Handbook of research on improving learning and motivation through educational games: multidisciplinary approaches
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educa...
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Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey PA
Information Science Reference
[2011]
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Schlagworte: | |
Online-Zugang: | DE-706 DE-1049 DE-898 DE-1050 DE-83 URL des Erstveröffentlichers |
Zusammenfassung: | "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design" - Provided by publisher |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (xlix, 1286, 38 Seiten) |
ISBN: | 9781609604967 |
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505 | 8 | |a 1. Research review / Gunilla Svingby, Elisabet Nilsson -- 2. The use of computer games in education / Thomas Hainey ... [et al.] -- 3. European Schoolnet1's games in schools study / Caroline Kearney -- 4. Learning with video games / Ren e St-Pierre -- 5. A first step towards integrating educational theory and game design / Jan-Paul van Staalduinen -- 6. Classifying serious games / Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel -- 7. Game-based learning design patterns / Manuel Ecker, Wolfgang M uller, Johannes Zylka -- 8. I'd rather be playing calculus / Monica Evans -- 9. Game literacy / Gareth Schott, Neil Selwyn -- 10. Unifying instructional and game design / David Schwartz, Jessica Bayliss -- 11. A theoretical background for educational video games / Nicolas Szilas, Martin Acosta -- 12. ARGuing for multilingual motivation in Web 2.0 / Thomas Hainey ... [et al.] -- 13. Computer games for affective learning / Claire Dormann, Jennifer Whitson, Robert Biddle -- 14. Motivating by design / Paul Toprac -- 15. Assessing engagement in serious educational games / Leonard Annetta ... [et al.] -- 16. Games that motivate to learn / Menno Deen, Ben Schouten -- 17. Theories of motivation for adults learning with games / Nicola Whitton -- 18. Collaborative learning in massively multiplayer online games / Iro Voulgari, Vassilis Komis -- 19. How digital gaming enhances non-formal and informal learning / Daniel Aranda, Jordi S anchez-Navarro -- | |
505 | 8 | |a 20. Understanding serious gaming / Priscilla Haring, Dimitrina Chakinska, Ute Ritterfeld -- 21. Using spatial audio in game technology for expressing mathematical problems to blind students / Flaithr i Neff, Ian Pitt -- 22. Mobile gaming environment / Namsoo Shin, Cathleen Norris, Elliot Soloway -- 23. Affective gaming in education, training and therapy / Eva Hudlicka -- 24. Gestural motivation, learning and evaluation using interactive game design / Roman Danylak -- 25. Hints for improving motivation in game-based learning environments / Jean-Charles Marty, Thibault Carron -- 26. Exploring the gender differences of student teachers when using an educational game to learn programming concepts / Eugenia Ng -- 27. Designing games to motivate student cohorts through targeted game genre selection / Penny de Byl, Jeffrey Brand -- 28. Game-based learning / Krestina Amon, Andrew Campbell -- 29. As you like it / Stephanie Linek -- 30. Engaging the un-engageable / John Carr, Peter Blanchfield -- 31. A reference architecture for game-based intelligent tutoring / Dennis Maciuszek, Alke Martens -- 32. Effective game use in neurorehabilitation / Joel Perry ... [et al.] -- 33. Serious linguistic games as intelligent tutoring systems / Stephen Howell, Tony Veale -- 34. Motivating the demotivated classroom / Maria Saridaki, Constantinos Mourlas -- 35. Field report / Wolfgang B osche, Florian Kattner -- | |
