia cr rdacarrier Premier reference source Includes bibliographical references 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa -- 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenp a a -- 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda -- 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr -- 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner -- 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.] -- 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo N akki and Asta B ack -- 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner -- 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and Jo ao Martinho -- 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki -- 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard -- 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen -- 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala -- 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila -- 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys "This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens" - Provided by publisher Ubiquitous computing Ambient intelligence Communication / Technological innovations (DE-588)4143413-4 Aufsatzsammlung gnd-content Lugmayr, Artur edt Franssila, Heljä edt Näränen, Pertti edt Sotamaa, Olli edt Vanhala, Jukka edt Yu, Zhiwen (DE-588)142573736 edt Erscheint auch als Druck-Ausgabe 978-1-60960-774-6 Erscheint auch als Druck-Ausgabe 1-60960-774-0 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-774-6 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Media in the ubiquitous era ambient, social and gaming media 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa -- 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenp a a -- 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda -- 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr -- 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner -- 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.] -- 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo N akki and Asta B ack -- 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner -- 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and Jo ao Martinho -- 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki -- 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard -- 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen -- 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala -- 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila -- 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys Ubiquitous computing Ambient intelligence Communication / Technological innovations |
subject_GND | (DE-588)4143413-4 |
title | Media in the ubiquitous era ambient, social and gaming media |
title_auth | Media in the ubiquitous era ambient, social and gaming media |
title_exact_search | Media in the ubiquitous era ambient, social and gaming media |
title_full | Media in the ubiquitous era ambient, social and gaming media Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (Hypermedia Laboratory, Finland), Pertti Näränen (Tampere University of Applied Sciences, Finland), Olli Sotamaa (Tampere University of Technology, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical Unviersity, China) |
title_fullStr | Media in the ubiquitous era ambient, social and gaming media Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (Hypermedia Laboratory, Finland), Pertti Näränen (Tampere University of Applied Sciences, Finland), Olli Sotamaa (Tampere University of Technology, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical Unviersity, China) |
title_full_unstemmed | Media in the ubiquitous era ambient, social and gaming media Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (Hypermedia Laboratory, Finland), Pertti Näränen (Tampere University of Applied Sciences, Finland), Olli Sotamaa (Tampere University of Technology, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical Unviersity, China) |
title_short | Media in the ubiquitous era |
title_sort | media in the ubiquitous era ambient social and gaming media |
title_sub | ambient, social and gaming media |
topic | Ubiquitous computing Ambient intelligence Communication / Technological innovations |
topic_facet | Ubiquitous computing Ambient intelligence Communication / Technological innovations Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-774-6 |
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