Computer games as educational and management tools: uses and approaches
"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explore...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey PA
Information Science Reference
[2011]
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | DE-706 DE-1049 DE-898 DE-1050 DE-83 Volltext |
Zusammenfassung: | "This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research" - Provided by publisher |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xx, 337 Seiten) |
ISBN: | 9781609605704 |
Internformat
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ctrlnum | (OCoLC)992548727 (DE-599)BVBBV044310629 |
format | Electronic eBook |
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institution | BVB |
isbn | 9781609605704 |
language | English |
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spelling | Computer games as educational and management tools uses and approaches Maria Manuela Cruz-Cunha (Polytechnic Institute of Cávado and Ave, Portugal), Vitor Hugo Costa Carvalho (Polytechnic Institute of Cávado and Ave, Portugal), Paula Cristina Almeida Tavares (Polytechnic Institute of Cávado and Ave, Portugal) Hershey PA Information Science Reference [2011] © 2011 1 Online-Ressource (xx, 337 Seiten) txt rdacontent c rdamedia cr rdacarrier Premier reference source Includes bibliographical references 1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Le ao, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha -- 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis -- 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic -- 4. Computer games and libraries / Helena Coelho -- 5. Games and simulations in distance learning: the AIDLET model / Jos e Bidarra, Meagan Rothschild and Kurt Squire -- 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira -- 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho -- 8. Browser-native games that use real-world XML data / Jonathan Chetwynd -- 9. A multi-disciplinary approach to designing business management games / Pedro Campos -- 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock -- 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo C esar Contreras Delgado -- 12. When control education is the name of the game / Ant onio Pessoa de Magalh aes, Bernard Riera and Bruno Vig ario -- 13. Affective educational games and the evolving teaching experience / Karla Mu noz ... [et al.] -- 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo ... [et al.] -- 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic -- 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge -- 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie "This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research" - Provided by publisher Management games Management / Simulation methods Organization / Simulation methods Computer simulation Unternehmensspiel (DE-588)4187046-3 gnd rswk-swf Computersimulation (DE-588)4148259-1 gnd rswk-swf Computersimulation (DE-588)4148259-1 s Unternehmensspiel (DE-588)4187046-3 s DE-604 Cruz-Cunha, Maria Manuela 1964- (DE-588)13922114X edt Carvalho, Vitor Hugo Costa edt Tavares, Paula Cristina Almeida edt Erscheint auch als Druck-Ausgabe 978-1-60960-569-8 Erscheint auch als Druck-Ausgabe 1-60960-569-1 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-569-8 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Computer games as educational and management tools uses and approaches 1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Le ao, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha -- 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis -- 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic -- 4. Computer games and libraries / Helena Coelho -- 5. Games and simulations in distance learning: the AIDLET model / Jos e Bidarra, Meagan Rothschild and Kurt Squire -- 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira -- 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho -- 8. Browser-native games that use real-world XML data / Jonathan Chetwynd -- 9. A multi-disciplinary approach to designing business management games / Pedro Campos -- 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock -- 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo C esar Contreras Delgado -- 12. When control education is the name of the game / Ant onio Pessoa de Magalh aes, Bernard Riera and Bruno Vig ario -- 13. Affective educational games and the evolving teaching experience / Karla Mu noz ... [et al.] -- 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo ... [et al.] -- 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic -- 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge -- 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie Management games Management / Simulation methods Organization / Simulation methods Computer simulation Unternehmensspiel (DE-588)4187046-3 gnd Computersimulation (DE-588)4148259-1 gnd |
subject_GND | (DE-588)4187046-3 (DE-588)4148259-1 |
title | Computer games as educational and management tools uses and approaches |
title_auth | Computer games as educational and management tools uses and approaches |
title_exact_search | Computer games as educational and management tools uses and approaches |
title_full | Computer games as educational and management tools uses and approaches Maria Manuela Cruz-Cunha (Polytechnic Institute of Cávado and Ave, Portugal), Vitor Hugo Costa Carvalho (Polytechnic Institute of Cávado and Ave, Portugal), Paula Cristina Almeida Tavares (Polytechnic Institute of Cávado and Ave, Portugal) |
title_fullStr | Computer games as educational and management tools uses and approaches Maria Manuela Cruz-Cunha (Polytechnic Institute of Cávado and Ave, Portugal), Vitor Hugo Costa Carvalho (Polytechnic Institute of Cávado and Ave, Portugal), Paula Cristina Almeida Tavares (Polytechnic Institute of Cávado and Ave, Portugal) |
title_full_unstemmed | Computer games as educational and management tools uses and approaches Maria Manuela Cruz-Cunha (Polytechnic Institute of Cávado and Ave, Portugal), Vitor Hugo Costa Carvalho (Polytechnic Institute of Cávado and Ave, Portugal), Paula Cristina Almeida Tavares (Polytechnic Institute of Cávado and Ave, Portugal) |
title_short | Computer games as educational and management tools |
title_sort | computer games as educational and management tools uses and approaches |
title_sub | uses and approaches |
topic | Management games Management / Simulation methods Organization / Simulation methods Computer simulation Unternehmensspiel (DE-588)4187046-3 gnd Computersimulation (DE-588)4148259-1 gnd |
topic_facet | Management games Management / Simulation methods Organization / Simulation methods Computer simulation Unternehmensspiel Computersimulation |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-569-8 |
work_keys_str_mv | AT cruzcunhamariamanuela computergamesaseducationalandmanagementtoolsusesandapproaches AT carvalhovitorhugocosta computergamesaseducationalandmanagementtoolsusesandapproaches AT tavarespaulacristinaalmeida computergamesaseducationalandmanagementtoolsusesandapproaches |