505 | 8 | |a 36. Students using indigenous knowledge in video game creation to develop design thinking skills / Professor Anderson, Lyn Courtney -- 37. Integration of educational games in synchronous virtual classroom / Eleni Rossiou -- 38. Playful pedagogies / Ben Williamson, Richard Sandford -- 39. Game-based learning with a dialogic teaching approach / Wee Tan, Sue Johnston-Wilder, Sean Neill -- 40. Modifying Commercial Off-The-Shelf (COTS) games for use in education / Ryan Flynn -- 41. Promoting sexual health education via gaming / Arul Chib 42. Developing educational games for engineering education / Vinod Srinivasan, Karen Butler-Purry, Susan Pedersen -- 43. Developing videogames for physics education / Kostas Anagnostou, Anastasia Pappa -- 44. Practical applications of serious games in education / Helen Axe, Helen Routledge -- 45. Game-based learning for knowledge sharing and transfer / Dimitra Pappa ... [et al.] -- 46. Exploring educational video game design / Anna Akerfeldt, Staffan Selander -- 47. Emerging paradigms in legal education / Nicola Lettieri ... [et al.] -- 48. Computer games for algorithm learning / Sahar Shabanah -- 49. Context-free educational games / Vasiliki Dai ... [et al.] -- 50. A study on whether digital games can effect spatial reasoning skills / Andrea Corradini -- 51. LEADER.edu / Brent Ruben ... [et al.] -- 52. Digital propensity / Boaventura DaCosta ... [et al.] | |
520 | |a "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design" - Provided by publisher | ||
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author2 | Felicia, Patrick |
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contents | 1. Research review / Gunilla Svingby, Elisabet Nilsson -- 2. The use of computer games in education / Thomas Hainey ... [et al.] -- 3. European Schoolnet1's games in schools study / Caroline Kearney -- 4. Learning with video games / Ren e St-Pierre -- 5. A first step towards integrating educational theory and game design / Jan-Paul van Staalduinen -- 6. Classifying serious games / Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel -- 7. Game-based learning design patterns / Manuel Ecker, Wolfgang M uller, Johannes Zylka -- 8. I'd rather be playing calculus / Monica Evans -- 9. Game literacy / Gareth Schott, Neil Selwyn -- 10. Unifying instructional and game design / David Schwartz, Jessica Bayliss -- 11. A theoretical background for educational video games / Nicolas Szilas, Martin Acosta -- 12. ARGuing for multilingual motivation in Web 2.0 / Thomas Hainey ... [et al.] -- 13. Computer games for affective learning / Claire Dormann, Jennifer Whitson, Robert Biddle -- 14. Motivating by design / Paul Toprac -- 15. Assessing engagement in serious educational games / Leonard Annetta ... [et al.] -- 16. Games that motivate to learn / Menno Deen, Ben Schouten -- 17. Theories of motivation for adults learning with games / Nicola Whitton -- 18. Collaborative learning in massively multiplayer online games / Iro Voulgari, Vassilis Komis -- 19. How digital gaming enhances non-formal and informal learning / Daniel Aranda, Jordi S anchez-Navarro -- 20. Understanding serious gaming / Priscilla Haring, Dimitrina Chakinska, Ute Ritterfeld -- 21. Using spatial audio in game technology for expressing mathematical problems to blind students / Flaithr i Neff, Ian Pitt -- 22. Mobile gaming environment / Namsoo Shin, Cathleen Norris, Elliot Soloway -- 23. Affective gaming in education, training and therapy / Eva Hudlicka -- 24. Gestural motivation, learning and evaluation using interactive game design / Roman Danylak -- 25. Hints for improving motivation in game-based learning environments / Jean-Charles Marty, Thibault Carron -- 26. Exploring the gender differences of student teachers when using an educational game to learn programming concepts / Eugenia Ng -- 27. Designing games to motivate student cohorts through targeted game genre selection / Penny de Byl, Jeffrey Brand -- 28. Game-based learning / Krestina Amon, Andrew Campbell -- 29. As you like it / Stephanie Linek -- 30. Engaging the un-engageable / John Carr, Peter Blanchfield -- 31. A reference architecture for game-based intelligent tutoring / Dennis Maciuszek, Alke Martens -- 32. Effective game use in neurorehabilitation / Joel Perry ... [et al.] -- 33. Serious linguistic games as intelligent tutoring systems / Stephen Howell, Tony Veale -- 34. Motivating the demotivated classroom / Maria Saridaki, Constantinos Mourlas -- 35. Field report / Wolfgang B osche, Florian Kattner -- 36. Students using indigenous knowledge in video game creation to develop design thinking skills / Professor Anderson, Lyn Courtney -- 