Art, Design and Technology: collaboration and implementation
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham, Switzerland
Springer
[2017]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XIII, 87 Seiten |
ISBN: | 9783319581200 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
1 History............................................................... 1
1.1 Early Developments.............................................. 1
1.2 Utilization of Technology................................... 2
1.3 The Value of the Arts........................ ................ 2
1.4 Collaboration Between Art, Science, and Technology.......... 3
1.5 The Arts and Technology.......................................... 3
1.6 Conclusions.................................................... 5
Further Reading........................................................ 6
References............................................................. 6
2 Independent Working, Collaboration, and Team Activity................... 9
2.1 Introduction..................................................... 9
2.2 Collaboration.................................................. 10
2.3 Creative Collaboration.......................................... 10
2.4 Digital Technology.............................................. 11
2.5 Interdisciplinary Collaboration................................. 11
2.6 MIT Media Laboratory.......................................... 12
2.7 Arizona State University........................................ 14
2.8 The Challenges of Collaboration................................. 14
2.9 Conclusions..................................................... 15
Further Reading....................................................... 17
References.......................... ............................... 17
3 Utilization of Digital Technologies................................... 21
3.1 Moore’s Law..................................................... 21
3.2 Computing Technology Post-silicon............................... 23
3.3 Post-wimp User Interfaces....................................... 25
3.4 Virtual Reality Interfaces...................................... 25
3.5 Virtual Environments and Creativity............................. 26
3.6 Desk-top Virtual Reality........................................ 27
xi
xii Contents
3.7 Virtual Reality Equipment.................................... 28
3.8 Conclusions.................................................. 28
Further Reading....................................................... 29
References............................................................ 29
4 Installation Artworks.................................................. 31
4.1 Introduction and History..................................... 31
4.2 Qin Tombs.................................................... 32
4.3 Installation Art and Infrastructure.......................... 32
4.4 Art Installations............................................ 33
4.5 Utilization of New Technology................................ 35
4.6 Conclusions.................................................. 35
Further Reading.................................................... 35
References......................................................... 36
5 Implementation: Hardware, Software, and Applications................ 37
5.1 Introduction.................................................... 37
5.2 Mac Versus PC................................................... 37
5.3 Commercial Software Versus Public Domain Software............... 38
5.4 Painting Software............................................... 39
5.5 Software for Artists, Designers, and Animators.................. 39
5.6 Free Software for Computer-Aided Design......................... 40
5.7 Software for Computer-Aided Design Requiring a License....... 41
5.8 Software for Graphic Design..................................... 41
5.9 3-D Printing.................................................... 42
5.10 Laser Scanning.................................................. 42
5.11 Collection Management Software and Art Gallery Software...... 43
5.12 Case Studies.................................................... 43
5.13 Conclusions..................................................... 44
Further Reading....................................................... 45
References............................................................ 45
6 Using Mobile Technology to Facilitate Engagement
with the Arts for Children with Autism and Their Families............. 47
Tracy Piper-Wright
6.1 Introduction: The Research Context.............................. 48
6.2 A New Approach: A Visual Story Delivered Through
Technology...................................................... 48
6.3 Challenges Encountered During the Project....................... 50
6.4 Project Results and Impact...................................... 54
6.5 Lessons Learned................................................. 55
Further Reading....................................................... 55
References............................................................ 56
Contents
xiii
7 The Development of New Technology in Creative Music
Applications........................................................ 57
Stuart Cunningham, Steve Nicholls and Steffan Owens
7.1 Introduction.................................................. 57
7.2 Technology and Music.......................................... 58
7.3 Musical Creativity and Collaboration.......................... 62
7.4 Music Education: Timekeeping.................................. 63
7.5 Conclusions................................................... 65
References.......................................................... 66
8 Visual Arts, Mental Health, and Technology.......................... 67
Karen Heald and Susan Liggett
8.1 Introduction.................................................. 68
8.2 New Technologies and Funding for the Arts
(NESTA, Wellcome, AHRC)....................................... 69
8.3 Mental Health and the Arts (Wellcome Collection/Oriel
Davies Exhibitions)........................................... 71
8.4 Technology, Visual Arts, and Well-being Programs
(FACT, Lucy Beech, VIP)....................................... 73
8.5 Arts/Science Collaborations: Lessons Learned
(In-Between-Ness: Windows Within)............................. 76
8.6 Discussion................................................... 78
8.7 Conclusions................................................. 80
References.......................................................... 81
9 Conclusions.......................................................... 83
9.1 Introduction.................................................. 84
9.2 Challenges and Benefits of Collaboration...................... 84
9.3 Development of Technology..................................... 84
9.4 Implementation................................................ 85
9.5 Summary of Lessons Learned from the Case Studies.............. 85
9.6 Summary....................................................... 86
9.7 The Future.................................................... 87
Further Reading..................................................... 87
|
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format | Book |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:49:17Z |
institution | BVB |
isbn | 9783319581200 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029709848 |
oclc_num | 992466052 |
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owner_facet | DE-473 DE-BY-UBG |
physical | XIII, 87 Seiten |
publishDate | 2017 |
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spelling | Earnshaw, Rae A. 1944- Verfasser (DE-588)172058309 aut Art, Design and Technology collaboration and implementation Rae Ernshaw Cham, Switzerland Springer [2017] XIII, 87 Seiten txt rdacontent n rdamedia nc rdacarrier Kunst (DE-588)4114333-4 gnd rswk-swf Technologie (DE-588)4059276-5 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Kunst (DE-588)4114333-4 s Design (DE-588)4011510-0 s Technologie (DE-588)4059276-5 s DE-604 Erscheint auch als Onlineausgabe 978-3-319-58121-7 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029709848&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Earnshaw, Rae A. 1944- Art, Design and Technology collaboration and implementation Kunst (DE-588)4114333-4 gnd Technologie (DE-588)4059276-5 gnd Design (DE-588)4011510-0 gnd |
subject_GND | (DE-588)4114333-4 (DE-588)4059276-5 (DE-588)4011510-0 |
title | Art, Design and Technology collaboration and implementation |
title_auth | Art, Design and Technology collaboration and implementation |
title_exact_search | Art, Design and Technology collaboration and implementation |
title_full | Art, Design and Technology collaboration and implementation Rae Ernshaw |
title_fullStr | Art, Design and Technology collaboration and implementation Rae Ernshaw |
title_full_unstemmed | Art, Design and Technology collaboration and implementation Rae Ernshaw |
title_short | Art, Design and Technology |
title_sort | art design and technology collaboration and implementation |
title_sub | collaboration and implementation |
topic | Kunst (DE-588)4114333-4 gnd Technologie (DE-588)4059276-5 gnd Design (DE-588)4011510-0 gnd |
topic_facet | Kunst Technologie Design |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029709848&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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