Building a 2D game physics engine: using HTML5 and JavaScript
Gespeichert in:
Hauptverfasser: | , , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Apress
[2017]
|
Schlagworte: | |
Beschreibung: | xviii, 116 Seiten Illustrationen |
ISBN: | 9781484225820 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV044311068 | ||
003 | DE-604 | ||
005 | 20220309 | ||
007 | t | ||
008 | 170515s2017 a||| |||| 00||| eng d | ||
020 | |a 9781484225820 |c pbk. |9 978-1-4842-2582-0 | ||
035 | |a (OCoLC)992150487 | ||
035 | |a (DE-599)BVBBV044311068 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-11 | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Tanaya, Michael |e Verfasser |0 (DE-588)1133511805 |4 aut | |
245 | 1 | 0 | |a Building a 2D game physics engine |b using HTML5 and JavaScript |c Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung |
264 | 1 | |a New York |b Apress |c [2017] | |
264 | 4 | |c © 2017 | |
300 | |a xviii, 116 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Computer science | |
650 | 4 | |a Computer programming | |
650 | 4 | |a Software engineering | |
650 | 4 | |a Computer Science | |
650 | 4 | |a Game Development | |
650 | 4 | |a Numerical and Computational Physics, Simulation | |
650 | 4 | |a Software Engineering | |
650 | 4 | |a Programming Techniques | |
650 | 4 | |a Informatik | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
700 | 1 | |a Chen, Huaming |e Verfasser |0 (DE-588)1133512038 |4 aut | |
700 | 1 | |a Pavleas, Jebediah |e Verfasser |0 (DE-588)1047495910 |4 aut | |
700 | 1 | |a Sung, Kelvin |d 1964- |e Verfasser |0 (DE-588)104749616X |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-4842-2583-7 |
999 | |a oai:aleph.bib-bvb.de:BVB01-029714724 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
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any_adam_object | |
author | Tanaya, Michael Chen, Huaming Pavleas, Jebediah Sung, Kelvin 1964- |
author_GND | (DE-588)1133511805 (DE-588)1133512038 (DE-588)1047495910 (DE-588)104749616X |
author_facet | Tanaya, Michael Chen, Huaming Pavleas, Jebediah Sung, Kelvin 1964- |
author_role | aut aut aut aut |
author_sort | Tanaya, Michael |
author_variant | m t mt h c hc j p jp k s ks |
building | Verbundindex |
bvnumber | BV044311068 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)992150487 (DE-599)BVBBV044311068 |
discipline | Informatik |
format | Book |
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id | DE-604.BV044311068 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:49:25Z |
institution | BVB |
isbn | 9781484225820 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029714724 |
oclc_num | 992150487 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | xviii, 116 Seiten Illustrationen |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Apress |
record_format | marc |
spelling | Tanaya, Michael Verfasser (DE-588)1133511805 aut Building a 2D game physics engine using HTML5 and JavaScript Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung New York Apress [2017] © 2017 xviii, 116 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computer science Computer programming Software engineering Computer Science Game Development Numerical and Computational Physics, Simulation Software Engineering Programming Techniques Informatik Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Chen, Huaming Verfasser (DE-588)1133512038 aut Pavleas, Jebediah Verfasser (DE-588)1047495910 aut Sung, Kelvin 1964- Verfasser (DE-588)104749616X aut Erscheint auch als Online-Ausgabe 978-1-4842-2583-7 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Tanaya, Michael Chen, Huaming Pavleas, Jebediah Sung, Kelvin 1964- Building a 2D game physics engine using HTML5 and JavaScript Computer science Computer programming Software engineering Computer Science Game Development Numerical and Computational Physics, Simulation Software Engineering Programming Techniques Informatik Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 |
title | Building a 2D game physics engine using HTML5 and JavaScript |
title_auth | Building a 2D game physics engine using HTML5 and JavaScript |
title_exact_search | Building a 2D game physics engine using HTML5 and JavaScript |
title_full | Building a 2D game physics engine using HTML5 and JavaScript Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung |
title_fullStr | Building a 2D game physics engine using HTML5 and JavaScript Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung |
title_full_unstemmed | Building a 2D game physics engine using HTML5 and JavaScript Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung |
title_short | Building a 2D game physics engine |
title_sort | building a 2d game physics engine using html5 and javascript |
title_sub | using HTML5 and JavaScript |
topic | Computer science Computer programming Software engineering Computer Science Game Development Numerical and Computational Physics, Simulation Software Engineering Programming Techniques Informatik Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer science Computer programming Software engineering Computer Science Game Development Numerical and Computational Physics, Simulation Software Engineering Programming Techniques Informatik Computerspiel Programmierung |
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