37. Integration of educational games in synchronous virtual classroom / Eleni Rossiou -- 38. Playful pedagogies / Ben Williamson, Richard Sandford -- 39. Game-based learning with a dialogic teaching approach / Wee Tan, Sue Johnston-Wilder, Sean Neill -- 40. Modifying Commercial Off-The-Shelf (COTS) games for use in education / Ryan Flynn -- 41. Promoting sexual health education via gaming / Arul Chib 42. Developing educational games for engineering education / Vinod Srinivasan, Karen Butler-Purry, Susan Pedersen -- 43. Developing videogames for physics education / Kostas Anagnostou, Anastasia Pappa -- 44. Practical applications of serious games in education / Helen Axe, Helen Routledge -- 45. Game-based learning for knowledge sharing and transfer / Dimitra Pappa ... [et al.] -- 46. Exploring educational video game design / Anna Akerfeldt, Staffan Selander -- 47. Emerging paradigms in legal education / Nicola Lettieri ... [et al.] -- 48. Computer games for algorithm learning / Sahar Shabanah -- 49. Context-free educational games / Vasiliki Dai ... [et al.] -- 50. A study on whether digital games can effect spatial reasoning skills / Andrea Corradini -- 51. LEADER.edu / Brent Ruben ... [et al.] -- 52. Digital propensity / Boaventura DaCosta ... [et al.] |
ctrlnum | (OCoLC)992511086 (DE-599)BVBBV044308878 |
discipline | Pädagogik |
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spelling | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches Patrick Felicia (Waterford Institute of Technology, Ireland) Improving learning and motivation through educational games Hershey PA Information Science Reference [2011] © 2011 1 Online-Ressource (xlix, 1286, 38 Seiten) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references 1. Research review / Gunilla Svingby, Elisabet Nilsson -- 2. The use of computer games in education / Thomas Hainey ... [et al.] -- 3. European Schoolnet1's games in schools study / Caroline Kearney -- 4. Learning with video games / Ren e St-Pierre -- 5. A first step towards integrating educational theory and game design / Jan-Paul van Staalduinen -- 6. Classifying serious games / Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel -- 7. Game-based learning design patterns / Manuel Ecker, Wolfgang M uller, Johannes Zylka -- 8. I'd rather be playing calculus / Monica Evans -- 9. Game literacy / Gareth Schott, Neil Selwyn -- 10. Unifying instructional and game design / David Schwartz, Jessica Bayliss -- 11. A theoretical background for educational video games / Nicolas Szilas, Martin Acosta -- 12. ARGuing for multilingual motivation in Web 2.0 / Thomas Hainey ... [et al.] -- 13. Computer games for affective learning / Claire Dormann, Jennifer Whitson, Robert Biddle -- 14. Motivating by design / Paul Toprac -- 15. Assessing engagement in serious educational games / Leonard Annetta ... [et al.] -- 16. Games that motivate to learn / Menno Deen, Ben Schouten -- 17. Theories of motivation for adults learning with games / Nicola Whitton -- 18. Collaborative learning in massively multiplayer online games / Iro Voulgari, Vassilis Komis -- 19. How digital gaming enhances non-formal and informal learning / Daniel Aranda, Jordi S anchez-Navarro -- 20. Understanding serious gaming / Priscilla Haring, Dimitrina Chakinska, Ute Ritterfeld -- 21. Using spatial audio in game technology for expressing mathematical problems to blind students / Flaithr i Neff, Ian Pitt -- 22. Mobile gaming environment / Namsoo Shin, Cathleen Norris, Elliot Soloway -- 23. Affective gaming in education, training and therapy / Eva Hudlicka -- 24. Gestural motivation, learning and evaluation using interactive game design / Roman Danylak -- 25. Hints for improving motivation in game-based learning environments / Jean-Charles Marty, Thibault Carron -- 26. Exploring the gender differences of student teachers when using an educational game to learn programming concepts / Eugenia Ng -- 27. Designing games to motivate student cohorts through targeted game genre selection / Penny de Byl, Jeffrey Brand -- 28. Game-based learning / Krestina Amon, Andrew Campbell -- 29. As you like it / Stephanie Linek -- 30. Engaging the un-engageable / John Carr, Peter Blanchfield -- 31. A reference architecture for game-based intelligent tutoring / Dennis Maciuszek, Alke Martens -- 32. Effective game use in neurorehabilitation / Joel Perry ... [et al.] -- 33. Serious linguistic games as intelligent tutoring systems / Stephen Howell, Tony Veale -- 34. Motivating the demotivated classroom / Maria Saridaki, Constantinos Mourlas -- 35. Field report / Wolfgang B osche, Florian Kattner -- 36. Students using indigenous knowledge in video game creation to develop design thinking skills / Professor Anderson, Lyn Courtney -- 37. Integration of educational games in synchronous virtual classroom / Eleni Rossiou -- 38. Playful pedagogies / Ben Williamson, Richard Sandford -- 39. Game-based learning with a dialogic teaching approach / Wee Tan, Sue Johnston-Wilder, Sean Neill -- 40. Modifying Commercial Off-The-Shelf (COTS) games for use in education / Ryan Flynn -- 41. Promoting sexual health education via gaming / Arul Chib 42. Developing educational games for engineering education / Vinod Srinivasan, Karen Butler-Purry, Susan Pedersen -- 43. Developing videogames for physics education / Kostas Anagnostou, Anastasia Pappa -- 44. Practical applications of serious games in education / Helen Axe, Helen Routledge -- 45. Game-based learning for knowledge sharing and transfer / Dimitra Pappa ... [et al.] -- 46. Exploring educational video game design / Anna Akerfeldt, Staffan Selander -- 47. Emerging paradigms in legal education / Nicola Lettieri ... [et al.] -- 48. Computer games for algorithm learning / Sahar Shabanah -- 49. Context-free educational games / Vasiliki Dai ... [et al.] -- 50. A study on whether digital games can effect spatial reasoning skills / Andrea Corradini -- 51. LEADER.edu / Brent Ruben ... [et al.] -- 52. Digital propensity / Boaventura DaCosta ... [et al.] "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design" - Provided by publisher Educational games Simulation games in education Cognitive learning Learning, Psychology of Spieltheorie Pädagogik (DE-588)4182286-9 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Spieltheorie Pädagogik (DE-588)4182286-9 s DE-604 Felicia, Patrick edt Erscheint auch als Druck-Ausgabe 978-1-60960-495-0 Erscheint auch als Druck-Ausgabe 1-60960-495-4 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-495-0 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches 1. Research review / Gunilla Svingby, Elisabet Nilsson -- 2. The use of computer games in education / Thomas Hainey ... [et al.] -- 3. European Schoolnet1's games in schools study / Caroline Kearney -- 4. Learning with video games / Ren e St-Pierre -- 5. A first step towards integrating educational theory and game design / Jan-Paul van Staalduinen -- 6. Classifying serious games / Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel -- 7. Game-based learning design patterns / Manuel Ecker, Wolfgang M uller, Johannes Zylka -- 8. I'd rather be playing calculus / Monica Evans -- 9. Game literacy / Gareth Schott, Neil Selwyn -- 10. Unifying instructional and game design / David Schwartz, Jessica Bayliss -- 11. A theoretical background for educational video games / Nicolas Szilas, Martin Acosta -- 12. ARGuing for multilingual motivation in Web 2.0 / Thomas Hainey ... [et al.] -- 13. Computer games for affective learning / Claire Dormann, Jennifer Whitson, Robert Biddle -- 14. Motivating by design / Paul Toprac -- 15. Assessing engagement in serious educational games / Leonard Annetta ... [et al.] -- 16. Games that motivate to learn / Menno Deen, Ben Schouten -- 17. Theories of motivation for adults learning with games / Nicola Whitton -- 18. Collaborative learning in massively multiplayer online games / Iro Voulgari, Vassilis Komis -- 19. How digital gaming enhances non-formal and informal learning / Daniel Aranda, Jordi S anchez-Navarro -- 20. Understanding serious gaming / Priscilla Haring, Dimitrina Chakinska, Ute Ritterfeld -- 21. Using spatial audio in game technology for expressing mathematical problems to blind students / Flaithr i Neff, Ian Pitt -- 22. Mobile gaming environment / Namsoo Shin, Cathleen Norris, Elliot Soloway -- 23. Affective gaming in education, training and therapy / Eva Hudlicka -- 24. Gestural motivation, learning and evaluation using interactive game design / Roman Danylak -- 25. Hints for improving motivation in game-based learning environments / Jean-Charles Marty, Thibault Carron -- 26. Exploring the gender differences of student teachers when using an educational game to learn programming concepts / Eugenia Ng -- 27. Designing games to motivate student cohorts through targeted game genre selection / Penny de Byl, Jeffrey Brand -- 28. Game-based learning / Krestina Amon, Andrew Campbell -- 29. As you like it / Stephanie Linek -- 30. Engaging the un-engageable / John Carr, Peter Blanchfield -- 31. A reference architecture for game-based intelligent tutoring / Dennis Maciuszek, Alke Martens -- 32. Effective game use in neurorehabilitation / Joel Perry ... [et al.] -- 33. Serious linguistic games as intelligent tutoring systems / Stephen Howell, Tony Veale -- 34. Motivating the demotivated classroom / Maria Saridaki, Constantinos Mourlas -- 35. Field report / Wolfgang B osche, Florian Kattner -- 36. Students using indigenous knowledge in video game creation to develop design thinking skills / Professor Anderson, Lyn Courtney -- 37. Integration of educational games in synchronous virtual classroom / Eleni Rossiou -- 38. Playful pedagogies / Ben Williamson, Richard Sandford -- 39. Game-based learning with a dialogic teaching approach / Wee Tan, Sue Johnston-Wilder, Sean Neill -- 40. Modifying Commercial Off-The-Shelf (COTS) games for use in education / Ryan Flynn -- 41. Promoting sexual health education via gaming / Arul Chib 42. Developing educational games for engineering education / Vinod Srinivasan, Karen Butler-Purry, Susan Pedersen -- 43. Developing videogames for physics education / Kostas Anagnostou, Anastasia Pappa -- 44. Practical applications of serious games in education / Helen Axe, Helen Routledge -- 45. Game-based learning for knowledge sharing and transfer / Dimitra Pappa ... [et al.] -- 46. Exploring educational video game design / Anna Akerfeldt, Staffan Selander -- 47. Emerging paradigms in legal education / Nicola Lettieri ... [et al.] -- 48. Computer games for algorithm learning / Sahar Shabanah -- 49. Context-free educational games / Vasiliki Dai ... [et al.] -- 50. A study on whether digital games can effect spatial reasoning skills / Andrea Corradini -- 51. LEADER.edu / Brent Ruben ... [et al.] -- 52. Digital propensity / Boaventura DaCosta ... [et al.] Educational games Simulation games in education Cognitive learning Learning, Psychology of Spieltheorie Pädagogik (DE-588)4182286-9 gnd |
subject_GND | (DE-588)4182286-9 (DE-588)4143413-4 |
title | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches |
title_alt | Improving learning and motivation through educational games |
title_auth | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches |
title_exact_search | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches |
title_full | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches Patrick Felicia (Waterford Institute of Technology, Ireland) |
title_fullStr | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches Patrick Felicia (Waterford Institute of Technology, Ireland) |
title_full_unstemmed | Handbook of research on improving learning and motivation through educational games multidisciplinary approaches Patrick Felicia (Waterford Institute of Technology, Ireland) |
title_short | Handbook of research on improving learning and motivation through educational games |
title_sort | handbook of research on improving learning and motivation through educational games multidisciplinary approaches |
title_sub | multidisciplinary approaches |
topic | Educational games Simulation games in education Cognitive learning Learning, Psychology of Spieltheorie Pädagogik (DE-588)4182286-9 gnd |
topic_facet | Educational games Simulation games in education Cognitive learning Learning, Psychology of Spieltheorie Pädagogik Aufsatzsammlung |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-495-0 |
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